Ok. So your suggestion is to reduce GQ to be a simple one-day quest.. Soooo interesting.. I would love to do them..
Ok. I'll try to be nice here now.. =)
If BB would make it possible to delete waiting GQ from Quest book and the meta-quest would update properly when getting activated, then it would be better than it is now...thou I would still think the waiting GQ mechanism ain't good because there would still be too many (semi-)inactive/careless members not using that option.
I don't think an option to actually disable an already active GQ would be that easily done and wouldn't impact server capacity/usage in a good way....also there would still be to many (semi-)inactive/careless members not using that option.
It would allow a number of long term players to re-join a guild again without holding others back, Players like myself, Sounds like a win to me. Isn't the whole guild concept pushing tso to be more social? Then why have a guild quest designed to counter act that and push people out of guilds because of poor quest design.
Sure it would, the only difference is a time limit :) People who can participate do, others sit on the side line, but it reduces tension and the bad feeling of same old people being carried. There are many ways to skin a cat, I don't really care to much how its changed, But it really does need changing, Because the way the guild quest is at the moment, destroys everything guilds set out to deliver and that's a real shame.
As some has already mentioned, not all guilds are aiming to get the GQ done in one single day. I doubt NO large and functional working guild are aiming for that.
LOL For people like you, there will allways be a search for new ideas to steal and an urge for a "I.win"-button..Quote:
Originally Posted by Tripi
Now you are questioning what i suggested in first place?? again..
You have a good point with the waiting guild quest,stick with that.. but the thing with the server, leave that to BB... this is game suggestion! man you are not that intelligent or smart.
You must be taking the grand prize as game suggestion consideration nerd! (take it as humour)
Currently Guilds have the option to cancel their GQ via Leader but when they do they may lose guild quests altogether until currently the next reset. This is considerably better than previously when some Guilds lost them completely. For some reason BB have not been able to fully correct this yet.
Tripi's idea means we no longer need to cancel them at all. Only members that logged on in last 24 hours will get them - again much easier to maintain.
All guild's are different with different issues. Our Guild is 100 members lots of different time zones involved and some work long hours without access to the game and some are online all the time. We have often completed the quests within 24 hours but when we get stuck on a quest it can take us a week because too many allocated the quest are too busy, or are away since it was allocated etc. There is one quest that causes the problem but we get it very regularly and can even get it again 24/48 hours of it ending
When we have the chance to complete a quest speedily then the co-operation is huge amongst the members, guild chat increases, together with generosity, we are motivated. A quest that wont complete quickly and beyond our control, i.e. however hard we all try it wont complete because a few are on holiday with it 'open', after the first 24 hours causes frustration and demotivates. We are in limbo till the next.
Some guilds are lucky and because of the mix of their members dont find this such a problem and their members should be a little bit more understanding that others do and it is not through a lack of expertise, co-operation etc. The threads raised to discuss Guild Quests are quashed very quickly by the dogmatic attitude of just a couple of players.
Thank you Astraldmension for bringing this issue up and for your's and Tripi's ideas.I really hope BB are listening.
Just to add asking for a 24 hour GQ does not imply it has to be simple to do does it?