Ok. My bad. Not intended feature it is. My bad. Ok? :)
... though maybe
... once upon the time
... in a far, far and far away lands of the test server
... in a passing sort of way of manners
... perhaps it was
... shortly
...
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Ok. My bad. Not intended feature it is. My bad. Ok? :)
... though maybe
... once upon the time
... in a far, far and far away lands of the test server
... in a passing sort of way of manners
... perhaps it was
... shortly
...
I assume that was sarcasm. It wasn't intended - I accept the explanation that when fixing one issue a side-effect was caused, not unusual in programming. Why it wasn't found in QA testing would be a fair question - but I don't accept it was done on purpose as a joke.
Seems some don't understand the concept of taking the mickey, hey ho. Deleted it to save upsetting any devs who actually read the forum.
finding the 'entrance' and a way 'in' is still funny... so they vacated two spots to fix the latest problem
collectables now appearing 'in' improved storehouse!!!!!
seems for pathing purposes, the improved storehouses are now same size as normal ones
http://prntscr.com/7ydywr
and heres one with collectable on the spot the path now goes right through the storehouse
http://prntscr.com/7ydtip
you cant move buildings on it so its same size :)
the size is 2x3,
but you can build on 2x2 if there are only trees on the extend 2x1 area.
http://i.imgur.com/XMu6aN2.jpg
http://i.imgur.com/OW73TMl.jpg
Is it always like that or change recently? I just notice this and start to replace several regular storehouse with improved one.
recent change. before you needed a depleted well to build on.
this recent shenanigans with imp stores has ruined some of my silo/farm balance - some buildings have started to use different deposits :(