http://forum.thesettlersonline.com/i...ine=1363012985
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High difficulty random adventures aren't for everyone. And there's nothing wrong with that. Lot of people prefer easy content. All we really advocate is the option of doing randomized adventures too. Everyone's free to choose what adventures they play, if some of them were random, some guided, everyone would be happy.
Let me send you on a nostalgia trip:
When the server was new, when all players were low level players, and the market was not flooded with excess resources since everyone NEEDED every resource they could get, I remember me and a pair of friends would co-op VtV to earn those highly desired crossbows. With only regular 200 unit generals, longbowmen as strongest units, and a population limit around 1000 per player we WORKED to push the adventure to the end before time up. Then we would split up the crossbows in loot, so if two of us got 1 weapon slot of xbows but one got nothing, we'd share 1/3 from ours each. Once I finally reached an army of 200 crossbowmen, I felt like I was on top of the world right then and there.
That was almost 2 years ago and to date, BB has not been able to add any content that would live up to par with that experience. Apart from a small army of explorers I don't own anything that a free player couldn't achieve. All my building deeds are either from special events or bought from other players. As such I can still easily clear an Epic raid adventure, alone and in just a few days, safely building up magic beans for those fancy merchant offers that are the only thing left for me to pursue in this game.
I don't need special events.
I don't need random spawning resource things to click on my map.
I don't need forum competitions.
I don't need my geologist to find 50 extra copper ore.
What I need... is challenge.
Please, just please, BlueByte. Will you quit with these distractions and give players the PvP they want. A platform to challenge other players, where both actually face the risk of losing to the other. Where winning feels like an achievement rather than being the only obvious outcome. BlueByte team, I'm sending you on an adventure: It's challenging, but if you work together and work hard, you can come up with a PvP system that will be exciting, challenging and balanced. Reaching that goal won't be easy, but once it's done you will feel great. You will be proud of what you have achieved and you will be happy that you took the effort to do it. I promise, for that is how I felt two years ago.
I don't think bluebyte ever actually uses any player feedback. We had one of those backstage videos a while ago where some of the staff got to ask about what was coming next, the result? all 4 of them asked the same question about pvp content to which there was no real answer, a completely wasted opportunity which really showed up how poor communication is in BB.
After this christmas event, the next thing will just be another easter event with one useless extra tacked on, something like an epic gunpowder maker.
Have to agree too, every recent adventure has been too 'linear' with just one path through it (as per Witch of the Swamp, Isle of Pirates etc...), where most of the time one is twiddling thumbs watching generals waddle from position to position.
The advs that have kept their appeal to me have been the more open ones (SotV, SE, Outlaws or EotW), which offer the opportunities to tackle in different ways, and I'd have no qualms in doing huge advs if the time limit was removed, so it could be done in the same way as the Home Island.
Not interested in PvP, daft idea for Settlers and already plenty on offer elsewhere if you like that sort of thing.
Sad to say that still rarely are the questions being asked, and not the right questions even then.
1st priority would be to reverse the lag and bugs introduced in a disastrous update a year ago, and stop bolting on more stuff until the basics have been put right, particularly stuff that has been bug-reported to death on Test Server yet still appears Live in a broken state.
Hi! Combat survey done, but can we know something about its result?
My guess is we will know when:
1. We get a new mini adventure with every camp in its own little territory :(
2. We are told , on the few occasions we get an answer, that PVP is in the pipeline for next year :)
3. A new Ft adventure hits 20,000 troop loses and with loot of 1000 PWP 2000 stone, 60 % chance of 5000 Saltpetre and the epic building of a carpenters hut :(
and 4. When Nogbad reports back here that .de have Nords 3.
And we will know it was time well spent :p
The key thing is fun and engaging. My suggestion is granting current generals or special general with abilities trees. You need to cooperate with a handful of players. A successful team leader needs to invite players with generals having the right specialized skills. There will be multiple ways and tactics to approach each adventure. The idea are very much like a RPG game. It’s very raw at the moment, but I hope it can act as a seed for ideas.
http://i.imgur.com/gY2z5Lw.jpg