Killste, Lamy updated your Horseback guide for the new pathing here. :)
Killste, Lamy updated your Horseback guide for the new pathing here. :)
thanks tage, asked Lamy if I can use that picture.
Vtv need fixing, first block seems working, but second block, you need this position
http://img210.imageshack.us/img210/3706/victor1.png
(first camp normal, second camp normal, third camp bhg, fourth camp veteran)
send one after another
third block need also update, where you need double block.
fourth block seems working fine
ps. Also can you add units what you need, if you dont block camp, some of people dont use block, so is good to have alternative option :p
Ever since SidV posted this...
...this adventure has not been very attractive, and (can) could be bought at any time for a maximum amount of 5 gold coins.
However, if you do have a veteran general, and if you love blocks (17 chances to love them here),
you'll find that the losses really aren't that bad for an "experience adventure" (Outlaws and Victor are resource adventures):
- Play Horseback 5 times to get 36,150 XP and lose 1890R 450B
- Play Witch of the Swamp 6 times to get 33,978 XP and lose 3018R 120C
- Play Traitors 4 times to get 34,840 XP and lose 2084R
- Play Dark Priests 6 times to get 35,850 XP and lose 2226R 72C
- Play Stealing from the Rich 3 times to get 35,610 XP and lose 1929R
- Play Sons of the Veld once to get 33,440 XP and lose 1410R 220C
Sons of the Veld
Veteran General and Round Blocks
Average losses (with crossbows): 1410R 220C
Average losses (with cannoneers): 1358R 220C
Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments
http://i232.photobucket.com/albums/e...otVMission.jpg
https://lh5.googleusercontent.com/-p...55-no/SotV.png
For more information about the loot, please refer to Triple-J's Loot Overview
http://i232.photobucket.com/albums/e...ers800x400.jpg
QUICK LINKS: ... LANDING ZONE ... G1 ... G2 ... G3 ... G4 ... G5 ... G6 ... G7 ... G8 ... G9
You need at least 5 generals:The blocks on the last camp (23) require four normal generals, but you can invite a friend (lootspot buyer) to help with one of the blocks.
- Three NORMAL generals
- One BATTLE HARDENED general
- One VETERAN general
You need to send troops some 10-12 times (depending on whether you use your veteran for shipping troops or not).
Only one main version is presented below.
If you do not have the required veteran general, I wouldn't really recommend playing it yet...
Most attacks include several versions though, mainly to show how elite soldiers can be used.
A longbow version is also included... but at the moment the needed and lost troops are not summarised yet.
I have also added setups for those having cannoneers.
You would in that case need at least 159 cannoneers (or a maximum 181).
You would however still also need 101 crossbows.
With cannoneers you could save 52R, getting a total average loss of 1358R 220C
This is a 2-player adventure, but it is recommended that you play it alone up till garrison position G8.
Playing it alone significantly reduces the lagging and reduces the risks with all the blocks you'll be doing.
For camps 17 and 16 you may optionally bring an extra 88B to marginally lower the losses. On average you would lose 72B and save 80R. Note that this will also require more crossbows though, 141XB in total. These needed bowmen and crossbows are shown in the maximum troops needed. Disregard these options if you have cannoneers!
Units Needed and Lost (if you play it all alone, having four normal generals):
- Units Needed, Average: 1423R 406S 592C 102XB (2523 units)
- Units Needed, Maximum: 1631R 406S 592C 88B 141XB (2856 units)
- Units Needed, Average: 1423R 2S 361E 603C 102XB (2491 units)
- Units Needed, Maximum: 1631R 2S 361E 603C 88B 141XB (2826 units)
- Units Lost, Minimum: 1175R 220C (or optionally 1113R 220C 58B)
- Units Lost, Average: 1410R 220C (or optionally 1330R 220C 72B)
- Units Lost, Maximum: 1631R 220C 17S (or optionally 1529R 220C 88B 19S)
Units Needed and Lost (if you invite the lootspot buyer to help with the last block):
- Units Needed, Average: 1423R 296S 502C 102XB (2323 units)
- Units Needed, Maximum: 1631R 296S 502C 88B 141XB (2658 units)
- Units Needed, Average: 1423R 2S 264E 506C 102XB (2297 units)
- Units Needed, Maximum: 1631R 2S 264E 506C 88B 141XB (2632 units)
- Units Lost, Minimum: 1175R 220C (or optionally 1113R 220C 58B)
- Units Lost, Average: 1410R 220C (or optionally 1330R 220C 72B)
- Units Lost, Maximum: 1631R 220C 17S (or optionally 1529R 220C 88B 19S)
Units Needed (2 alternatives) and Lost for Lootspot Buyer (see garrison position G8 below):
- Units Needed: 1R 110S 90C (201 units)
- Units Needed: 1R 97E 97C (195 units)
- Units Lost: 1R
If you want to fulfil the quest losing less than 300R, your best option is probably to lose militia instead.
Thus, I've added setups using no recruits at all, giving the following requirements and losses.
If you play this quest, bring no more than 298R. Note also that 6R (or 6B) will be needed for the 1R blocks.
Personally I would recommend to use recruits on those five camps which are not leader camps:
1, 3, 24, 25 and most definitely camp 9. Average losses on those five are 281R.
Please also remember, that the easiest way to fulfil that quest will always be to buy a lootspot,
where the lootspot seller hasn't lost more than 298R.
For both to get the "lose fewer than 300R" quest fulfilled, the total combined losses of both players must be under 300.
Units Needed and Lost (if you follow my recommendations above and play it all alone, having four normal generals):
- Units Needed, Average: 290R 683M 396S 625C 119XB (2113 units)
- Units Needed, Maximum: 298R 752M 400S 625C 6B 119XB (2200 units)
- Units Needed, Average: 290R 683M 15S 345E 663C 119XB (2115 units)
- Units Needed, Maximum: 298R 752M 15S 345E 663C 6B 119XB (2198 units)
- Units Lost, Minimum: 239R 560M 220C
- Units Lost, Average: 281R 674M 220C
- Units Lost, Maximum: 298R 752M 4S 220C 6B
This guide includes a total of seventeen blocks, six 1R blocks of method 1 and eleven round blocks of method 2.
Due to all 1R blocks that require the generals to recover for four hours, you will not be able to play this adventure all at once.
Thus, you should plan to transport troops while needed generals recover.
Game flow, garrison settings and losses (minimum - average - maximum):
http://www.thesettlersonlinewiki.com...s/ornament.png Landing Zone
NB!
If you own two veterans, majors or masters of martial arts, you may optionally start from the landing zone (same as G4) and kill the first sector in one 3-way block double attack. This will allow you to skip garrison positions G3 and G4 further down (and save you from having two recovering normal generals after G3). This alternative setup is shown in the spoiler below:
Spoiler
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1
Move your veteran general and three normal generals up to garrison position G1:http://i232.photobucket.com/albums/e...Jet/SotVG1.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: VETERAN general
For the first three attacks, only your veteran general is needed:
From D to Camp 1) 80 Thugs, 80 Stone Throwers
VETERAN general: [59R 2S 163C 26LB (40R - 51R - 59R 1S)]
VETERAN general: [35M 1S 186C 27LB (27M - 31M - 35M)]
VETERAN general: [59R 2S 163C 26XB (40R - 51R - 59R 1S)]
VETERAN general: [60R 1E 163C 26XB (40R - 51R - 60R)]
VETERAN general: [35M 1S 186C 27XB (27M - 31M - 35M)]
VETERAN general: [58R 1E 171C 20K (41R - 50R - 58R)]
MAJOR general: [55R 1E 201C 13K (37R - 47R - 55R)]
MASTER of Martial Arts: [55R 1S 150C 14LB (37R - 46R - 55R)]
MASTER of Martial Arts: [55R 1S 150C 14XB (37R - 46R - 55R)]
MASTER of Martial Arts: [54R 1E 153C 12K (37R - 46R - 54R)]
From D to Camp 3) 100 Scavengers, 80 Rangers
VETERAN general: [42R 2S 183C 23LB (33R - 38R - 42R 1S)]
VETERAN general: [32M 1S 217C (23M - 27M - 32M)]
VETERAN general: [40R 2S 191C 17XB (32R - 37R - 40R 1S)]
VETERAN general: [40R 1E 191C 18XB (32R - 37R - 40R)]
VETERAN general: [40R 1E 191C 18K (32R - 37R - 40R)]
MAJOR general: [37R 1E 228C 4K (28R - 33R - 37R)]
MASTER of Martial Arts: [37R 1E 182C (28R - 32R - 37R)]
From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [145R 105S (110R - 127R - 145R)]
VETERAN general: [140R 110S (109R - 126R - 140R 4S)]
VETERAN general: [78M 172S (66M - 73M - 78M)]
VETERAN general: [140R 2S 83E 25K (109R - 126R - 140R 2S)]
MAJOR general: [128R 2S 135E 5K (99R - 112R - 128R 2S)]
MASTER of Martial Arts: [120R 100S (80R - 96R - 120R 2S)]
MASTER of Martial Arts: [107R 1S 97E 15K (80R - 95R - 107R 1S)]
The cheapest way to kill camp 4 is to use a MASTER of Martial Arts for a first suicidal wave.
After this, your MoMA will be resting for 2 hours though:
Camp 4a) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
MASTER of Martial Arts: [1R (1R)]
Camp 4b) 50 Thugs, 55-60 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [44R 2S 146C 58LB (29R - 37R - 44R 1S)]
VETERAN general: [38R 2S 87C 123XB (27R - 34R - 38R 1S)]
MAJOR general: [35R 1S 1E 114C 119XB (23R - 31R - 35R 1S)]
MASTER of Martial Arts: [40R 2S 15C 163LB (28R - 35R - 40R 1S)]
MASTER of Martial Arts: [35R 2S 65C 118XB (23R - 30R - 35R 1S)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1 (BLOCK WITH TWO VETERANS)
NB!
If you own two veterans, majors or masters of martial arts, you may now optionally kill both remaining leader camps in one 3-way block double attack. This will save you from having the one recovering normal general from the first block (on Camp 7) below. This alternative setup is shown in the spoiler below:
Spoiler
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1 (FIRST BLOCK)
http://i232.photobucket.com/albums/e...et/SotVG1B.jpg
Send both generals right after each other:
From A to Camp 7) 80 Guard Dogs, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [87R 163S (61R - 75R - 87R)]
VETERAN general: [55M 195S (42M - 49M - 55M)]
VETERAN general: [86R 1E 163K (61R - 75R - 86R)]
MAJOR general: [70R 3S 1E 196K (54R - 65R - 70R 3S)]
MASTER of Martial Arts: [85R 135S (60R - 73R - 85R)]
MASTER of Martial Arts: [75R 80E 65K (52R - 63R - 75R)]
MASTER of Martial Arts: [75R 1E 136K (52R - 63R - 75R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1 (SECOND BLOCK)
http://i232.photobucket.com/albums/e...et/SotVG1C.jpg
Send all generals right after each other:
From B to Camp 6) 200 Guard Dogs
BLOCKING NORMAL general: [68S (-)] {180 - 340 seconds of fighting}
BLOCKING NORMAL general: [58E (-)] {200 - 320 seconds of fighting}
BLOCKING NORMAL general: [15S 46E (-)] {200 - 360 seconds of fighting}
From C to Camp 10) 100 Guard Dogs, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [87R 4S 102C 57LB (65R - 78R - 87R 3S)] {60 seconds of fighting}
VETERAN general: [50M 3S 117C 80LB (41M - 47M - 50M 2S)] {50 seconds of fighting}
VETERAN general: [89R 2S 102C 57XB (62R - 75R - 89R 1S)] {50 seconds of fighting}
VETERAN general: [89R 1E 102C 58XB (62R - 75R - 89R)] {50 seconds of fighting}
VETERAN general: [53M 1S 137C 59XB (40M - 46M - 53M)] {50 seconds of fighting}
VETERAN general: [89R 1E 117C 43K (62R - 76R - 89R)] {40 seconds of fighting}
MAJOR general: [85R 1S 1E 146C 37K (58R - 73R - 85R 1S)] {40 seconds of fighting}
MASTER of Martial Arts: [85R 3S 57C 77LB (61R - 73R - 83R 2S)] {40 seconds of fighting}
MASTER of Martial Arts: [83R 2S 79C 56XB (57R - 71R - 83R 1S)] {40 seconds of fighting}
MASTER of Martial Arts: [83R 1S 1E 96C 39K (57R - 72R - 83R 1S)] {40 seconds of fighting}
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G2
NB!
If you have four normal generals and two veteran generals, and have already killed the first sector from the landing zone, jump to Garrison Position G5 now. Leave G2 till the end, after you've cleared all the camps in the east, and wait with inviting your lootspot buyer till after that. With the delay that comes with inviting another player, doing G2 is a lot safer than G9 after having invited your friend. After finishing off G9, invite your friend and let him attack camp 24 with 1R. Then proceed from here till camp 28.
Move your veteran general, your battle hardened general and two normal generals (when they have recovered) to garrison position G2:http://i232.photobucket.com/albums/e...Jet/SotVG2.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: BATTLE HARDENED general
- Position D: VETERAN general
For the first two attacks, only your veteran general is needed:
From D to Camp 24) 80 Thugs, 80 Rangers
VETERAN general: [60R 2S 163C 25LB (42R - 51R - 60R 1S)]
VETERAN general: [35M 1S 186C 28LB (27M - 31M - 35M)]
VETERAN general: [60R 2S 163C 25XB (41R - 51R - 60R 1S)]
VETERAN general: [60R 1E 164C 25XB (41R - 51R - 60R)]
VETERAN general: [35M 1S 186C 28XB (27M - 31M - 35M)]
VETERAN general: [57R 1E 172C 20K (39R - 50R - 57R)]
MAJOR general: [54R 1E 202C 13K (38R - 46R - 54R)]
MASTER of Martial Arts: [55R 1S 149C 15LB (38R - 46R - 55R)]
MASTER of Martial Arts: [55R 1S 150C 14XB (38R - 46R - 55R)]
MASTER of Martial Arts: [54R 1E 153C 12K (38R - 46R - 54R)]
From D to Camp 25) 100 Scavengers, 100 Guard Dogs
VETERAN general: [70R 180S (61R - 66R - 70R)]
VETERAN general: [54M 196S (45M - 49M - 54M)]
VETERAN general: [68R 1E 181K (60R - 65R - 68R)]
MAJOR general: [68R 200E (60R - 65R - 68R)]
MASTER of Martial Arts: [69R 110S (60R - 65R - 69R)]
MASTER of Martial Arts: [68R 110E (60R - 65R - 68R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G2 (BLOCK)
NB!
The block below is rather tight if the battle for camp 28 (generals C and D) lasts 10+50 seconds. If you do not have cannoneers, you may want to opt for a safer setup, using one extra 1R block. This alternative setup is shown in the spoiler below:
Spoiler
http://i232.photobucket.com/albums/e...et/SotVG2B.jpg
Send all generals right after each other:
From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
BLOCKING NORMAL general: [17S 183C (-)] {140 - 240 seconds of fighting}
BLOCKING NORMAL general: [16E 181C (-)] {140 - 220 seconds of fighting}
From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
BLOCKING NORMAL general: [61S 139C (-)] {140 - 260 seconds of fighting}
BLOCKING NORMAL general: [54E 143C (-)] {160 - 260 seconds of fighting, 0.6% chance of 140 seconds}
BLOCKING NORMAL general: [4S 52E 138C (-)] {160 - 260 seconds of fighting, 0.5% chance of 140 seconds}
The attack on the leader camp depends on whether you have a Master of Martial Arts or not.
If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 50 cavalry in the first, suicidal wave:
From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}
From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
VETERAN general: [61M 4S 97C 88LB (44M - 53M - 61M 3S)] {50 seconds of fighting}
VETERAN general: [90R 3S 95C 62XB (61R - 77R - 90R 2S)] {50 seconds of fighting}
VETERAN general: [49M 1S 134C 66XB (36M - 43M - 49M)] {50 seconds of fighting}
VETERAN general: [115R 2S 1E 55C 77XB (89R - 104R - 115R 2S)] {40 seconds of fighting}
VETERAN general: [85R 2S 1E 104C 30XB 28K (60R - 73R - 85R 2S)] {30-40 seconds of fighting}
MAJOR general: [78R 2S 1E 129C 32XB 28K (54R - 68R - 78R 2S)] {30-40 seconds of fighting}
MASTER of Martial Arts: [100R 3S 38C 79LB (71R - 86R - 100R 2S)] {40 seconds of fighting}
MASTER of Martial Arts: [83R 1S 74C 62XB (52R - 67R - 83R)] {40 seconds of fighting}
The cheapest way of killing the leader, is to use a MASTER of Martial Arts for the suicidal wave.
That first wave, with only 1 recruit, will kill all Guards Dogs and 20-25 Rangers.
From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 28) 50 Roughnecks, 55-60 Rangers, 1 Metal Tooth
VETERAN general: [96R 6S 74C 74LB (74R - 90R - 96R 5S)] {50 seconds of fighting}
VETERAN general: [83R 3S 101C 63XB (56R - 70R - 83R 2S)] {50 seconds of fighting}
VETERAN general: [84R 1S 1E 87C 77XB (61R - 73R - 84R 1S)] {40 seconds of fighting}
VETERAN general: [80R 3S 1E 108C 30XB 28K (55R - 68R - 80R 3S)] {30-40 seconds of fighting}
MAJOR general: [74R 2S 1E 131C 34XB 28K (51R - 63R - 74R 2S)] {30-40 seconds of fighting}
MASTER of Martial Arts: [87R 1S 30C 102LB (59R - 73R - 87R)] {40 seconds of fighting}
MASTER of Martial Arts: [74R 1S 82C 63XB (50R - 62R - 74R)] {30-40 seconds of fighting}
MASTER of Martial Arts: [74R 1E 83C 40XB 22K (50R - 62R - 74R)] {30-40 seconds of fighting}
In case you do have a MASTER of Martial Arts with Cannoneers, you may also opt to kill the leader camp in one wave:
From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
MASTER of Martial Arts: [140R 8S 1E 71K (111R - 130R - 140R 8S)] {30 seconds of fighting}
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G3 (BLOCK)
NB! If you've already cleared the first blue sector using two veteran generals from the landing zone,
skip garrison positions G3 and G4, and jump directly to G5.
Move your veteran general and two normal generals to garrison position G3:http://i232.photobucket.com/albums/e...Jet/SotVG3.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general
Send all generals right after each other.
Note that general B going to camp 1, will be intercepted by camp 2. This is intended.
From A to Camp 7) 200 Guard Dogs
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 1) 80 Guard Dogs, 80 Rangers (Camp 2)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [87R 4S 102C 57LB (65R - 78R - 87R 3S)]
VETERAN general: [50M 3S 117C 80LB (41M - 47M - 50M 2S)]
VETERAN general: [89R 2S 102C 57XB (62R - 75R - 89R 1S)]
VETERAN general: [89R 1E 102C 58XB (62R - 75R - 89R)]
VETERAN general: [53M 1S 137C 59XB (40M - 46M - 53M)]
VETERAN general: [89R 1E 117C 43K (62R - 76R - 89R)]
MAJOR general: [85R 1S 1E 146C 37K (58R - 73R - 85R 1S)]
MASTER of Martial Arts: [85R 3S 57C 77LB (61R - 73R - 83R 2S)]
MASTER of Martial Arts: [83R 2S 79C 56XB (57R - 71R - 83R 1S)]
MASTER of Martial Arts: [83R 1S 1E 96C 39K (57R - 72R - 83R 1S)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G4 (BLOCK)
Move your veteran general and two normal generals (when they have recovered) to garrison position G4:http://i232.photobucket.com/albums/e...t/SotVG4-1.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general
Send all generals right after each other:
From A to Camp 1) 80 Thugs, 80 Stone Throwers
BLOCKING NORMAL general: [3S 197C (-)] {160 - 260 seconds of fighting, 0.4% chance of 140 seconds}
BLOCKING NORMAL general: [3E 196C (-)] {160 - 260 seconds of fighting, 0.3% chance of 140 seconds}
BLOCKING NORMAL general: [2S 2E 194C (-)] {160 - 260 seconds of fighting, 0.2% chance of 140 seconds}
From B to Camp 4) 100 Scavengers, 80 Rangers
BLOCKING NORMAL general: [6S 191C (-)] {140 - 200 seconds of fighting, 0.4% chance of 120 seconds}
BLOCKING NORMAL general: [4E 194C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
BLOCKING NORMAL general: [1S 3E 195C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}
From C to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [145R 105S (110R - 127R - 145R)] {50 seconds of fighting}
VETERAN general: [140R 110S (109R - 126R - 140R 4S)] {50 seconds of fighting}
VETERAN general: [78M 172S (66M - 73M - 78M)] {40 seconds of fighting}
VETERAN general: [140R 2S 83E 25K (109R - 126R - 140R 2S)] {30 seconds of fighting}
MAJOR general: [128R 2S 135E 5K (99R - 112R - 128R 2S)] {30 seconds of fighting}
MASTER of Martial Arts: [120R 100S (80R - 96R - 120R 2S)] {30-40 seconds of fighting}
MASTER of Martial Arts: [107R 1S 97E 15K (80R - 95R - 107R 1S)] {30 seconds of fighting}
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5
Move your veteran general, your battle hardened general and two normal generals to garrison position G5:http://i232.photobucket.com/albums/e...Jet/SotVG5.jpg
- Position X: NORMAL general
- Position Y: NORMAL general
- Position A: BATTLE HARDENED general
- Position B: VETERAN general
For the first attacks, only your best general and another general are needed:
Camp 9) 100 Guard Dogs, 80 Rangers
ANY general: [85R 115S (65R - 76R - 85R 1S)]
ANY general: [79M 121S (60M - 70M - 79M)]
The attack on camp 12 depends on whether you have a Master of Martial Arts or not.
If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 60 cavalry in the first, suicidal wave:
From A to Camp 12) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
BATTLE HARDENED general: [60C (60C)]
From B to Camp 12) 1 Metal Tooth, 60 Roughnecks, 60 Rangers
VETERAN general: [45R 44M 6S 73C 82LB (45R 29M - 45R 39M - 45R 44M 5S)]
VETERAN general: [65M 6S 73C 106LB (53M - 61M - 65M 5S)]
VETERAN general: [109R 2S 73C 66XB (76R - 91R - 109R 1S)]
VETERAN general: [109R 1E 73C 67XB (76R - 91R - 109R)]
VETERAN general: [59M 1S 123C 67XB (45M - 52M - 59M)]
VETERAN general: [102R 2E 82C 64K (75R - 88R - 102R)]
VETERAN general: [58M 1E 117C 74K (45M - 52M - 58M)]
MAJOR general: [100R 3S 1E 105C 61K (69R - 84R - 100R 3S)]
MASTER of Martial Arts: [112R 5S 13C 90LB (82R - 101R - 112R 4S)]
MASTER of Martial Arts: [98R 2S 55C 65XB (69R - 83R - 98R 2S)]
The cheapest way of killing camp 12, is to use a MASTER of Martial Arts for the suicidal wave. Note that this wave can be taken by a lootspot buyer.
That first wave, with only 1 recruit, will kill all Guards Dogs and 15-20 Rangers.
From A to Camp 12) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
MASTER of Martial Arts: [1R (1R)]
From B to Camp 12) 1 Metal Tooth, 60 Roughnecks, 40-45 Rangers
VETERAN general: [105R 10S 50C 85LB (90R - 105R 1S - 105R 9S)]
VETERAN general: [101R 2S 80C 67XB (72R - 86R - 101R 1S)]
VETERAN general: [95R 3S 1E 85C 66K (70R - 85R - 95R 3S)]
MAJOR general: [62R 1E 64C 143K (41R - 51R - 62R)]
MASTER of Martial Arts: [100R 3S 117LB (74R - 90R - 100R 2S)]
MASTER of Martial Arts: [67R 2S 151XB (46R - 58R - 67R 1S)]
MASTER of Martial Arts: [61R 1E 158K (41R - 51R - 61R)]
In case you do have a MASTER of Martial Arts with Cannoneers, you may also opt to kill camp 12 in one wave:
From B to Camp 12) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
MASTER of Martial Arts: [145R 2S 1E 72K (112R - 130R - 145R 2S)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5 (SINGLE BLOCK, DOUBLE ATTACK WITH 2 VETERANS)
NB!
If you own two veterans, majors or masters of martial arts, you may now optionally kill both camp 14 and camp 17 in one single 1R block and double attack. This will reduce the number of recovering normal generals from 2 to 1. This alternative setup is shown in the spoiler below:
Spoiler
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5 (FIRST BLOCK)
Move your veteran general from garrison position B to garrison position C:http://i232.photobucket.com/albums/e...et/SotVG5X.jpg
- Position X: NORMAL general
- Position C: VETERAN general
Send both generals right after each other.
Note that general X going to camp 14, will be intercepted by camp 15. This is intended.
From X to Camp 14) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From C to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [63R 2S 112C 73LB (40R - 53R - 63R 1S)]
VETERAN general: [46R 9S 56C 139LB (37R - 46R 1S - 46R 7S)]
VETERAN general: [34M 1S 77C 138LB (25M - 30M - 34M)]
VETERAN general: [52R 2S 94C 102XB (33R - 43R - 52R 1S)]
VETERAN general: [52R 2E 94C 102XB (33R - 43R - 52R)]
VETERAN general: [32M 1S 113C 104XB (22M - 28M - 32M)]
VETERAN general: [52R 2E 94C 101XB 1K (33R - 43R - 52R)]
MAJOR general: [51R 1E 117C 101XB (33R - 42R - 51R)]
MASTER of Martial Arts: [55R 1S 32C 132LB (34R - 45R - 55R)]
MASTER of Martial Arts: [51R 1S 67C 101XB (32R - 41R - 51R)]
MASTER of Martial Arts: [50R 1E 68C 101XB (32R - 41R - 50R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5 (SECOND BLOCK)
Move your veteran general from garrison position C to garrison position D:http://i232.photobucket.com/albums/e...et/SotVG5Y.jpg
- Position Y: NORMAL general
- Position D: VETERAN general
Send both generals right after each other.
Note that general Y going to camp 17, will be intercepted by camp 15. This is intended.
From Y to Camp 17) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
VETERAN general: [73M 177S (47M - 63M - 73M)]
VETERAN general: [62R 3S 44B 141XB (44R 29B - 56R 36B - 62R 2S 44B)]
VETERAN general: [63R 1S 1E 44B 141XB (44R 29B - 56R 36B - 63R 1S 44B)]
VETERAN general: [90R 1E 159K (60R - 76R - 90R)]
MAJOR general: [90R 120E 60K (60R - 76R - 90R)]
MASTER of Martial Arts: [98R 122S (77R - 94R - 98R 7S)]
MASTER of Martial Arts: [98R 6S 116E (77R - 94R - 98R 6S)]
MASTER of Martial Arts: [89R 21E 110K (60R - 75R - 89R)]
As a reference, the image below shows the garrison positions after all attacks from position G5 have been done.
Normal generals X and Y, as well as battle hardened general A should all be recovering.
The garrison positions where your veteran general has been are also shown (B, C and D):
http://i232.photobucket.com/albums/e...sonsABCDXY.jpg
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G6 (BLOCK)
Move your veteran general, your battle hardened general and one normal general to garrison position G6:http://i232.photobucket.com/albums/e...SotVG6safe.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general
- Position C: VETERAN general
Send all generals right after each other:
From A to Camp 9) 100 Thugs, 80 Guard Dogs
BLOCKING NORMAL general: [103S (-)] {160 - 340 seconds of fighting}
BLOCKING NORMAL general: [92E (-)] {180 - 360 seconds of fighting}
The attack on camp 11 depends on whether you have a Master of Martial Arts or not.
If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 60 cavalry in the first, suicidal wave:
From B to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
BATTLE HARDENED general: [60C (60C)] {10 seconds of fighting}
From C to Camp 11) 1 Metal Tooth, 60 Roughnecks, 60 Rangers
VETERAN general: [45R 44M 6S 73C 82LB (45R 29M - 45R 39M - 45R 44M 5S)] {50 seconds of fighting}
VETERAN general: [65M 6S 73C 106LB (53M - 61M - 65M 5S)] {50 seconds of fighting}
VETERAN general: [109R 2S 73C 66XB (76R - 91R - 109R 1S)] {50 seconds of fighting}
VETERAN general: [109R 1E 73C 67XB (76R - 91R - 109R)] {50 seconds of fighting}
VETERAN general: [59M 1S 123C 67XB (45M - 52M - 59M)] {50 seconds of fighting}
VETERAN general: [102R 2E 82C 64K (75R - 88R - 102R)] {40 seconds of fighting}
VETERAN general: [58M 1E 117C 74K (45M - 52M - 58M)] {30 seconds of fighting}
MAJOR general: [100R 3S 1E 105C 61K (69R - 84R - 100R 3S)] {30 seconds of fighting}
MASTER of Martial Arts: [112R 5S 13C 90LB (82R - 101R - 112R 4S)] {40 seconds of fighting}
MASTER of Martial Arts: [98R 2S 55C 65XB (69R - 83R - 98R 2S)] {40 seconds of fighting}
The cheapest way of killing camp 11, is to use a MASTER of Martial Arts for the suicidal wave.
That first wave, with only 1 recruit, will kill all Guards Dogs and 15-20 Rangers.
From B to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From C to Camp 11) 1 Metal Tooth, 60 Roughnecks, 40-45 Rangers
VETERAN general: [105R 10S 50C 85LB (90R - 105R 1S - 105R 9S)] {50 seconds of fighting}
VETERAN general: [101R 2S 80C 67XB (72R - 86R - 101R 1S)] {50 seconds of fighting}
VETERAN general: [95R 3S 1E 85C 66K (70R - 85R - 95R 3S)] {30 seconds of fighting}
MAJOR general: [62R 1E 64C 143K (41R - 51R - 62R)] {20-30 seconds of fighting}
MASTER of Martial Arts: [100R 3S 117LB (74R - 90R - 100R 2S)] {30-40 seconds of fighting}
MASTER of Martial Arts: [67R 2S 151XB (46R - 58R - 67R 1S)] {30 seconds of fighting}
MASTER of Martial Arts: [61R 1E 158K (41R - 51R - 61R)] {20-30 seconds of fighting}
In case you do have a MASTER of Martial Arts with Cannoneers, you may also opt to kill camp 11 in one wave:
From C to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
MASTER of Martial Arts: [145R 2S 1E 72K (112R - 130R - 145R 2S)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G7
Move your veteran general and one normal general to garrison position G7:http://i232.photobucket.com/albums/e.../SotVG7A-1.jpg
- Position A: NORMAL general
- Position B: VETERAN general
For the first attack, only your veteran general is needed:
From B to Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
VETERAN general: [73M 177S (47M - 63M - 73M)]
VETERAN general: [62R 3S 44B 141XB (44R 29B - 56R 36B - 62R 2S 44B)]
VETERAN general: [63R 1S 1E 44B 141XB (44R 29B - 56R 36B - 63R 1S 44B)]
VETERAN general: [90R 1E 159K (60R - 76R - 90R)]
MAJOR general: [90R 120E 60K (60R - 76R - 90R)]
MASTER of Martial Arts: [98R 122S (77R - 94R - 98R 7S)]
MASTER of Martial Arts: [98R 6S 116E (77R - 94R - 98R 6S)]
MASTER of Martial Arts: [89R 21E 110K (60R - 75R - 89R)]
The cheapest way of killing camp 16, is to use a MASTER of Martial Arts for a suicidal wave. Note that this wave can be taken by a lootspot buyer. That first wave, with only 1 recruit, will kill all Guards Dogs and 2 Roughnecks.
Note that the longbows/crossbows needed for the second wave may not be accounted for in the total number of required troops.
Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
MASTER of Martial Arts: [1R (1R)]
Camp 16) 48 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [77R 1S 172LB (44R - 64R - 77R)]
VETERAN general: [53R 1S 196XB (35R - 44R - 53R)]
MAJOR general: [53R 47E 170XB (35R - 44R - 53R)]
MASTER of Martial Arts: [73R 1S 146LB (48R - 60R - 73R)]
MASTER of Martial Arts: [61R 1S 158XB (35R - 51R - 61R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G7 (BLOCK)
http://i232.photobucket.com/albums/e...et/SotVG7B.jpg
Send both generals right after each other:
From A to Camp 15) 55 Guard Dogs, 55 Roughnecks, 55 Rangers
BLOCKING NORMAL general: [12S 188C (-)] {160 - 260 seconds of fighting}
BLOCKING NORMAL general: [10E 190C (-)] {160 - 240 seconds of fighting}
From B to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [63R 2S 112C 73LB (40R - 53R - 63R 1S)] {50 seconds of fighting}
VETERAN general: [46R 9S 56C 139LB (37R - 46R 1S - 46R 7S)] {40 seconds of fighting}
VETERAN general: [34M 1S 77C 138LB (25M - 30M - 34M)] {40 seconds of fighting}
VETERAN general: [52R 2S 94C 102XB (33R - 43R - 52R 1S)] {40 seconds of fighting}
VETERAN general: [52R 2E 94C 102XB (33R - 43R - 52R)] {40 seconds of fighting}
VETERAN general: [32M 1S 113C 104XB (22M - 28M - 32M)] {40 seconds of fighting}
VETERAN general: [52R 2E 94C 101XB 1K (33R - 43R - 52R)] {30 seconds of fighting}
MAJOR general: [51R 1E 117C 101XB (33R - 42R - 51R)] {40 seconds of fighting}
MASTER of Martial Arts: [55R 1S 32C 132LB (34R - 45R - 55R)] {30 seconds of fighting}
MASTER of Martial Arts: [51R 1S 67C 101XB (32R - 41R - 51R)] {30 seconds of fighting}
MASTER of Martial Arts: [50R 1E 68C 101XB (32R - 41R - 50R)] {30 seconds of fighting}
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G8 (LOOTSPOT)
Now is the time to invite your friend (lootspot buyer).
If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.
http://i232.photobucket.com/albums/e...Jet/SotVG8.jpg
If you've got only 3 normal generals, then ask your friend to bring two generals.
The other general must be a normal one, must be loaded with the troops needed for block A below, and be placed at garrison position G9 above. Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G9 (BLOCK)
Move your veteran general, your battle hardened general and four normal generals to garrison position G9:http://i232.photobucket.com/albums/e...t/SotVG9-1.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: NORMAL general
- Position E: BATTLE HARDENED general
- Position F: VETERAN general
The general in garrison position A can be your invited friend's.
In that case, ask him/her to send his/her normal general to camp 19 first.
As soon as he/she tells you the general is marching, keep sending all other generals after each other.
The timing isn't that critical on this first general.
As long as you send your general B within 10 seconds after general A, you should be safe.
If all generals are yours, then just send them right after each other:
From A to Camp 19) 150 Roughnecks
BLOCKING NORMAL general: [37S 99E (-)] {180 - 300 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 - 300 seconds of fighting}
From B to Camp 20) 150 Roughnecks
BLOCKING NORMAL general: [37S 99E (-)] {180 - 300 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 - 300 seconds of fighting}
From C to Camp 22) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [55S 142C (-)] {180 - 300 seconds of fighting, 0.2% chance of 160 seconds}
BLOCKING NORMAL general: [18S 31E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
BLOCKING NORMAL general: [50E 139C (-)] {180 - 280 seconds of fighting, 0.1% chance of 160 seconds}
From D to Camp 21) 100 Guard Dogs, 100 Roughnecks
BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
BLOCKING NORMAL general: [116E (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
The attack on the leader camp depends on whether you have a Master of Martial Arts or not.
If not, you will have to send 50 cavalry in the first, suicidal wave:
From E to Camp 23) 1 Chuck, 50 Guard Dogs, 70 Roughnecks, 60 Rangers
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}
From F to Camp 23) 1 Chuck, 70 Roughnecks, 60 Rangers
VETERAN general: [51S 57C 142LB (38S - 44S - 50S)] {40 seconds of fighting}
VETERAN general: [119R 3S 50C 78XB (89R - 106R - 119R 2S)] {40 seconds of fighting}
VETERAN general: [119R 1S 1E 50C 79XB (89R - 106R - 119R 1S)] {40 seconds of fighting}
VETERAN general: [58M 1S 72C 119XB (42M - 49M - 58M)] {40 seconds of fighting}
VETERAN general: [119R 1S 1E 50C 78XB 1K (89R - 106R - 119R 1S)] {30 seconds of fighting}
MAJOR general: [96R 1E 67C 88XB 18K (68R - 81R - 96R)] {30 seconds of fighting}
MASTER of Martial Arts: [62M 2S 20C 136LB (53M - 58M - 62M 1S)] {30 seconds of fighting}
MASTER of Martial Arts: [89R 1S 11C 119XB (62R - 75R - 89R)] {30 seconds of fighting}
MASTER of Martial Arts: [87R 1E 11C 93XB 28K (60R - 72R - 87R)] {30 seconds of fighting}
The cheapest way of killing the leader, is to use a MASTER of Martial Arts for the suicidal wave.
That first wave, with only 1 recruit, will kill all Guards Dogs and 20-25 Rangers.
From E to Camp 23) 1 Chuck, 50 Guard Dogs, 70 Roughnecks, 60 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From F to Camp 23) 1 Chuck, 70 Roughnecks, 35-40 Rangers
VETERAN general: [64M 3S 50C 133LB (54M - 60M - 64M 1S)] {40 seconds of fighting}
VETERAN general: [94R 2S 46C 108XB (67R - 79R - 94R 1S)] {40 seconds of fighting}
VETERAN general: [93R 1E 46C 92XB 18K (65R - 78R - 93R)] {30 seconds of fighting}
MAJOR general: [70R 1E 46C 97XB 56K (43R - 55R - 70R)] {30 seconds of fighting}
MASTER of Martial Arts: [74R 13S 133LB (74R 2S - 74R 7S - 74R 12S)] {30 seconds of fighting}
MASTER of Martial Arts: [58M 1S 161LB (48M - 54M - 58M)] {30 seconds of fighting}
MASTER of Martial Arts: [68R 2S 150XB (45R - 58R - 68R)] {30 seconds of fighting}
MASTER of Martial Arts: [66R 1E 100XB 53K (43R - 54R - 66R)] {30 seconds of fighting}
http://www.thesettlersonlinewiki.com...s/ornament.png
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
Awesome :)
Woaw!! great work for Sons of the Velt!! It will make this adventure so much more attractive!
Q: is all this tactical map made with the new path followed by the generals?
Thanks :)
Can a normal gen be used in place of battle hardened - I cant see many people having a BH general, me included!
Those battles where a battle hardened general is used are those where cavalry are used to kill dogs.
All those battles last only one round, so replacing the BHG with a normal general would prolong the battle with 10 seconds.
All blocks should normally have enough time built in to allow for that.
So, yes, I'd give it a go. And please, let us know if and how it worked. :)
"The general in garrison position A can be your invited friend's."
But in that case he won't kill enemies...
Now is the time to invite your friend (lootspot buyer).
If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.
If you've got only 3 normal generals, then ask your friend to bring two generals
The other general must be a normal one, must be loaded with 106S 94C, and be placed at garrison position G9 above.
Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.
While (once again) playing SotV I just realised that I can completely omit one blocking...
Camp 16 can be saved till later and attacked from garrison position G7, rather than G5.
This will save one blocking and thus also reduce the losses by 1R :)
Need to play it again to make new images I guess... :D
According to your setups:
South-west:
From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [89R 2S 102S 57XB (62R - 75R - 89R 1S)]
that will give 89R + 36-51 S losses also, i used ES instead of S and gave me 35ES losses.
Those S/ES should be C instead and then its ok.
I think ill manage, great guide anyway =)
Thanks :)
I did, but I forgive you :)
Stealing from the Rich
Optional Round Blocks
Average losses (with veteran) 642R
Average losses (with cannons) 514R
Average losses (with MoMA & cannons) 351R
Adventure Info:
Player Level: 26+
Difficulty: 4/10
Number of Players: 2
Duration: 4 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 195 gems
http://i232.photobucket.com/albums/e.../SRMission.png
https://lh4.googleusercontent.com/-E...the%2BRich.png
For more information about the loot, please refer to Triple-J's Loot Overview
http://i232.photobucket.com/albums/e...MapSmall-1.jpg
QUICK LINKS: ... Landing Zone ... G1 ... G2 ... G3 ... G4 ... G5 ... Lootspot ... G6
This guide is based on a single player doing everything in this 2-player adventure.
A suggestion for when to sell the lootspot is included below, under Lootspot.
You need to send troops 5-7 times.
15 versions are presented below, for the following minimum number of needed generals and troops and with the following lost troops. If you do not have a veteran general, nor any cannoneers, you may want to send at least four generals to avoid having to wait for those committing suicide to recover.
One ANY general with Longbows, no blocks
- Units needed, average: 1001R 199C 31LB (1231 units)
- Units needed, maximum: 1179R 199C 31LB (1409 units)
- Units lost, minimum: 744R
- Units lost, average: 999R
- Units lost, maximum: 1179R
One ANY general with Longbows, no blocks
- Units needed, average: 931R 187S 199C 31LB (1348 units)
- Units needed, maximum: 1022R 187S 199C 31LB (1439 units)
- Units lost, minimum: 714R
- Units lost, average: 929R
- Units lost, maximum: 1022R 2S
One ANY general with Crossbows, no blocks
- Units needed, average: 929R 187S 199C 23XB (1338 units)
- Units needed, maximum: 1020R 187S 199C 23XB (1429 units)
- Units lost, minimum: 713R
- Units lost, average: 927R
- Units lost, maximum: 1020R 3S
One ANY generals with Longbows
One NORMAL general using one round block and one 1R block
- Units needed, average: 985R 24M 199C 31LB (1239 units)
- Units needed, maximum: 1160R 24M 199C 31LB (1414 units)
- Units lost, minimum: 732R
- Units lost, average: 983R
- Units lost, maximum: 1160R
One ANY general with Longbows
One NORMAL general using one round block and one 1R block
- Units needed, average: 916R 11M 187S 199C 31LB (1333 units)
- Units needed, maximum: 1004R 11M 187S 199C 31LB (1421 units)
- Units lost, minimum: 703R
- Units lost, average: 914R
- Units lost, maximum: 1004R 2S
One ANY general with Crossbows
One NORMAL general using one round block and one 1R block
- Units needed, average: 914R 11M 187S 199C 23XB (1334 units)
- Units needed, maximum: 1002R 11M 187S 199C 23XB (1422 units)
- Units lost, minimum: 702R
- Units lost, average: 912R
- Units lost, maximum: 1002R 3S
One BATTLE HARDENED general with Longbows
Two NORMAL generals, using two round blocks and one 1R block
- Units needed, average: 875R 11M 187S 244C 31LB (1348 units)
- Units needed, maximum: 987R 11M 187S 244C 31LB (1460 units)
- Units lost, minimum: 682R
- Units lost, average: 872R
- Units lost, maximum: 987R 2S
One BATTLE HARDENED general with Crossbows
Two NORMAL generals, using two round blocks and one 1R block
- Units needed, average: 873R 11M 187S 244C 23XB (1338 units)
- Units needed, maximum: 985R 11M 187S 244C 23XB (1450 units)
- Units lost, minimum: 681R
- Units lost, average: 870R
- Units lost, maximum: 985R 3S
One BATTLE HARDENED general with Cannoneers
Two NORMAL generals, using three round blocks
187 soldiers are needed only if you want to save 2R on the attack on trap T15.
- Units needed, average: 593R 11M 18S 244C 87K (954 units)
- Units needed, maximum: 668R 11M 187S 244C 87K (1198 units)
- Units lost, minimum: 455R
- Units lost, average: 590R
- Units lost, maximum: 668R 11M
One Lord DRACUL
Two NORMAL generals, using three round blocks
- Units needed, average: 770R 11M 188S 244C (1213 units)
- Units needed, maximum: 948R 11M 188S 244C (1391 units)
- Units needed, average: 770R 8M 1S 180E 244C (1203 units)
- Units needed, maximum: 948R 8M 1S 180E 244C (1381 units)
- Units lost, minimum: 533R
- Units lost, average: 766R
- Units lost, maximum: 948R
One Lord DRACUL with Cannoneers
Two NORMAL generals, using three round blocks
- Units needed, average: 556R 8M 1S 55E 244C 93K (957 units)
- Units needed, maximum: 627R 8M 1S 55E 244C 93K (1028 units)
- Units lost, minimum: 422R
- Units lost, average: 552R
- Units lost, maximum: 627R 8M
One VETERAN general
Two NORMAL generals, using three round blocks
- Units needed, average: 644R 11M 168S 244C (1068 units)
- Units needed, maximum: 725R 11M 168S 244C (1136 units)
- Units lost, minimum: 452R
- Units lost, average: 642R
- Units lost, maximum: 725R
One VETERAN general with Cannoneers
Two NORMAL generals, using three round blocks
- Units needed, average: 516R 11M 18S 244C 179K (968 units)
- Units needed, maximum: 574R 11M 18S 244C 179K (1026 units)
- Units needed, average: 516R 6M 1S 26E 244C 166K (959 units)
- Units needed, maximum: 576R 11M 1S 26E 244C 166K (1024 units)
- Units lost, minimum: 405R
- Units lost, average: 514R
- Units lost, maximum: 576R 11M
One MASTER of Martial Arts
Two NORMAL generals, using three round blocks
- Units needed, average: 479R 11M 157S 244C (891 units)
- Units needed, maximum: 549R 11M 157S 244C (961 units)
- Units lost, minimum: 313R
- Units lost, average: 477R
- Units lost, maximum: 549R 4S
One MASTER of Martial Arts with Cannoneers
Two NORMAL generals, using three round blocks
- Units needed, average: 353R 1M 1S 21E 244C 142K (762 units)
- Units needed, maximum: 427R 2M 1S 21E 244C 142K (836 units)
- Units lost, minimum: 258R
- Units lost, average: 351R
- Units lost, maximum: 427R 2M
This guide includes two optional round blocks of method 2. One of the round blocks can also be a 1R block of method 1.
Game flow, garrison settings and losses (minimum - average - maximum):
http://www.thesettlersonlinewiki.com...s/ornament.png Landing Zone
Your generals will all be arriving in the western landing zone (landing zone 1).
If you do not wish to try this first, very simple block, or if player 2 wants to start, jump down to garrison position G1 (landing zone 2).
http://i232.photobucket.com/albums/e.../SftR%20LZ.jpg
Send both generals right after each other:
From A to Trap T10) 140 Wolves
BLOCKING NORMAL general: [12R 24M (-)] {240 - 360 seconds of fighting}
BLOCKING NORMAL general: [11M 18S (-)] {280 - 400 seconds of fighting}
BLOCKING NORMAL general: [1S 21E (-)] {320 - 440 seconds of fighting}
BLOCKING MASTER of Defence: [22R (-)] {260 - 330 seconds of fighting}
BLOCKING MASTER of Defence: [13S (-)] {260 - 340 seconds of fighting}
From B to Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
ANY general: [200R (54R - 98R - 115R)] {120 - 140 seconds of fighting}
ANY general: [97R 103S (46R - 87R - 97R)] {100 - 120 seconds of fighting}
ANY general: [89R 1M 80K (62R - 81R - 89R)] {60 seconds of fighting}
BATTLE HARDENED general: [97R 103S (46R - 87R - 97R)] {50 - 60 seconds of fighting}
BATTLE HARDENED general: [89R 1M 80K (62R - 81R - 89R)] {30 seconds of fighting}
Lord DRACUL: [97R 103S (45R - 84R - 97R)] {40 - 60 seconds of fighting}
Lord DRACUL: [88R 1M 80K (61R - 80R - 88R)] {30 seconds of fighting}
VETERAN general: [82R 168S (46R - 74R - 82R)] {50 seconds of fighting}
VETERAN general: [75R 163K (56R - 68R - 75R)] {20 seconds of fighting}
VETERAN general: [75R 20E 155K (56R - 68R - 75R)] {20 seconds of fighting}
MASTER of Martial Arts: [63R 157S (28R - 54R - 63R)] {40 seconds of fighting}
MASTER of Martial Arts: [50R 39S 131K (28R - 43R - 50R 1S)] {20 seconds of fighting}
MASTER of Martial Arts: [50R 10E 142K (28R - 43R - 50R 1E)] {20 seconds of fighting}
From the moment when general A starts to fight, it will take another 85 seconds for general B to reach camp 12. In the worst case (if the fight takes 140 seconds), a total block duration of 225 seconds would thus be needed. Even with the weekest block, you would still have a margin of 15 seconds.
Next, jump to garrison position G2.
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1
Start here if you are player 2, or if you wanted to skip the block in landing zone 1.
If you have already killed camp 12, skip this and move down to garrison position G2.
http://i232.photobucket.com/albums/e...Jet/SftRG1.jpg
NB! Be sure to place your generals to the left in G1.
There is a trap (T1) in the forest, which will intercept your generals if you place them too far to the right.
In case one of your generals would become intercepted, retreat him at once and move him further to the left.
Camp 1) 30 Recruit Deserters, 40 Bowman Deserters
ANY general: [1R 199C (0R - 0R - 1R)]
ANY general: [1S 199C (-)]
Lord DRACUL: [1S 185C (-)]
MASTER of Martial Arts: [150C (-)]
Trap T9) 40 Wolves
ANY general: [41R (2R)]
ANY general: [1R 39S (1R)]
ANY general: [1R 1S 55C (1R)]
ANY general: [40E (0E - 0E - 1E)]
ANY general: [1E 60C (0E - 0E - 1E)]
ANY general: [1E 39K (0E - 0E - 1E)]
MASTER of Defence: [1R (1R)] (*
Lord DRACUL: [1R (1R)] (*
MASTER of Martial Arts: [2E (0E - 0E - 1E)]
*) Please note that a MoD or a LD will kill all 40 wolves and, thanks to their area of effect damage ability, will also raze the camp itself.
Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
ANY general: [200R (54R - 98R - 115R)]
ANY general: [97R 103S (46R - 87R - 97R)]
ANY general: [89R 1M 80K (62R - 81R - 89R)]
Lord DRACUL: [97R 103S (45R - 84R - 97R)]
Lord DRACUL: [88R 1M 80K (61R - 80R - 88R)]
VETERAN general: [82R 168S (46R - 74R - 82R)]
VETERAN general: [75R 163K (56R - 68R - 75R)]
VETERAN general: [75R 20E 155K (56R - 68R - 75R)]
MASTER of Martial Arts: [63R 157S (28R - 54R - 63R)]
MASTER of Martial Arts: [50R 39S 131K (28R - 43R - 50R 1S)]
MASTER of Martial Arts: [50R 10E 142K (28R - 43R - 50R 1E)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G2
Move at least one veteran general to garrison position G2.
http://i232.photobucket.com/albums/e...Jet/SftRG2.jpg
If you have a veteran general, directly attack the tower 13 on the far right.
Your general will be intercepted both by the trap T15 and the first tower 13.
Also without a veteran general, you can attack the right-most tower directly.
Your additional losses will only be 1R or 2R, compared to the separate attacks further down.
Tower 13) 200 Wolves (T15), 15 Longbowman Deserters (Tower 13) and 15 Longbowman Deserters (Tower 13)
ANY general: [100R 100C (14R - 15R - 16R)]
ANY general: [15R 85S 100C (14R - 15R - 15R)]
VETERAN general: [15R 1S 100C 84K (14R - 15R - 15R)]
Lord DRACUL: [13R 179S 8C (13R)]
Lord DRACUL: [12R 180S 8C (12R - 12R - 12R 1S)]
Lord DRACUL: [12R 180E 8C (12R)]
Lord DRACUL: [12R 55E 40C 93K (12R)]
VETERAN general: [12R 130S 100C (12R)]
VETERAN general: [12R 88S 150C (12R)]
VETERAN general: [12R 1E 142C 95K (12R)]
MASTER of Martial Arts: [12R 1S 207C (12R)]
MASTER of Martial Arts: [12R 140S 25C (12R)]
You may of course also kill trap T15 first:
Trap T15) 200 Wolves
ANY general: [200R (13R - 14R - 15R)]
ANY general: [13R 187S (13R)]
Lord DRACUL: [12R 188S (12R)]
VETERAN general: [12R 199S (12R)]
VETERAN general: [12R 130S 100C (12R)]
VETERAN general: [12R 88S 150C (12R)]
VETERAN general: [12R 1E 142C 95K (12R)]
VETERAN general: [12R 1E 55C 163K (12R)]
MASTER of Martial Arts: [12R 1S 207C (12R)]
MASTER of Martial Arts: [12R 140S 25C (12R)]
When the trap is gone, attack the right-most tower 13,
and the one in front will intercept your general and you'll kill both towers in one go:
Tower 13) 15 Longbowman Deserters
ANY general: [30C (-)]
Lord DRACUL: [8C (-)]
MASTER of Martial Arts: [1R (-)]
Tower 13) 15 Longbowman Deserters
ANY general: [30C (-)]
Lord DRACUL: [8C (-)]
MASTER of Martial Arts: [1R (-)]
Whenever the trap is gone, attack the left-most tower 15,
and the one in front will intercept your general and you'll kill both towers in one go:
Tower 15) 15 Longbowman Deserters
ANY general: [30C (-)]
Lord DRACUL: [8C (-)]
MASTER of Martial Arts: [1R (-)]
Tower 15) 15 Longbowman Deserters
ANY general: [30C (-)]
Lord DRACUL: [8C (-)]
MASTER of Martial Arts: [1R (-)]
When all towers are gone, kill camp 14.
NB!
If you have a MASTER of Martial Arts, leave this camp till the end and let him do a suicidal wave then. You may also let your lootspot buyer bring a MoMA and do this suicide. Open the spoiler for details:
Spoiler
If you do not have a veteran general, nor any cannoneers, you will need two waves:
Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [176R (176R)]
Camp 14b) 1 Big Bertha
ANY general: [200R (11R - 21R - 26R)]
ANY general: [17R 183S (6R - 15R - 17R)]
The following setups have been optimised for minimal average losses, but may also lead to larger maximum losses.
The first wave of these setups depend on what general and troops you've got for the second wave:
Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [81R (81R)]
Camp 14b) 40-45 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [200R (83R - 111R - 144R)]
Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [75R (75R)]
Camp 14b) 43-46 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [123R 77S (84R - 104R - 123R 1S)]
Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [32R (32R)]
Camp 14b) 24-28 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
Lord DRACUL: [154R 46S (92R - 116R - 154R)]
Lord DRACUL: [154R 1S 45E (92R - 115R - 154R)]
If you have a veteran general, or enough cannoneers, kill camp 14 in one attack:
Camp 14) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
ANY general: [111R 2M 87K (84R - 98R - 111R 1M)]
Lord DRACUL: [170R 30S (101R - 136R - 170R 30S)] (*
Lord DRACUL: [109R 1M 90K (82R - 97R - 109R 1M)]
VETERAN general: [140R 110S (100R - 124R - 140R)]
VETERAN general: [97R 6M 147K (78R - 91R - 97R 5M)]
MASTER of Martial Arts: [102R 118S (71R - 89R - 102R 1S)]
MASTER of Martial Arts: [90R 1M 129K (62R - 74R - 90R 1M)]
MASTER of Martial Arts: [82R 5M 133K (59R - 74R - 82R 5M)]
*) Due to the varying attack strength with Lord Dracul, this setup is a little risky. Normally, it should be fine, but if you're unlucky, Lord Dracul gets too many low hits, causing the whole attack to extend over several extra rounds, thus giving Big Bertha the chance to kill several, or even all of your soldiers. Even if all your soldiers are lost, Lord Dracul himself is strong enough to withstand Big Bertha, and since Lord Dracul is also capable of destroying the camp, he will always win.
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G3 (BLOCK)
Move one veteran general and two normal generals to garrison position G3:http://i232.photobucket.com/albums/e...Jet/SftRG3.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general
Send general A to camp 6 first:
From A to Camp 6) 60 Militia Deserters, 20 Longbowman Deserters
BLOCKING NORMAL general: [140C (-)] {140 - 220 seconds of fighting}
BLOCKING NORMAL general: [3R 135C (-)] {140 - 240 seconds of fighting}
BLOCKING NORMAL general: [1S 137C (-)] {140 - 220 seconds of fighting}
BLOCKING NORMAL general: [1E 136C (-)] {140 - 240 seconds of fighting}
When general A reaches the spruce tree shown in the inset above, and disappears behind it,
send both remaining generals after each other in this order (as soon as you can):
From B to Camp 7) 40 Militia Deserters, 40 Longbowman Deserters
BLOCKING NORMAL general: [104C (-)] {140 - 220 seconds of fighting}
From C to Camp 8) 40 Militia Deserters, 40 Cavalry Deserters, 1 Sir Robin
BATTLE HARDENED general: [102R 98S (47R - 88R - 102R)] {60 seconds of fighting}
BATTLE HARDENED general: [72R 2M 85K (41R - 62R - 72R)] {40 seconds of fighting}
Lord DRACUL: [99R 101S (44R - 80R - 99R)] {40 - 60 seconds of fighting}
Lord DRACUL: [71R 1M 85K (38R - 59R - 71R)] {30 seconds of fighting}
VETERAN general: [86R 164S (47R - 75R - 86R)] {50 seconds of fighting}
VETERAN general: [58R 1E 179K (34R - 49R - 58R)] {20 seconds of fighting}
VETERAN general: [58R 26E 165K (34R - 49R - 58R)] {20 seconds of fighting}
MASTER of Martial Arts: [82R 138S (43R - 71R - 82R)] {40 seconds of fighting}
MASTER of Martial Arts: [53R 1E 140K (32R - 45R - 53R)] {20 seconds of fighting}
If you do not want to use any blocks, these are the setups to kill each camp one by one:
From A, B or C to Camp 6) 60 Militia Deserters, 20 Longbowman Deserters
ANY general: [37R 160C 3LB (22R - 29R - 37R)]
ANY general: [35R 1S 164C (22R - 29R - 35R)]
From A, B or C to Camp 7) 40 Militia Deserters, 40 Longbowman Deserters
ANY general: [21R 179C (11R - 15R - 21R)]
ANY general: [18R 1S 181C (11R - 15R - 18R)]
From A, B or C to Camp 8) 40 Militia Deserters, 40 Cavalry Deserters, 1 Sir Robin
ANY general: [200R (53R - 96R - 118R)]
ANY general: [102R 98S (47R - 88R - 102R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G4
Move your best general and any other general to the following placements within garrison position G4:http://i232.photobucket.com/albums/e...Jet/SftRG4.jpg
- Position A: ANY general
- Position B: VETERAN general or ANY general
First, attack the two eastern-most towers 9, one at a time (they won't intercept each other):
Tower 9) 30 Longbowman Deserters
ANY general: [60C (-)]
Lord DRACUL: [35C (-)]
MASTER of Martial Arts: [1R (-)]
Tower 9) 30 Longbowman Deserters
ANY general: [60C (-)]
Lord DRACUL: [35C (-)]
MASTER of Martial Arts: [1R (-)]
Now, the road is clear to enter the northern walled in area.
http://i232.photobucket.com/albums/e...psb828c9c5.jpg
If you do not have a veteran general, nor cannoneers, you will need to send two waves to kill camp 11.
In that case, move an extra general to garrison position C (he will be sleeping for 4 hours in a while).
From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [175R (175R)]
From B to Camp 11) 1 Sir Robin
ANY general: [200R (15R - 39R - 45R)]
ANY general: [28R 172S (10R - 25R - 28R)]
The following setups have been optimised for minimal average losses, but may also lead to larger maximum losses.
The first wave of these setups depend on what general and troops you've got for the second wave:
From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [77R (77R)]
From B to Camp 11) 27-34 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [200R (77R - 133R - 188R)]
From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [60R (60R)]
From B to Camp 11) 32-38 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [175R 25S (87R - 135R - 175R)]
From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [44R (44R)]
From B to Camp 11) 36-43 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
Lord DRACUL: [177R 23S (87R - 136R - 177R)]
Lord DRACUL: [177R 1S 22E (87R - 136R - 177R)]
If you have a veteran general (or better), or enough cannoneers, kill camp 11 in one attack:
From B to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
ANY general: [126R 2M 72K (83R - 112R - 126R 2M)]
Lord DRACUL: [101R 6M 93K (72R - 96R - 101R 6M)]
VETERAN general: [140R 110S (80R - 124R - 140R)]
VETERAN general: [112R 2M 100K (75R - 99R - 112R 2M)]
MASTER of Martial Arts: [89R 131S (47R - 77R - 89R 1S)]
MASTER of Martial Arts: [77R 1M 142K (36R - 55R - 77R 1M)]
MASTER of Martial Arts: [52R 4S 1E 163K (36R - 50R - 52R 4S)]
The second camp is still guarded by the two remaining towers.
However, these towers cannot be attacked directly. Trap T7 would intercept such an attack.
http://i232.photobucket.com/albums/e...t/SftRG4-3.jpg
NB!
If you have at least one MASTER of Martial Arts alive, you may use one as a combined tower killer and suicidal attack on camp 10. Open the spoiler for details:
Spoiler
To kill the rest up north, we will send two generals, but not right after each other.
First send general A against camp 10. He will be intercepted by both towers:
From A to Camp 10) 30 Longbowman Deserters (Tower 9)
ANY general: [60C (-)]
When the first tower has been destroyed, and general A is being intercepted by the second tower
(as seen in the inset above), send general B to camp 10:
From B to Camp 10) 30 Soldier Deserters, 30 Cavalry Deserters, 40 Longbowman Deserters, 1 Sir Robin
ANY general: [200R (78R - 133R - 184R)]
ANY general: [137R 63S (73R - 120R - 137R 1S)]
ANY general: [95R 2M 85K (61R - 82R - 95R)]
Lord DRACUL: [137R 63S (71R - 109R - 137R)]
Lord DRACUL: [110R 5S 85E (66R - 105R - 110R 5S)]
Lord DRACUL: [93R 2M 85K (58R - 81R - 93R)]
VETERAN general: [109R 141S (64R - 95R - 109R)]
VETERAN general: [95R 2M 85K (61R - 82R - 95R)]
MASTER of Martial Arts: [83R 137S (43R - 71R - 83R 1S)]
MASTER of Martial Arts: [56R 15E 142K (31R - 45R - 56R)]
MASTER of Martial Arts: [56R 1E 148K (31R - 45R - 56R)]
If general A is a normal general, camp 10 will be destroyed first.
If general A is a fast general, the last tower 9 will be destroyed before camp 10 and that general will attack the same camp 10.
In either case, general A will return unharmed to his garrison when camp 10 has be destroyed by general B.
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5 (Camp 18)
NB!
If you are using round blocks, you may move your generals closer to the targets in order to keep the marching distances shorter.
The alternative Garrison Position G5 is shown in the spoiler below:
Spoiler
Move your best general and one normal general to garrison position G5:http://i232.photobucket.com/albums/e...Jet/SftRGN.jpg
- Position A: NORMAL general
- Position B: VETERAN general or ANY general
For the first attack, only your best general is needed:
From B to Camp 18) 20 Militia Deserters, 60 Longbowman Deserters
ANY general: [4R 196C (0R - 2R - 4R)]
ANY general: [2R 1S 197C (0R - 1R - 2R)]
Lord DRACUL: [1S 199C (-)]
VETERAN general: [1S 230C (-)]
MASTER of Martial Arts: [175C (-)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5 (BLOCK)
http://i232.photobucket.com/albums/e...et/SftRGNB.jpg
If you have a veteran general, Lord Dracul or cannoneers, use the round block.
Send both generals after each other:
From A to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
BLOCKING NORMAL general: [104C (-)] {120 - 220 seconds of fighting}
From B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
ANY general: [95R 2M 80K (61R - 83R - 95R 2M)] {30 seconds of fighting}
Lord DRACUL: [136R 64S (66R - 106R - 136R)] {40 - 70 seconds of fighting}
Lord DRACUL: [123R 1S 76E (62R - 106R - 123R)] {40 - 60 seconds of fighting}
Lord DRACUL: [93R 2M 80K (59R - 80R - 93R 1M)] {30 seconds of fighting}
VETERAN general: [110R 140S (68R - 96R - 110R)] {50 seconds of fighting}
VETERAN general: [80R 4M 166K (53R - 70R - 80R 4M)] {20 seconds of fighting}
MASTER of Martial Arts: [77R 143S (39R - 67R - 77R 1S)] {40 seconds of fighting}
MASTER of Martial Arts: [48R 1E 140K (27R - 41R - 48R)] {20 seconds of fighting}
If you do not have a veteran general, Lord Dracul, nor cannoneers, use the 1R block.
Send both generals after each other:
From A to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
ANY general: [200R (74R - 126R - 172R)]
ANY general: [138R 62S (74R - 111R - 138R 1S)]
Lord DRACUL: [136R 64S (66R - 106R - 136R)]
The marching time for general B through the corner of the red influence area of Camp 19 is less than 20 seconds.
And if you don't want to try any of the blocks, kill the camps one at a time:
From A or B to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
ANY general: [21R 179C (11R - 15R - 21R)]
ANY general: [18R 1S 181C (11R - 15R - 18R)]
Lord DRACUL: [16R 1S 183C (7R - 11R - 16R)]
VETERAN general: [11R 1S 238C (6R - 9R - 11R)]
MASTER of Martial Arts: [8R 1S 211C (3R - 6R - 8R)]
From A or B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
ANY general: [200R (74R - 126R - 172R)]
ANY general: [138R 62S (74R - 111R - 138R 1S)]
Lord DRACUL: [136R 64S (66R - 106R - 136R)]
VETERAN general: [110R 140S (68R - 96R - 110R)]
MASTER of Martial Arts: [77R 143S (39R - 67R - 77R 1S)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G5 (Camp 21)
http://i232.photobucket.com/albums/e...Jet/SftRGW.jpg
Finally, kill the last remaining leader camp in the west:
From B to Camp 21) 85 Recruit Deserters, 65 Bowman Deserters
ANY general: [40R 129C 31LB (30R - 35R - 40R)]
ANY general: [39R 1S 129C 31LB (30R - 35R - 39R)]
ANY general: [37R 1S 139C 23XB (29R - 33R - 37R)]
ANY general: [37R 1S 139C 23K (29R - 33R - 37R)]
Lord DRACUL: [37R 1S 162C (24R - 28R - 37R)]
VETERAN general: [27R 1S 222C (21R - 25R - 27R)]
MASTER of Martial Arts: [25R 1S 194C (19R - 22R - 25R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Lootspot
Invite your friend (lootspot buyer) as soon as your last block above (on camp 20) has been sent off.
He should bring 3R (or 2C or a MoMA), with which he can attack the nearest forest trap, T1.
If you haven't killed camp 1, you may also let your lootspot buyer take it without losses.
http://i232.photobucket.com/albums/e.../SftR%20LS.jpg
Lootspot buyer's kill, either of these two:
Trap T1) 40 Wolves
ANY general: [3R (3R)]
ANY general: [2C (2C)]
MASTER of Defence: [1R (1R)] (*
Lord DRACUL: [1R (1R)] (*
MASTER of Martial Arts: [1R (1R)]
*) Please note that a MoD or a LD will kill all 40 wolves and, thanks to their area of effect damage ability, will also raze the camp itself.
Camp 1) 30 Recruit Deserters, 40 Bowman Deserters
ANY general: [1R 199C (0R - 0R - 1R)]
ANY general: [1S 199C (-)]
Lord DRACUL: [1S 185C (-)]
MASTER of Martial Arts: [150C (-)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G6
http://i232.photobucket.com/albums/e...Jet/SftRG6.jpg
Before attacking the last leader camp, make sure your friend has made one kill:
Camp 3) 65 Recruit Deserters, 85 Bowman Deserters
ANY general: [27R 170C 3LB (19R - 23R - 27R)]
ANY general: [26R 1S 173C (19R - 23R - 26R)]
Lord DRACUL: [23R 1S 176C (16R - 19R - 23R)]
VETERAN general: [19R 1S 230C (14R - 17R - 19R)]
MASTER of Martial Arts: [16R 1S 203C (11R - 14R - 16R)]
http://www.thesettlersonlinewiki.com...s/ornament.png
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
All round blocks have been optimised using Andelar's TSO battle simulator V1.0.1 and double-checked using this simulator.
The durations of the blocks and attacks are based on this post.
The opening post mentions that Island of pirates works with the new pathing, but it is not possible to place garisons at the locations for the 2nd and 3rd block. For the 2nd block there is an easy fix by placing both camp A and B 1 position downward, but for the 3rd block I didn't see any easy solution. I just killed the camp instead.
yeh I know, sorry about that
sigh, i try to test it again....... thanks for information
Tage, yes it was me that helped a bit with the stfr.
Hi Tage!
Try it new SFTR version, working very well. I lose 650R, didn't spare me too much army compared with normal version but better enjoyable this version with blocks :)
Just done the traitors with the method 2 blocking. And it still works. Only thing is that the placement for the very last attack is moved 1 step back because of the the block camp can“t be placed as pictured any longer.
Thanks gorick and Faststriker. :)
I'm just about packing and will be going on vacation tomorrow.
I'll be gone for two weeks, so unfortunately I won't be able to update any other of my guides until the second week of August...
I played Island of the Pirates last night, and I've got the pictures taken, but I won't have time to post them until after the break. :(
I've updated Sons of the Veld though, by moving the attack on camp 16 from G5 to G7.
stfr with veteran with blocks seems working fine. No troop calculation mistakes or anything, just follow introduction and you will bee just fine. (don't improve blocks)
I think its battle 4 on SoTV : 50 Thugs 50Dogs 80 Stone throwers 1 Bert, where you have 145R 105S, where, if you were so inclined to not mind the extra general loss, in a tactical map with a few 1R blocks then you can use 1: 200B (200B) 2: 115C 105XB or 4R 1S 105C 90XB , latter can be used by any gen. Also camp 9 (100 dogs 80 rangers) can be done using bowmen also with decent saving, instead of 86R 164S (86R), you use 179B 71XB (179B) so in total you save use of 231R for use of 379B... guess its personal preference.. thought id give the option..
Hello you chaps, just completed Stealing with the new path-finding. Have to say it's totally fucking awesome, absolutely perfect textbook as it says on the tin. Well done Tage for all the hard work because it's better than ever, which is good because I'm slightly less than perfect in my execution. Everything works perfectly, only thing I would ask for is a tactical map. But don't worry. Killste's Guides are back to being the best.
I think the number of cavalry is wrong in the new SotV. I calculated that you need atleast 607 cavalry to do this, not 513.
Hi guys, Just done Tage's fabulous guide for SotV, absolutely brilliant, works like a dream, lots of tension at the finale - lol. Just one thing, at garrison position G5 you have B attacking two camps at the same time, surely X should attack camp 9, it worked for me anyway. Thanks for all the hard work to Tage, very precise instructions for all the blocks, must have taken ages.
I tried SFTR, but the General position G4 isn't available on my map. I killed the two camps (18 and 21) anyway from another position (and removed the trap), but I can't do the block. Is it only my problem? Thanks.
Only your problem, I can place my general right and can attack avoid the trap. Maybe the problem thats it was some of your other generals next to on this area. Then may that some position reserved from other general cause he was nearly position.
Truly outstanding work on Sons Tage, just completed it for the first time. Perfect in every way, thanks for sharing.
Tage, I know you are working with outlaws and block positions and you need pictures. I tryed couple times of these blocks and these seems fine. Some cases, Veteran could bee more closer.
http://img685.imageshack.us/img685/6973/outlawsyl.png
Thanks Killste. I've also got some good garrison placements from laRochelle, so as soon as I'm back from my vacation (next week) I'll play VtV to get some pictures taken for the guide. :)
:)
Yes, any general can attack camp 9. ;)
Also the first attack on camp 12 can be done by any general.
I just use the battle hardened there to get him back as soon as possible (for the first attack on camp 11 up north).