Re-read the final statement in my last post then explain to me how your viewpoint is overpowering in any way, shape or form.
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A thing is only worth the value that you put on it.
Pleased to see this has at least caused some discussion. Just watched 2 new players come on global. 1st said one line on there with no tag, next time he wrote he was in a guild. 2nd player came on and said he was new etc, then asked if there was a guild system. The usual 3 guilds immediately said to come to whisper, he even said 'wow, 5 invites, thanks....' Sorry but this needs sorting. Players need some game experience before they have any idea what a guild is, which ones are supportive etc.
So very true! So unfair on new players as they just don't know what they are getting into. If certain lurker guilds were more responsible and actually helped their new members, it wouldn't be so bad, but all too often they are invited then left to fend for themselves in Help then risk being mocked for their poor choice of guild. Not really much of a welcome- no wonder they tend not to stay. The advantage of having a full but inactive guild needs addressing or new players will continue to leave. There have already been so many comments along the lines of "game/server is dying", this certainly doesn't help!
Completely agree Loocan and its about time there were some changes regarding Guild Recruitment. Most Good Guilds want active players who they can help progress and in turn they can then pay it forward to other low level members. Most Good Guilds are not interested in numbers and in quality rather than quantity. Unfortunately not al Guilds think like that. Im sick of seeing new players snapped in forum, even though you always tell them to take time finding a Good Guild. I think having a limit on when a player can join a Guild is a good idea. Gives them a chance to learn the basics, level 17 I think is very low, I got to level 17 in a day and so I would think about increasing that to atleast level 25. This way the player logs in few times gets to know how things work can also assess Guilds which are good which are not so good. Hopefully this idea can be implemented and save all those new players from being pounced on by these pilfering profiteering Guilds that care nothing for their members.:-) Ok thats my 2 cents worth
cant some sort of counter be added in the guild list that states the number leavers from each guild? If the list just covers three months it will show potential members that something is amiss in their potential new guild
I would like an opt in system for the Guild Quests. Our guild has a many infrequent players which we consider as friends. Dont want them booted but they do hold us back on the guild quests. Not sure there is an answer that would please everyone
My views are changing somewhat from when i first posted on here so just to make them clear
1. Unsolicited guild invites and friend requests are a definite NO - this needs to be stopped whether to a new player or a guild invite to another Guilds' Member
2. A cap on what level a new player can be to join a guild is a very good idea.
3. The taking on of members to purely allow a guild to get guild quests and therefore coins needs to be addressed too. There should be no advantage in a guild having 'inactive' members.
However
Mod's have a good part to play in G1 regarding this and I notice more effort is being made to point new players to the forum etc. BUT they are ignoring certain behaviour by other players (in guilds) and yet swooping on others!!!!. Its against the rules for players to bait other players , name and shame etc but some people are getting away with it.
A new player with poor English does not get answered but their wording or typing jeered at or seems deliberately misunderstood. Often it is assumed they are begging. They are just though stuck on the tutorial. Then there is a moan an hour later when they re-appear just saying hi with a guild tag. Im sorry but if someone did take the time and trouble to pass them a guide chat to them for maybe up to an hour and offer the help of their guild I see no problem with that.
Though the new players may be Age 7 and over in the main they are much older and seasoned game players and do know the score so the heavy sarcasm and policing of G1 by normal players is getting out of hand. I do agree with C_C that they can just leave if they do not like a guild and most are free these days.
As Guilds get larger their chat and needs grow too and its difficult to find the time to go into G1 for more than a few minutes let alone spend sometimes hours on the trot. Its certainly some of those that spend a huge amount of time there that are 'turning' new players as they arrive. This leads me to wonder how active their guild really is and this could be a huge case of miss-selling.
Lastly, some players are acting as if G1 and Help are their territory to roam and rule. Often completely ignoring someone who steps in and tagged saying 'hi' then its like a buzzing market place of players when a brand new player arrives who sounds far more chatty than usual.
So ease off guys you have started a good discussion here that can be worked on and hopefully improve things stop the self policing. It should be down to the Mods.
MODS have always pointed new members to the Guild recruitment forum, the problem is that the forums just dont work. I have been posting on the forum for roughly 2 years and we have had 1 player that requested Guild invite in all that time. Most members are recruited through the other channels and through making friends etc.Im sure im not the only one who has this experience. I also agree that if somebody takes the time to help a new player out and comes back with a Guild tag then thats fine, I actually do that all the time but in the process I also give information and tell people what Guilds are all about. The problem is that Some Guilds just send a new player an invite they accept without knowing anything about what they are clicking on. It actually should not be encouraged for players to join Guilds until a certain level and a certain level of knowledge of game is obtained. Agree also that there has been alot of bad mouthing the game lately in G1, we all have been complaining about lag etc and maybe as players we should be mindful that this might be off putting to a new player. To be honest tried lots of free online games and Settlers is one of the best.I think on the whole there are some good players who genuinely want to help newbies. Ive played on the Zeus server and youre on youre own there, got no help whatsoever and really experienced playing settlers as a single player. At the end of the day it all comes day to leadership and who is running these Guilds and who they appoint as officers. Is there a code or are they given carte blanche and told "Just invite anyone" We hardly kick anyone in Guild its actually not a nice thing to do, we want to hold onto Good players but to do that you must ensure you know who you are inviting and get to know them first, you cannot do that with a random invite.