another fair play from BB
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another fair play from BB
first round this morning 27
second round 39
overall xmas collectibles 7/13/9
loads of barrels, herbs and scarecrows :)
An update implementing a solution for the issue will be deployed tomorrow, as seen on the main page.
Thank you for the many reports provided, as it made for accurate info for the dev Team!
Looking forward to your feedback post deployment.
excellent, I hope this works. TY :)
Finally and thank you for the info, not holding my breath, but am hoping it works out :)
Last spawns have been 25,26,27. This is up from the max 19 it had been. I have very little of the new islands open. I don't have the exact numbers in front of me but I've been finding a good amount of bells, very few gingerbread and candy canes but I have found some.
Based on the other posts it seems clear the new islands are a factor - it seems to be the only thing in common.
I notice a patch is planned to help those who are still affected, I have my fingers crossed this 'fix' doesn't take my numbers back down :eek:
I found the TO spawned all the collectibles I needed I hope the sellers enjoyed my gc and put them to good use. Good news on the fix hope it works.
just edited to add this winner of the no xmas collectibles award
http://i.imgur.com/T3Y5ukM.png
coll -> presents is waste of time again... after 3 rounds of coll. i still miss 18 christmas coll to obtain only 10!!! presents... :-(
Hi
Been playing settlers a long time never needed to bring anything up before but the drop rate for the Christmas collectibles seems to be way to low to achieve the quest in a fair time. Just wondering if someone could take a look at that myself a number of my Guild members are having this problem.
Thanks Lue1
merged
Dear Settlers,
A version update gets deployed today to improve collectibles for several players who own expandable islands. An issue for a level 62 quest should be resolved aswell.
Day: Wednesday, 16th of December
Time: Approx. 09:00 - 11:00 AM GMT
Premium: Times will be extended by 4 hours
Happy Settling!
Nice that you are trying to fix it now.
But honestly. We tried to tell you at start of Halloween event. We even warned you that you needed to fix it or change the Xmas event. We got no comments back at all. In the end you finally just gave us the achievements. Much easier to fix things before event starts. At least that gives you a lot less irritated players.
TBH I have had colls drops of 9 - 12, rarely more, since the level cap was raised. I was annoyed but thought it was just more BB being mean and making us work 'harder'. It will be a delight to get a fix though.
Hm. Didn't change much did it? This update today? 4 of 23 were christmas collectibles (it will take a week to finish that quest - for only 10 presents!?) and still no collectibles at all on the new land...
Finally. 27 after the extra maintenance.
None on the new islands.all it was in the main island.
Low drop rate also affects those of us without the new islands yet. Gingerbread is really really low compared to the others
Copied from previous edited post to keep it easy to find:
9th spawn from clearing archipelago. Main Island 27; Archipelago 1 ( post 2nd fix ) Hmmm, undecided, as it still doesn't seem proportionalQuote:
4th spawn from clearing archipelago. Main Island 23; Archipelago 0
5th spawn from clearing archipelago. Main Island 17; Archipelago 0
6th spawn from clearing archipelago. Main Island 17; Archipelago 0
7th spawn from clearing archipelago ( Christmas event started ) Main Island 21; Archipelago 0 - Reindeer a nice touch if you can do this why can't you fix collectibles?
8th spawn from clearing archipelago. Main Island 26; Archipelago 0 ( pre 2nd fix )
10th spawn from clearing archipelago. Main Island 26; Archipelago 0
wasnt there 40-50 collies per spawn last year during xmas event?
i remember making 10 presents in mayors every other day..
Yeah, last year it was around 40 collectables per spawn, and many xmas collectables among them. Your lucky to get 5 out of 20 odd at present!
23! :D That's very nice. :)
http://thesettlersonlinewiki.com/upl..._AfterFix1.PNG
http://thesettlersonlinewiki.com/upl..._AfterFix2.PNG
The percentage of Event items remains quite low with 4/23, much much lower than last year certainly.
Yep. Spawns in the 40s were normal for people with no clouds left on the main island while counts in the 20s were normal for my island since it still has some cloud cover. Unless there's a jump in the totals everyone reports after this fix then it looks like the overall numbers are still very definitely down from last year.
Out of curiosity last night, and to make sure I wasn't misremembering, I found a friend who's been inactive since then. When I stopped hunting I'd found 27 Xmas collectibles and 13 regular on her abandoned island, there may well be a few more.
No spawns on the new islands is apparently intentional, according to a few posts on the German forum. Seems a waste not to integrate the two parts of the game and rather frustrating. Be nice if it was rethought.
Any chance that 1 on the archipelago was on the little bump of a peninsula just below s1? It's inside the Big Island bollards and a popular and confusing spot for collectibles.
I can't be 100% sure of the scarecrow position on the xxl islands, as I have sector markers turned off, it was in the region though I recall. I'll reinstate the sectors if it occurs next time.Quote:
No spawns on the new islands is apparently intentional, according to a few posts on the German forum. Seems a waste not to integrate the two parts of the game and rather frustrating. Be nice if it was rethought.
Any chance that 1 on the archipelago was on the little bump of a peninsula just below s1? It's inside the Big Island bollards and a popular and confusing spot for collectibles.
As for it being intentional that collectibles do not spawn on xxl, I do not buy that one bit. There were collectibles on there through out the clearing process, which means it was part of the original coding ( intentional or not ). If it was unintentional we should have been told at the time, as to leave them there and not tell us would imply a deliberate attempt to mislead players as to one aspect of increasing land area. ( Collectibles have appeared on cleared mountain areas )
I know there is more value to clearing xxl than just an increased area to find collectibles, be it in making them easier to see or having more of them. But it seems totally illogical to have an expansion to the game and then penalise the players, in any part, for their efforts to play it, and with the three islands `pay' for it.
This has to be a bug by all logic, if they go on to call it `intentional' because they can not find or solve it, I'm sure others like myself will see it for what it is, a very poor excuse for a lack of ability on the Dev teams part. If it IS intentional it is badly thought through let alone implemented, they need to change their minds. They use terms like `balance' yet adding a 2nd barracks without an increase to collectibles to make additional buffs for that barracks, isn't keeping the game balanced by any imagination, a quick glance through TO shows that already.
I'll consider this a bug until I see a proportional increase in collectibles compared to the increase in land claimed or available from the original island, and that they are spawning on all that land. Its not a game breaker, but I am feeling a little cheated the way things stand, as I am sure others are as well....and that is not good in a game...is it Dev team ?
Like Iolanthe said, it's currently by design that collectibles do not appear on new sectors (some might spawn on the edges inside main island sectors).
I like the change, far easier than with all available space and based from some posts somewhere that was one reasons of the change. When you use the word penalize I would that fits perfectly to the previous behavior, a lot more space to try to find em from = more time wasted and more frustration.
I'm getting almost no christmas collectables
27 here after the maintenance this morning - Happy bunny, ty BB :)
what i thought before xxl: hope theres no collies on archi.
when xxl arrived: just as i thought more area and harder to search for same amount of collies. thought it was intended to force ppl to buy fairy fires during events.
now after the fix: phew glad thats over.
thx bb, so far the number seems to be fixed wtg
onto the next issue still way to few event colls dropping, 30 spawns, got about 7 event spawns
Whilst, I see where your coming from, with `more area to search taking longer', this would be compensated by the fact there was `more' to find ;) As always you don't have to search for all or any if you don't want too. The fact we have increased the available land should be matched with a balanced increase of available resources, be it mined resources, building space and collectibles.
If BB made it so we had just bandits to fight on the xxl and then NO extra resources, and No extra building space, would we consider it an expansion to the game worthy of the title...I think not. I see no logic ( other than it being a bug ) that collectibles should be treated in any other way. After all they introduced the concept, whether we liked it or not, and they have given them a purpose in making buffs. To ignore them in the expansion just makes no sense. ( More likely an oversight )
There is some question about the one collectible on xxl on the last spawn, but that does not explain why I had collectibles evenly spread out over the main island and xxl up until the killing of the last camp / purchasing last island. We were not told at any time since xxl release that these spawnings were unintentional, and only when players were getting low spawns on main island and none on xxl did we get any feedback to there actually being a bug....again not anything specific as to what part was bugged. We were then told it was fixed...we continued to report `something' was still not working post fix, and we got another fix, still not specific and reports on the German forum that its `intentional', 'but we (BB) are monitoring the situation'....Sorry, that just doesn't wash as to NOT being a bug, believe it if you want to, but I don't. If its not a bug in the code then it is a bug in the game design, pure and simple.:(
They spawned there on purpose until last weeks change and AFAIK the change was done partly cause of feedback when more people progressed and possibly when trying to improve the spawn system. There is a lot of info from BB every week or two at German forums and above linked post and thread has the latest info about changes. Its not all random changes.
edit: today's fix solved the spawning issue finally for me too :)
I'm sorry but it's not my responsibility to seek out information on a foreign website, it's their's to ensure that the information is disseminated to all forums. You could be sure they would bend over backwards to ensure all information appears at www.thesettlersonline.co.il if such existed.
hi
I agree about the very mean drop rate of the Xmas collectibles^^ ... is this a joke?
at this rate for those 2 quests "have 30 gingerbread", etc... + make a stack of presents... well are we going to achieve those quests in time...^^
of course we have found the system to pass the 30 collectibles in guild, but to make those presents... good luck^^
this is a bad surprise... just starting??^^
cheers
kabty - Guild Angel Doves
They don't have to post every single decision or piece of information there is to all languages and regions. Dev diaries are for main things and change logs secondary. Forums are just for extra info and each region might have some info that the others might not have, ie. Polish forums were a good source at one point or French one. There was a genera log entry for collectible fix for last week changes which did not go to in details and generally it might be all they need to say as maybe larger spawn area was also part of the problem and not solely feedback issue.
Interesting....
Yesterday spawns were in the high 20's....
Today, 16
I'm not feeling like a thank-you is appropriate at this point
I agree - the Christmas collectibles are very thin
Throwing it out there just for fun....
Random generators are usually based off an element of the system clock and a modulus 10 routine,
they generate a number between 0 and 1,
so usually to generate a random number between 1 and 25 (for example) would be 25 * (random) + 1
often, these are weighted to push the numbers into a desired range - so perhaps 20 + (random) + 10... this would generate a range 10.001 - 29.999 (depending on precision)
I guess my point is that it is not that hard.
So much event emphasis is based on this simple thing I find it stunning that more emphasis isn't placed on getting the numbers reasonable.
~~~
I felt it only fair to edit my previous post. During my afternoon I picked up 27 collectibles, and it was a nice mixture of regular and Christmas. I don't quite have the 30-30-30 yet, but I feel more certain that I will get there. I'm back to my 'random is random' point of view.
I hope others are getting some improved luck as well.
Mannerheim wrote:
I'm sorry Mannerheim, but I have to agree with Dorotheous, We should have the same information supplied here as every other language server, to do otherwise is both unfair and quite frankly insulting. I did however read that entire thread through google translate, all 31 pages, and I did not get the same impression as you. In fact I was quite heartened that the majority were feeling as let down about the lack of collectibles on the xxl, and cited much the same argument as I have presented.Quote:
They spawned there on purpose until last weeks change and AFAIK the change was done partly cause of feedback when more people progressed and possibly when trying to improve the spawn system. There is a lot of info from BB every week or two at German forums and above linked post and thread has the latest info about changes. Its not all random changes.
It also became quite clear that they had not been given the information regarding the `no collectibles on archipelago `by design' ' either. Whilst google translate may have got it wrong, but it still came across like they were still not confident in the cause and that, they were still concentrating on main island spawns to get them through the event.
Just because we have a good community, does not excuse BB from giving key information about changes to the game to all servers in the appropriate language, its why we have Game Managers. I have checked all the dev diaries and all the change logs from just prior to xxl to now. NOWHERE has it stated that collectibles will not be spawning on the archipelago, and more importantly NOWHERE has it stated that those spawning on archipelago ( prior to clearing ) were not intentional, and therefore misleading players by expectation for it to be inline with the `expansion'.Quote:
They don't have to post every single decision or piece of information there is to all languages and regions. Dev diaries are for main things and change logs secondary.
There has been ( and still is ) an issue with the drop rate of Christmas collectibles, and I can understand if in the interests of the event that `de-spawning' the archipelago might narrow down the search for the generally low collectible bug which seem to coincide with the launch of xxl. But calling it by design, is not the solution, and the feedback from our German players on that thread seems to support the case I put earlier. :)
BB gives very little feedback on anything. It is not just about this. I cant see it doing us any good that the german server does get some information. They cant expect us to go search for information there.
I did get collies on the archipelago when I first cleared it. I can make my own conclusions ,- and did notice that when I started finding more than 5- 12 collies, there was none on archipelago. So they fixed nothing. Just rolled back the collie spawn as before the archipelago.
It would be nice with some official information. Would save people the trouble of searching there.
They may think that pretending everything is fine and there is no problem ,is the way to handle things and that they can fool us. But to me it gives the opposite impression. Instead of giving the impression of a company that knows what it does and is professional about it. it gives me the impression that they have3 no clue at all.
Being open an honest would give me the impression that they dont think we are stupid fools and that they take us serious. The silence game just makes me think the opposite.
When we get no information we draw our own conclusion. They dont seem to get that. They might have less cranky players and much less speculation if they started giving more information.
Thank you for fixing this, now back avg of 24-25 colls :) But still no colls on the islands, only on main island, but still glad to be back to my old average amount of colls :)
The thread I linked was the one with info about the change being intentional and the other feedback and comments were in other threads before the Christmas one. There were hundreds of pages of talk about collectibles in various threads after Halloween had been running for a week or two.
For the second quote I mentioned the change log entry about collectible fix which in theory could mean that original spawning was unintentional bug or part of the problem and changed.
I agree that there should be more info available on hot or priority topics on all regions without huge delays, like during Halloween when I had the bug from day one the only place to find the info that something is actually wrong was the German forums. Many other people struggled with spawning bug and the achievements in chat without knowing that there was already semi-confirmed info about it being real issue. However small things don't need to be posted everywhere as it would again lead to no extra communication rule on all regions as it's not realistic for each region to cross check/translate each others findings and comments daily or weekly.
the problem seems to be that they use the same code as halloween to spawn the event collectables.
this obviously doesnt work as there are 3 different collectables and you actually have to use them in great numbers to make something else.
at the very least they should have changed the requirements to 10 of each for making the basket with presents.
the right change of course would be to bring back the last years spawns.
if nothing is changed its going to be halloween all over again, collect all possible collectibles and still fall short of the achievments..
Issue isn't totally fixed, I had a collectible on the archipelago today.