RE BK fast
nice work
the first two 1r blocks need to be withing the drumrolls....works gr8
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RE BK fast
nice work
the first two 1r blocks need to be withing the drumrolls....works gr8
Hi
Doing my first
SOLT adv and using the guide - I ran into a problem with
sec 3:
From G3 and G4 to camp 5 leader: (30 guard dog 40 ranger 180 roughneck)
G3: 100R (100R)
G4: 121R 1ES 12C 136K (98-109-121R)
The blocks worked great - the results of the attack however didn't
1st wave (100R) killed the 30 Guard Dogs and 18 Roughnecks
2nd wave (121R 1ES 12C 136K) - I lost 121R 1E 12C 33K
Round 1 killed 150 roughnecks and 9ranger (and I lost all my non-cannon troops + 9 cannons)
Round 2 killed the rest of the bandits and I lost 24K
From the image in corona88's SOLT guide it shows that you have to use your Master of Martial Arts for the first wave, defeating:
From your losses I would say you used a normal general insteadCode:- Guard Dog: 30 - 30 (Ø 30.00000)
- Ranger: 30 - 35 (Ø 33.93636)
- Roughneck: 24 - 30 (Ø 26.61045)
Hello Corona.
First, Thank you for your great guides. really great work.
I have only one question. The block I quoted went wrong. For the second time now.
The blocks works great, only the Major attacks before my fast gen. So after the mma my Major finished the job immediately without the fast gen with 175R. When the mma is fighting, the second one joins the fight and after that major. Still it happens.
It costs me canons right now. Is there something I do or do more people has this problem?
Thanks in advance.
Hydra
SoLT, sector 3 without MMA
Camp1: 155R, 57C, 58K
Camp5 (leader): 1w:100R, 100B 2w:138R, 42C, 90K
Seems that something has been changed in BLT. 1st sector. Btw, done this adventure at least 10 times since the changes, using this guide and never had this problem.
So this must be new, be aware.
http://prntscr.com/6fwvx7
http://prntscr.com/6fwww6
http://prntscr.com/6fwxdb
****everything is fine, my fault*****
Yes, my bad. just remembered now when I saw i killed on the 191R block camp....
Garrun the trapper MMA guide without cannons
cannons are worthless in this adventure, no point to use him
main guide is for 2 mma, have options for players with 1 or 3 mma
max losses: 259R (For 3 MMA 202R, For 1 mma 312R)
tested losses: 231R
units needed: 259R (For 3 MMA 202R, For 1 mma 312R) 207C 266ES
for MMA guide without blocks chech spoiler
Spoiler
http://i.imgur.com/2TGzDye.png
G1 MMA
From G1 to camp 2 will be intercepted by camp camp 1: 80 Lowly Poacher 40 Hound retreat after attack
MMA: 45R 120ES (37-41-45)
From G1 to camp 2: 50 Lowly Poacher 120 Rabbit Hunter
MMA: 12R 1ES 207C (8-11-12R)
From G1 to camp 3 leader : 60 Lowly Poacher 140 Hound
MMA: 57R 110ES (50-54-57R)
http://i.imgur.com/46wtrfP.jpg
G1 and G2 normal general, G3 MMA
From G3 to camp 4: 50 Hound 80 Rabbit Hunter
MMA: 58R 110ES (42-49-58R)
only if you have 3 mma or want wait 2 hours for recovery
1.MMA (1R)
2.MMA 100C (-)
block, send all generals right after each other:
From G3 to camp 7 leader : 200 Hound
MMA: 41R 110ES (35-37-41R)
From G1 to camp 5: 50 Lowly Poacher 30 Hound 50 Rabbit Hunter
57ES
From G2 to camp 6: 80 Lowly Poacher 80 Hound
58ES
tip: block will work if is G3 behind straight line when G2 leave garrison
http://i.imgur.com/07M7v6e.jpg
G1 and G2 normal general, G3 MMA and G4( if you have 2 MMA)
Block send G1
From G1 to camp 8: 50 Lowly Poacher 150 Hound
65ES
send G2, G3 and G4 right after each other when G1 leave garrison
From G2 to camp 9: 100 Lowly Poacher 70 Hound 30 Rabbit Hunter
81ES
From G3 (and G4) camp 10 leader: 49 Lowly Poacher 100 Hound 50 Rabbit Hunter 1Garrun the Trapper
G3: MMA 1R
G4: MMA 45R 120ES (26-34-45R)
or if you have only 1 MMA
MMA: 98R 122ES (78-87-98R)
Traitors
loot
http://i.imgur.com/F2YSc5j.png
main guide is for 2 MMA + mg/vet, for other options check last attack
max losses: 184R
tested losses: 159R
units needed: 184R 408C 179ES 174K
http://i.imgur.com/RJqWfRe.jpg
general positions: http://prntscr.com/6iorib
G1 and G2 normal general, G3 MMA
From G3 to camp 1 leader : 40 Soldier Deserter 60 Longbow Deserter
MMA: 20R 1ES 199C (12-16-20R)
From G3 to camp 2: 60 Soldier Deserter 60 Longbow Deserter
MMA: 41R 1ES 165C 13K (27-34-41R)
block, send all generals right after each other:
From G1 to camp 3: 40 Militia Deserter 60 Longbow Deserter 20 Soldier Deserter 40 Cavalry Deserter
21ES 130C
From G2 to camp 4: 60 Soldier Deserter 60 Militia Deserter 60 Cavalry Deserter
68ES 129C
From G3 to camp 5 leader: 60 Soldier Deserter 100 Longbow Deserter
MMA: 45R 1Es 149C 25K (31-38-45R)
http://i.imgur.com/xqyVZ6l.jpg
general positions: http://prntscr.com/6ioskw
G1 and G2 normal general, G3 and G4 MMA, G5 major or veteran
block, send all generals right after each other:
From G1 to camp 6: 100 Soldier Deserter 100 Longbow Deserter
46ES 154C
From G2 to camp 7: 150 Soldier Deserter 50 Cavalry Deserter
133ES 52C
From G3, G4 and G5 to camp 8 leader: 60 Soldier Deserter 1 Sir Robin 60 Longbow Deserter 1 Big Bertha 60 Cavalry Deserter
G3 MMA: 1R (1R)
G4 MMA: 1R (1R)
G5 vet/MG: 76R 174K (47-64-76R)
alternative
Spoiler
I forgot about one attack for more camps :)
almost all FT guide is optimized for 2 MMA. In some FT guides you have options for kill MMA more times. for example in blt sector 4, first camp. In some guides you can use your third mma without waiting for recovery. you can use some optional 1r kill with mma.
I not was going to lower losses, i was going for better optimization with mma. without waiting for recovery
During event no chance for making optimizations for 3 mma, after event we will see. i hope i will update after event
Just a heads up!
http://imagizer.imageshack.us/a/img822/5646/qv8g.jpg
That placement in RTBN adventure is not possible anymore because you cannot place a gen at G3 for some weird reason. At least I could not build it there.
Section 7 on SoLT just wondering if anyone else ran into a weird bug
Block, send all generals right after each other:
From G1 to camp 2: (110 bear)
191ES
From G2 and G3 to camp 3 leader: (40 fox 60 bear 30 giant)-
G2: 170B (170B)
G3: 68R 1ES 40B 161XB (56R 40B -61R 40B -68R 40B)
The block works fine every time, but several times now I noticed I lost 40 cav instead of 40 bows, and thus then losing cannons,*I just figured I messed up the setup*, but last 2 times I checked twice to make sure I added 40 bows both times, the results were the same in the battle results it comes up with 40 cav and lose cannons both times.
Has anyone else had this?
replace the crossbows with cannons on a last strike monster and you will loose unwanted units;
everything is according to plan but the plan was wrong - you did mess up the setup
In the setup it says nothing of using cav. I played 2 days ago using same setup, it worked as intended. Probably a mistake on your end.
lost 2 elites and 268cavs several times on blt sec 3 camp 2 sent 200b then the 2eli 268cavs but just leaves empty camp and kills 2nd wave major
my bad on blt guide just found i sent xbows not the cavs sorry corona
Outlaws MMA attack on camp 8:
From G6 camp 8: 50 scavenger 50 stone thrower
1ES 219C
2/2 times lost 1E 1C. Unlucky as there seems to be 27% chance of E dying but gonna use 1R 1E 218C in the future.
Hi, I don't often post on the forums but just wanted to thank you for the SLT guide, I've used it around 20 times in the last month and it's never failed me yet! Thank you very much :)
Awesome! Friend recommended these FT guides. Did CLT and every single block worked perfectly! Thanks for these guides :D
I seem to be making a mistake - but don't understand what
VLT sec 4
From G2 and G1 to camp 2: 60 royal longbowman 50 roayal militia
G2: 250B (250B)
G1: 139R 131C (139R)
I did this - and I assume I've done it a lot, because I usually follow your guide...
I lost 18 cannons as well.
the sim also shows 21-23 cannons lost
http://www.settlerscombatsimulator.c.../1_Recruit=139
Maybe someone can explain what I'm going wrong?
Roaring Bull MMA and major general guide (fast)
out of date BB change position on some camp and they remove this landing zone
Spoiler
Corona, first thank you for your guides, they are great.
Second in your setup for block at WT#2 ^^ you have a chance of fail with normal general.
If you change G1 to MoD with 2B 156C 42E it is less likely to fail.
hope this helps
will try this setup.
for WT 3: MMA 1r, Major 126R 5C 1E 1K 137XB - losses 119-126R
over 20% chance for fail with your setup
0,7% is nothing, 7/1000 very rare and problem can have only player with 4 mma if you don't want take 0,7% risk use only 1 mma.
maybe i can improve setup. first i was made for 3mma and later i was added another mma and it' was late i don't change setup.
don't try, not enought time block will fail, also is not possible send 2 general if you do 1R block. you can save 10R, not worth to risk because of 10R
his setup has over 20% chance to fail
use my setup, if 7/1000 situations is to much for risk for you. use only 1 mma on second wt and avoid any risk.
block is safe if you use only 1 MMA
sorry, WT3 is WT1 now :) so saves some R
Proposal for blocks for 3&4 on RB:
3) 60E 140C
4) 140E 60C
They both give solid 100 seconds with guaranteed win. Original ones can get down to 80 sec in some cases or in case of 4 get a lost fight.
(And the numbers look nicely :D)
Thanks for the guide :)
According to this:
sim link
setup for 3 has 100% of 100 seconds. Is this sim broken in some way?
from that simulator
http://prntscr.com/7xygoa
Ohh right got the towers confused - reversed order now. Lesson learned - having cold and adv planning don't go well.
these current sims just don't give enough info about fights...
there used to be one that showed a bar chart for every round with win/lose %'s in each round...but cant find it now :(