Originally Posted by
Merthin_Faye
Alternative for pirates (between brackets you will find both a max setup and a eff. setup --> max means what you loose maximally, and eff. means what I lost during my 2 tryouts of the adventure with the mentioned armysetup).
camp2 block with 80r (max 80r + what is needed to kill rest of camp if any remains --> eff. 0 if block works)
camp3 74R176S (max 74r --> eff. 65r and 71r)
ps: how to do this block
place a 200 general as close as possible to the border and give him 80r
place your 250 general as left and low as possible with 74r176s
first send in the 200 general and 2sec later the 250 general
the 250 general will enter the red area of camp2 after the attack of the 200 general started, but will reach camp3 and kill it before the fight over camp2 is done, thus destroying camp2 too. This way you don't loose any units in the fight over camp2, because it was destroyed before the fight was over.