Has the pumpkin drop rate been tweaked?
I ask because this morning I had 7 pumpkin collies and just now I've had 11 (yes, eleven!) pumpkin collies out of 21.
Unheard of, but i'll take it...:D
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Has the pumpkin drop rate been tweaked?
I ask because this morning I had 7 pumpkin collies and just now I've had 11 (yes, eleven!) pumpkin collies out of 21.
Unheard of, but i'll take it...:D
I haven't had a spawn greater than single figures since maintenance and mostly 1 or 2 pumpkins if any. That's a lot of wasted
fairy fires.
Found all my last 7 collies - 2 were pumps - pretty high. That gives me a total of 79 pump finds - and way of the 100 required for last achievement.
If you do some stats on the drops on an average high yielding island- drops 12- 22, and compare it with a low yielding like mine- 5- 13 the average is 9 for me and 17 for a high yeilding - that is a difference of 47%. I dont know what is wrong. I know something is.
2 collectibles completed every day of event using fairy fires and I got 98 pumpkin collectibles so miss the achievement :(
If you have extra islands conquered then:
http://forum.diesiedleronline.de/thr...=1#post1215754Quote:
Originally Posted by BB_Orowa
"Lucky" you. I miss out by more than 20, because I get 0-1 pumpkins per spawn.
The real problem is, as @Mannerheim has hinted, that there is an issue here: "If players have uncovered the Archipelago, their Collectibles spawn rate is messed up." - pumpkins are just the symptom.
I wonder whether we will ever see compensation for the HUNDREDS of collectibles we never received.
But hey - at least they fixed the Improved Farm thing so quickly .... .... ... .. . /slow clap
Epic fail of BB to set up an achivement with no change to complete it!
98 out of 100 here. Lost only 2 or 3 collectibles during halloween event. And waste of gems in fairy fires!
I got my 100 today. For awhile looked bad, but with determination I got it. I think my final number was 102/100, so was cutting close.
40 spawns later my total of 15 on the 24th has grown to 97. No collectibles were missed in any of those 40 opportunities.
Grats to those who made it, and here's hoping this sorts things for many others.
Let's not have another time limited, RNG dependent, one-time-only sort of goal again. Bugged or no they do not go well.
During the Halloween Event, several players reported difficulties in finding enough collectible items, thus affecting the Halloween Event achievements. The Community and Support Teams forwarded the reports and several examples to the QA and Dev Teams.
It was a little bit tricky, but an issue was found and an announcement will follow informing on the next steps.
As someone who set an alarm in the middle of the night in order to sometimes hit 3 sets of collects in 24hr periods I will be irritated if BB now decide to award the achievement, and hence the 75 pumpkins, to everyone or even to all who are on 90 plus pumpkins. The achievement was achievable, get over it.
It was not possible when some people had their spawns halved or more due a bug. Also it was not fair, a lot of people wasted fairy fires for nothing and have been struggling with the achievement cause they did not know about the issue. Then all the lost banners and other items that they could have used to make barracks buffs... the German forums have over 100 pages of intense discussion about the subject :rolleyes:
I would personally like to thank you for your community spirit obviously when a BB replies to a bug thread and says there is an issue they are lying, you should learn to chill out whether this get's fixed or not it in no way affects your gameplay and you should perhaps get over it as you say.
Sad to see someone, as always, resort to personal sniping because a player chooses to present a contrary view. You don't play on the same server as me so an have no idea of the input I give to the community.
Of course BB are going to say 'there was a bug', it is the simplest thing to say. Oddly I don't see players suggesting other players should be given free pumpkins who repeatedly got zero on adventures. The achievement was there, some got lucky others didn't, life is like that, bugs and all.
The core of this problem is still tying these things to "random" events. The game is terrible as a random number generator.
I have sat until 7am for a second spawn, some 18 hours after the first was cleared. On another day it could be 7 hours.
Far too many spawns generated no pumpkins at all, on all 5 servers I still play, this achievement was a struggle.
Particularly galling was Sandycove, which had a terrible start and only got to the 1st achievement after a week of searching. Then Northisle just seemed to forget pumpkins altogether, or spawn just 1 or 2 on the odd occasion. Sandy remained way behind the curve, until a couple of late spawns pushed it nearer the final achievement. But there was one final knife in the back, because the event timer got out of step with the maintenance by 1 hour, when we all went back to GMT, I was stuck on 99/100 and the timer ran out cancelling the achievements and spawns. 2 minutes later, collectables spawned on the island. :(
Gutted.
I was on the same total on German server, 99/100 and praying for a final spawn. The timer ran down to zero and I thought that was that. But, unlike here, the achievements didn't close, the target was still on. The timer was acting very strange, it didn't vanish, or remain on zero. It suddenly jumped to -7, then -11, and later -12. I have a nasty feeling that someone had made a quick kludge, and we were getting an extra hour's "Fergie time" to get the final achievements. Sadly, no 2nd spawn before the maint went off 15 mins later than usual (more extra time?) because I would have loved to have seen if the extension had worked and that final pumpkin would spawn.
The other "random" element of the event was equally miserly, hardly had any pumpkins in adventure loot. Was a waste of time doing them.
The "random" problem is just as bad at Christmas with the explorers. We monitored the results between myself and another guildmate, both of us had the maximum explorers and both sets had all the specialist buffs that would apply to the event. Staggering final result, my explorers struck lucky around 30% of the time and the majority of those gained the smaller amount of presents. My guildmate fared much better, just over 70% hit rate and many more of these gained the larger amount of presents. Hardly seems right when 2 players who have invested an identical amount get such different results.
Finally, the age-old problem reared its ugly head again. These servers are clearly under-respected by BB.
The German servers got gifted 50 free pumpkins. The French fared even better and got 100 in the mail. As usual, we got zip.
Don't know what happened with the real world emails this year, nothing useful at all, just a couple of prank buffs, worst event gift ever and that includes the tragic football event!
Some of the bugs might possibly have been spotted in testing, but with most people locked out of the Test server after the first day, and not able to get back in at all, no chance to discover any of it. Someone needs to take charge there and sort the thing out, otherwise there's no point in having it.
I have ALSO cleared nearly all collectibles on every spawn, I didn't manage to get over 80.
With you stating that "it was achievable", I would like to ask you: How many collectibles per spawn did you get? Min, max, average?
For me it was 7-14, averaging around 10. I even posted some collection pickup logs - I was lucky(!) to get more than 1 Pumpkin per spawn, occasionally it was 0.
THE FRIKKEN COLLECTIBLE BUG MADE IT IMPOSSIBLE FOR SOME. [Removed]
Please refrain from personal insults.
The feedback thread is in another section of the forum, this is a bug thread where those who feel they might of had a bug come to report it and check occasionally if BB have replied.
So here is what I would be looking for :-
Archipelago cleared day 2 of xxl launch, all sectors claimed 15/10/15. Collectibles per spawn lowest 8 highest 14 (maybe 15 on day they did hotfix) average pumpkin per spawn 2.35 . achieved 98 or 99. lots of spawns with 1 or 0 most collected in one spawn 8 or 9 on hotfix day.
I thought it had been agreed upon that depending how far you have developed (especially the new islands) that a formula about the possible drops was flawed and some people were not given near enough chances and BB has acknowledged this and is determining some kind of reparation or compensation for some players. I haven't seen beyond that yet but it seems to be a fact that it was not possible for all players.
The new islands thing sure fit what I observed. My friend: found his 100 first, has done nothing on the new islands. My wife, found hers second and has uncovered one island. I got mine many days later (and close to the end) and I have opened up 2 new islands. I don't think that is just coincidence.
I hope that BB can come up with a method to compensate those for whom it was impossible while not insulting those who had the chance and made effort. That might be difficult....
ok tonight's maintenance is over and I'm still at 12/12. did they forget to run that script which should activate the last achievement? :D