This is probably to much to ask as you are working so much but when using "Dynamite!" could the south islands be added :)
Not that you can blow anything up but the blocks are very useful for planning layout.
This is probably to much to ask as you are working so much but when using "Dynamite!" could the south islands be added :)
Not that you can blow anything up but the blocks are very useful for planning layout.
On the adv outlaws, camp A4 is not noted as a leader camp.
Excelent JOB with your simulator!
I have some ideas how it could be improved. I will edit this comment allways I have new IDEA ;)
Could you:
- Add comments directly into the editor (two language versions)? If I will add comments using "Comment current atack" and delete some atack in Editor, my coments will be pointed to bad atack number like here: http://settlersonlinemaps.com/aventu...LangCode=10#19
- Add reach place marks (arrow with comments) into the editor? I would like to show directly on map when send next general (timed atack) or I would like to comment where to throw arrow..
- Could you allow to change general order in editor? Sometimes I need to switch places and I have to reedit all queue.
- Could you allow to move atack pages? EXAMPLE: I have idea for new map guide and I need to start on another page. I need to move page 1-7 to the end and star with page 8. http://settlersonlinemaps.com/aventu...9&LangCode=2#8
- Could you add links to screenshot simillar like youtube? I am adding block details in comments and duplicating the guide will not duplicate comments http://settlersonlinemaps.com/aventu...&LangCode=10#1
- Could you allow creator of the guide to delete / edit comments?
- I would like to be able to sort results http://settlersonlinemaps.com/fastsi...sec=6&fbater=4
- I would like to be able to mass run 10k simulation on all simulation results
- When I use 10k SIM I am no more able to send chosen setup into SIM to do optimization and I lose nice graph with rounds %.
- Allow me to open EDITOR directly from avdenture (like CLONE THIs GUIDE) when I am logged in.
- Allow me to switch to marks instead of generals in editor too (better to place generals)
- Add SPACER general (which is not counted in adventure - same with do nothing) into the editor to show players how to setup generals. Sometimes it is confusing or add something which will add comments how many flags should be between generals.
- General with DO NOTHING status should not be included in list (needed generals) - example I will add MMA with DO NOTHING status like an option in atack to decrease loses (but is not necessary to use MMA). Example: http://settlersonlinemaps.com/aventu...8&LangCode=2#5
- General´s skill tre confirmed. Think about it how to implement it. I think your SIM have great advantage. In editor you can make guides for regular generals and alternate for upgraded General in same way.
- Cannot right click on GUIDE to open it in new TAB / WINDOW. Could you allow this feature? http://settlersonlinemaps.com/aventu...=87&LangCode=2 Even SHIFT or CTRL does not works.
- Sometimes I need to add one or more MMA/NUSALA/DRACUL +1R in front of actual generall setup to SIM, if it will improve attack setup. If I want to do it, I have to change all generals (G1,G2,G3....). It is possible to move general setup from first tab to second/third tab (or at least copy setup from previous general).
- Could you publish BEST ATACKS in seconds too? It is better for reading and comparing.
- http://prntscr.com/em6fmy
Could you add info of losses for each atack?
Could you add Troops alive after each round into Simulation result (sum)?
BUGS:
- Sometimes SIM doesnot works properly http://prntscr.com/e8n2gw
- Could you FIX Vargus? When I duplicate adventure, Vargus has maximal loses everywhere. Edit: (Fixed ??)
- Intercept losses calculation does not meet the real losses http://settlersonlinemaps.com/aventu...&LangCode=10#6 It counts only one camp.
- You have mistake in Oil Lamp. Leader camp is missing. http://settlersonlinemaps.com/aventu...LangCode=10#16
- SIM does not works when you are simulating for two generals. I do first atack with MMA+1R and second atack simulate. http://settlersonlinemaps.com/fastsi...6=180&T_1_10=1
ERROR... EDIT: I think I have found why. In cache stayed previous setup for first general even I cleared all.- Missïng important informations in EDITOR for some units (first strike, attack weakness - 1001 nights)
- Cannot edit my older guide - not in list, even the guide really exist! EDIT: Sometimes I have in my list older guide, sometimes not. I think I must click on "VER TODAS LAS AVENTURAS" to show older guides, right?
- Nusala in SIM does not works - she gives atack weaknes to all units (shoting)
- Allow losses of this troops doesnot works (edit: sometimes)
- Just a Fresh Wound - bad recovery time. Should be 1:24 (not 1:36)
- Mistake in a camp http://settlersonlinemaps.com/aventu...&LangCode=2#18. Correct setup is http://prntscr.com/el3n50
- http://settlersonlinemaps.com/fastsi...4131&Gh_1=2083
You miss skills of enemy units in SIM
- Horseman - First Strike
- Mounted Bowman - first strike
- Mounted Sailor - First strike
- Boatswain - first strike
- Cannon Master - last strike
- Mutineer - first strike
- Captain - Last Strike !!!
- Greedy Thief - last strike
- Silly Thief - last strike
- Scarred Thief - first strike
- Sneaking Thief - first strike
- Alpha Ape - last strike
- Nervous Ape - first strike
- Stone-throwing - first strike
If you wana contact me, leave the message here: http://forum.tsotesting.com/members/512669-LosAngel
Great work on the new features. I love it!
Hi,
you are failing calculating losses with Vargus against grey wolves in the forest in Stealing from the rich.
http://settlersonlinemaps.com/fastsi..._5=40&E_1_24=0
I only have 10, but lots of the results have 20 Militia in them.
Not sure why
My only suggestions is that you add a help page for people wanting to know what all the selections mean. I've learned to use by trial and error, but I still don't know what processes and results number means.
Also, is it possible to set the best attack simulation to tell the system you don't want to lose more than XX number of troops even if you want to use more than XX number of troops? I ask because I see you've put a lot of work in this and I love using it more than any guide now. Since I have no clue what my request involves, in terms of work for you, I won't say that you 'should' do this or that.
However, a simple guide of the simulator would be nice. Even if all you do is have it come to this page, hotlinked to a specific post, it would be helpful.
Still, thanks for the sim!
I like this sim and thought I'd try out simming multiple camps after finding this fast wots guide
http://forum.thesettlersonline.com/t...a-based-guides
Here's a link to my setup which works for the first gen nusala
settlersonlinemaps.com/fastsim.php?MapaID=9&LangCode=2&G_1_214=63&T_1_69= 165&E_1_16=50&E_2_16=60&E_3_63=60&E_3_21=40&E_4_16 =120&E_5_16=80&E_5_21=60&E_6_16=100&E_6_40=1&E_6_2 1=99
When I try to add the mma I'm not allowed to select a camp for him to attack, I want to select camp 6 but all are greyed out / non-selectable.
In the combat list for nusala it says she attacks with 165r on every camp, this is incorrect, I wish it would say how many (min-max) she attacs with for each camp.
EDIT: For Nusala only it also shows that no Dark Priests are killed in the final tower. Nusala always seems to get to the tower and if she attacks it she will definitely kill the weakest dark priests first, this seems to be a serious bug.
I've been using the sim for a while and like it a lot.
However, there is a discrepancy between your build times and the ones shown in (elite) barracks...
Marksman: 200 sec (3:20) in barracks vs. 300 sec (5:00) in FastSim
Mounted Marksman: 300 sec (5:00) in barracks vs. 200 sec (3:20) in FastSim
All other (elite) troops seem to be fine.
My suggestion; I have a bad memory so forget the stats/abilities of the generals. all the troops you can mouse over and it gives their abilites apart from the generals.
Any chance of adding the mouse-over text to the generals as well?
fantastic page/sim
Pls help! What do I have to do to make it run? After the last update it doesn´t work. The icon Skills tree is blinking all the time and none of the buttons work, can´t even select an adventure?
Thanks!
Hi, finally and after some weeks of work i have finished the new simulator version.
It includes a searcher in the historic database with +4 millions of combats (and growing fast).
Version 5.0 includes (9 march 2017):
- Search the historic attack database. Now you can find the best attack/block without simulate (Millions of simulations).
- Different types of searchs in the historic.
- Filter by generals number.
- Filter by generals type.
- Filter by used troops.
- Filter by troops lost.
I hope that you like it. Best regards.
http://settlersonlinemaps.com/fastsim.php?LangCode=2
Fixed small bug with troops filters in historic
I will check all last comments tonight, i was working hard in version 5.0. and i didnt check them :).
Hi, I can't seem to select m multiple generals to hit the same camp. ie. I choose 3 camps. I select 2 generals. I want the first general to hit all 3 camps and the 2nd general to hit only camp 3. I can no longer select camp 3 on the 2nd general as the tick box is disabled. Sure I was able to do this in the past.
In fact I used the sim to test a guide on wots. I run the same multiple attack sim now and get different results. I think there is a fault.
Nus 165r at witch tower 2nd wave mma 80r 40c 100xb at witch tower. Nus should clear all the bandits camps on the way and make a dent in WT and then the MMA finishes it off. The sims says no so I went on test server and it works fine.
Sim test 10.000 times same situation where you can achive 3 results
BEST - low losses (enemies accuracy 90%<)
Average - comon losses (most situations (enemies accuracy 95%)
Worst - high losses (enemies accuracy 100%)
If you wana be sure to destroy a camp and do not lose certain types of units, you have to count with WORST scenerio.
Sometimes lasting one more round of battle cause high ammount of losses.
SIM works fine. I am using it everyday
I use it everyday and I think its great but that being said there is a fault.
Incorrect sim on the 100 wolves on Victor the Vicious - sim says 2r 1es and 25c without loss but in the real world it fails. Other sims show this to be a failure too but 5r 1 es 25c would be fine.
Even with Nusala and 5R 1E 25C you'll lose troops
http://settlersonlinemaps.com/fastsi...=25&E_1_34=100
vargus is fine
settlersonlinemaps
useful for something then, will have 1 soon hopefully
Hello, sorry i haven't been around here for a long time even though i've been using the simulator almost every day for lots of simulations.
It's working great now and i see quite a few nice improvements, especially i appreciate your effort on shortening of the "Best attack" simulations too helps me a lot.
But there's two problems that keep bothering me and they bother me a lot.
The advertisement is really horribly placed there, meaning you could at least use one in one side and cut out the other correcting the design code easily to fit any screen or you could still make it fit the screen along all of the space sacrifices if you find it necessary, but it really is very very uncomfortable opening a page where you have to scroll on sides every time you open something or simulate an attack. Would make everything a lot more simpler and comfortable if that would be fixed, which i believe it has to be not much to do about it.
Something else that i see it as a serious problem and needing it fixed as soon as you can is the time cost of the troops.
The time the lost troops cost to produce them. That timer i checked it and doesn't match anywhere to anything and not even its own numbers, even Bowman and Long Bowman have the same time cost in Barracks there.
I was trying to figure out what will i have to sacrifice in Soldiers and Militia to make my attacks faster and all VLT attacks possible to be one waves only so i can spare some slow Generals for the 1 R Blocks and combining Vargus and Nusala now for fastest kill time possible, making troop production and camp killing time combined at maximum speed so i could pull a double VLT daily maybe and continue with any cheap Adventure for the rest of the day now for Easter Event.
Great plan i was told but timer ruined it for me and i've done the VLT up to Camp 17 when i realized the timer doesn't match, checked the other camps and tried
Long Bows to Bowman and still the same, i tell you i'm in trouble lol.
Wish you good luck and hope you keep up the good work, i 'm looking forward to more improvements following the ones done. :)
Question about the tower bonus. Now that we are doing Whirlwind to get eggs I noticed that the simulator and real results from attacks tot he towers guarding the leader are different.
Is the tower bonus working and how should it work? Right now I can see that when the Watchtower is selected on simulator the cavalry makes 50% of their damage.
The following simulation shows 82-136C losses but the game results with the same troops and general has no losses.
http://settlersonlinemaps.com/fastsi...=270&E_1_2=200
would help if it didnt keep resetting while trying to set it up. havnt been able to use it at all so far. select gen then put in the troops defending it resets the gen. put the troops in 1st then the gen the troops reset to 0. it has the troops for the party crashers but not the camp type IE it has watchtowers but not bulwarks or fortified. so unusable on the party crashers which is what i need to use it for as no one has the titanium to make gaudy truces to use on it. also whats with all the option for slow attacks fast attacks and all that junk? havnt a clue what that lot does and cant get it to run unless i choose 1 of them. the old 1 was far simpler to set up but hasnt got the party crashers troops on it.
Camp C3 on The Invasion of the Nords has wrong units. I haven't checked the other camps, but might have other errors as well..
It should have: 80 Housecarl, 80 Thrall, 50 Valkyrie
While in the simulator it has: 120 Housecarl, 80 Karl
BUG: This sim with 3 generals does not works (Major with skills)
http://settlersonlinemaps.com/fastsi...250&E_1_166 =1
thx a bunch, fast fixed too :)
When will the skill tree be updated?
skill tree updated to final version
http://settlersonlinemaps.com/fastsim.php?LangCode=2
I will read the last messages after my last comment later, i'm a bit busy lately :).
When we will be able to update guides with skilled generals?
Hi great job - i am using your simulator a lot to optimize waves. I was running some tests with the skill tree on your updated final version. I was using the skills on nusula - gave her max on rapid fire and snipper training, masterplanner and garison annex and running an attack on a camp in VLT (camp A8) I used a wave of 130r 50lb which wiped the camp. I noticed in combat log that my longbows had AOE of 69 or 540 and therefore that 1 LB could wipe out 5 boars is this really correct ?
Soon, still thinking how to handle it in the system to keep it easy to understand/find guides.
Simulator is already encoded, so complex thing is already included.
Historic needs to be fixed too to support skills (well i have it already done but I need to make de filters)
Can you show me the simulation link? (just copy the url). No, that's wrong hehe, 69 is min and max damage for long bow except if you use other skills like aditional 30% damage for each new round
hehe i just found it http://settlersonlinemaps.com/fastsi...4=200#Gl_1=779
That's wrong, as you said:
1 hits AOE 540 to , killing 5 and one with life 20
2 hits AOE 540 to , killing 6 and one with life 80
3 hits AOE 540 to , killing 5 and one with life 40
...
let me fix it :).
Fixed, (i forgot to change it hehehe, so it was mixing features :P)
1 hits AOE 69 to , killing 1 and one with life 91
2 hits AOE 69 to , killing 0 and one with life 22
3 hits AOE 69 to , killing 1 and one with life 53
4 hits AOE 69 to , killing 1 and one with life 84
Now it is ok.
Thanks for the tip.
Thank you