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Quests should have some level of challenge to them and, in my experience, the guild quests involving doing adventures are really the only ones that aren't solved with a few tedious mouse clicks. Whilst I agree that we could probably do with the 'experience two adventures' quests being removed and, most certainly, the number involving named adventures being reduced, as for the title of the thread I have to strongly disagree. 'No adventures in Guild Quests' is, in my opinion, a supremely bad idea, at least not without a drastic overhaul of what the other guild quests entail to make them something of a challenge, otherwise guild coins will become as common as water.
Expanding on this, let's take a look at the list of quest tasks involved in the GQs and a cursory examination seems to show that most (if not all) of them consist of the following basic tasks: