7) 60 D. Militia, 60 D. Cavalry, 60 D. Soldier (177R, 4B, 19M) losses (177R, 4B)
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7) 60 D. Militia, 60 D. Cavalry, 60 D. Soldier (177R, 4B, 19M) losses (177R, 4B)
WITCH OF THE SWAMP... You dont need to destroy all the camps;) Finish all except 6 and 9 ... Njoy
Never?
How many times is that?
And have you in that case done the same error every time?
Because some error you must have done with your garrison setup...
With 60 recruits, 70 soldiers and 70 cavalry you would never lose any cavalry.
It's not even theoretically possible to lose any cavalry.
The recruits are the first ones to defend, and normally just 52 of them would die.
Even if all 60 recruits would die (which never really would happen,
only about once in a million would you lose 59 of them),
the soldiers would still defend before the cavalry would.
As Tage said, it's just not possible to lose cavalry on camp7 if you've followed the guide.
I went through this adventure with a fine toothcomb with Sid, as camps 5 and 6 almost always gave me 1 and 2 extra recruit losses than the theoretical maximum, but the rest of the camps are usually well under these losses.
The only way you could lose any horsies in this, is if you sent cavalry instead of soldiers to camps 5 or 6, I should know, made that mistake playing when tired.
what hapens with the camps 1 ,2 , 3 and 4 in adventure Traitors?
You move garrisson camps up there and then, when you attack directly the leader of that sector and kill the leader those camps go down with it.
hi. I destroy all the bandit camps, but adventure is not finished. can you tell me what I have tto do in order to finish it? thanks.