on SLT the trap attack/block the camp left of attack 3 intersects the attack costing me loads of high end troops
Printable View
on SLT the trap attack/block the camp left of attack 3 intersects the attack costing me loads of high end troops
Outlaws, block to top left, guide says need 302C but this requires 390C
RB fast map http://prntscr.com/810hxg
http://prntscr.com/810hxg
mare72, better use MMA 110R 50B 60K (losses 110R 40-50B) for WT2. there's a chance that block will fail with Major, because he fights longer than MMA. have checked that with sim
Black Knights full, 4 MMA and Major general guide
if you don't have 4 mma you can check my other BK guide
http://forum.thesettlersonline.com/t...l=1#post255233
http://forum.thesettlersonline.com/t...l=1#post267178
loot
http://i.imgur.com/5DURQcE.png
3 normal general, 4 mma and major
max losses: 608R 10C 1ES
tested losses: 554R
units needed: 608R 459C 215K 135XB 147ES
http://i.imgur.com/fn5Rpv1.jpg
general position: http://prntscr.com/84mkkb
G1 and G2 normal general, G3 MMA
Block, send G1 and G2 right after each other:
From G1 to camp 1: 100 soldier deserters 100 bowman deserters
47ES 153C
From G2 to camp 3 will be intercepted by camp 2: 100 militia deserters 100 cavalry deserters
99ES
Send G3 after G2 reach black circle (not important if someone in ls http://i.imgur.com/Si2BiXt.png or not)
From G3 to camp 3 leader : 60 elite soldier deserters, 60 cavalry deserters 60 longbowman deserters 10 cannoneer Deserters
109R 1ES 110K (86-96-109R)
http://i.imgur.com/y5raCcK.jpg
general position: http://prntscr.com/84mlg6
G4 normal general, G5 and G6 MMA
Block, send G4, G5 and G6 right after each other:
From G4 to camp 1: 100 militia deserters 100 cavalry deserters
99ES
From G5 and G6 to camp 3 leader : 60 elite soldier deserters, 60 cavalry deserters 60 longbowman deserters 10 cannoneer Deserters
G5: 1R (1R)
G6: 50R 1ES 99C 70K (37-44-50R)
http://i.imgur.com/8cskYAH.jpg
general position: http://prntscr.com/84mocg
G1 normal general, G3, G6 and G7 MMA, G8 MG
Block, send G1 and G6 right after each other:
From G1 to camp 6: 60 Elite Soldier Deserters, 60 Crossbowman Deserters
4ES 195C
From G6 to dark castle camp 7: 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
114R 106K (78-99-114R)
From G3 to camp 8: 80 soldier deserters 80 crossbowman deserters
64R 1ES 115C 40K (44-55-64)
From G7 and G8 to leader camp 9: 60 elite soldier deserters, 60 cavalry deserters 60 longbowman deserters 10 cannoneer Deserters
G7: 1R (1R)
G8: 51R 1ES 149C 69K (36-44-51R)
From G3 and G6 to camp 10: 100 cavalry deserters 100 crossbowman deserters
G3: 1R (1R)
G6: 100C (0C 80% chance or 10C 20% chance)
From G6(or G8) to camp 12: 100 soldier deserters 75 crossbowman deserters
G6: 80R 1ES 69C 70K (61-72-80R 1ES)
or
G8: 82R 1ES 117C 70K (65-72-82R)
To attack leader camp 11 you need to move your MG on this positions
Spoiler
From G8 to leader camp 11: 60 elite soldier deserters 60 crossbowman deserters 20 cannoneer deserters
54R 1ES 80C 135XB (37-46-54R)
LS camp for ls buyer 1C for kill
LSR camp for ls buyer 1R for kill, possible to attack only from right side
After MG destroy camp 12 send blok, not before. if you use MG if you use MMA not important
Block, send G1 and G6 right after each other:
From G1 to camp 13: 100 Elite Soldier deserters 50 Longbowman Deserters
68ES 102C
From G6 to dark castle camp 14: 50 elite soldier deserters 50 crossbowman deserters 25 cannoneer deserters 1 big bertha
83R 137K (62R-73R-83R)
dear corona88 congratulations for your guide
I found an improvement for the last attack, the last MMA can be used during the attack against the last witch tower in order to reduce the recruit losses.
MMA has to be placed next to Major as the following image shows.
http://prntscr.com/88ey2e
(1) First MMA attacks the witch tower with 1R
and then your block proposal has to follow
(2) Second, from G1 to camp 6: 90 nomad 60 lance rider 50 cataphract
1R (1R)
(3) Third from G2 to camp 7: 110 nomad 40 riding amazonian guard 50 cataphrast
1R (1R)
(4) Fourth from G3 to camp 8 witch tower: 70 nomad 100 lance rider 30 cataphract 1 uproarius bull
MG: 130R 1ES 139K (102-116-130R)
All four attacks have to send right after each other.
In my image MMA is just in front of the Major. Both can utilize the window offered from the two normal generals 1R attacks
guide
reserved
test phase
Spoiler
why risky? I played roaring bull more than 70 times (7-8 daily average) and I have 100% success
But even if it fails (I dont think so - theoretically speaking) the only loss is 1R and the block automatically SWITCHES TO YOUR GUIDE, SWITCHES TO THE ATTACK YOU PROPOSE
Is your guide risky?
PS I suggested my attack proposal to many other players (we are all 50 lvl-quite experienced allow me to say) the feedback is that they have 100% success
BK guide would be a bit faster by attacking S2 from landing zone as well.
I use these positions but I think it could be adapted to include your s2 attack rather than my
Maj E→4: 120R 2S 2E 137K
http://i.imgur.com/pYyGD1e.jpg
Send the Major/MMAs when Tavern Gen get to red square
A, B & C all sent to s1 leader camp
Then D and E to S2 (no need to wait)
guide
reserved
test phase - don't use
Spoiler
you sure is faster? is long way to back major in garsion after he destroy leader 2. also long way to put him on position for next group of attack.
EDIT: for full Bk guide with 4 mma this can work, if i use mma for both leaders. will need to make some changes, because need slow general for first dc. also second major will save some time
good idea
arhipelago
I will clean only first two sector with exist units for sector 3, 4, 5 and 6 i will use elite units
Cleaning sector on home island is not adventures, you don't need to clean faster is possible, because you don't get anything if you are fast. for new buildings you need to play a lot, so is not problem if we need few days per sector
possible loot (it's only 1 slot for loot, except from boss camps is licenses and star coins)
200 or 500 granite
50 or 75 or 100 or 150 or 200 mahagony wood
100 or 150 mahagony planks
10 or 25 or 50 grout
100 or 150 or 500 platinum ore
400 exotic planks
150 or 200 or 250 star coins (only from boss camps)
3 licences (only from boss camps)
quick link sector 1 sector 2 sector 3 sector 4 sector 5 sector 6
sector 1
http://i.imgur.com/bJdVTvX.jpg
X1, X2 and X3 is position for general is not important on which put which general
Normal units
From X1 (X2 and X3) camp 1: 150 horseman
9x MMA 1R (mean send nine times mma with 1R)
when left 70 or less horseman send
MG: 170R 100K (130-156-170R)
From X1 (X2 and X3) camp 2: 190 sword clasher
250B (250B)
250B (250B)
50R 220C (9-28-47R)
From X1 (X2 and X3) camp 3: 90 dune marksman, 90 horseman
8x MMA 1R (send mma with 1R until you kill all dune marksman and have less than 70 horseman in camp
after you have less that 70 horseman in camp)
MG: 170R 100K (max 170R)
if you want destroy camp for skip
Spoiler
Boss camp is possible to attack only from X1 positions
From X1 to camp 4 leader: 120 horseman 1 shrewd thief
6x mma with 1R
170R 100K (140-150-170R)
sector 2
http://i.imgur.com/J29m76r.jpg
normal units
camp 5: 100 sword master 100 horseman
11x MMA 1R (to kill all horseman)
205R 65B (205R 65B)
60R 50M 160K (60R 31M-60R 38M-60R 50M)
camp 6: 200 sword wielder
270B (270B)
270B (270B)
160R 110B (160R 110B)
105M 1ES 164K (91-99-105M)
camp 7: 40 sword clasher 80 dune marksman 80 horseman
14X mma 1R (until you kill all dune marksamn and horseman)
100R 170C (71-85-97R)
Spoiler
camp 8 leader: 100 sword clasher 100 dune marksman 1 smart thief
7x MMA 1R (to kill all dune marksman)
270B (270B)
100R 100K (42-63-81R)
camp 9: 200 sword wielder
270B (270B)
270B (270B)
160R 110B (160R 110B)
105M 1ES 164K (91-99-105M)
camp 10 leader: 100 sword clasher 100 horseman 1 mysterious thief
11x 1R MMA
270B (270B)
50B (50B)
50R 200K (25-50R)
sector 3
http://i.imgur.com/I3bixrI.jpg
elite units
camp 1: 80 horseman 80 desert marksman 50 sword clasher
3x MMA 1R
25MS 230MM (15-17-20MS)
or
9x MMA 1R (to kill all horseman)
200 MM (-)
or
35MS 200MM (28-28-31MS)
camp 2: 200 stone cannom
200AM (-)
camp 3: 50 horseman 100 sword master 70 dune marksman
5X MMA 1R (to kill all dune marksman)
45MS 50AM 175B (39-41-43MS)
camp 4: 100 sword wielder 110 horseman
7x MMA 1R
27MS 50AM 193MM (25MS)
or
63MS 110AM 97MM (55-58-61MS)
camp 5: 100 sword clasher 100 desert marksman
250MM (-)
camp 6: 100 sword master 100 mounted bowman
10x MMA 1R
25MS 60K 185B (18MS 41K - 19MS 50K - 21MS 59K)
camp 7: 100 sword clasher 120 stone cannon
120AM 150MM (-)
camp 8: 60 sword clasher 60 desert marksmen 60 mounted bowman
9x MMA 1R
200MM (-)
camp 9: 80 sword master 80 desert marksmen 80 mounted bowman
28x MMA 1R (to kill all dester marksmen and mounted bowman)
11S 259MM (8-9-10S)
camp 10 leader : 200 horseman 1 snooty thief
5x MMA 1R
80MS 190B (65-72-77MS)
or
10X MMA 1R
60MS 210B (44-52-56MS)
or
100MS 170B (81-89-95MS)
camp 11 leader: 100 sword clasher 1 grayed thief 100 stone cannon
250MM (-)
sector 4
http://i.imgur.com/c3FAFk3.jpg
elite units
camp 1: 120 sword wielder 120 desert marksmen
1. 250 bowman (250B)
2. 250 bowman (250B)
3. 160 bowman (160B)
4. 270MM (-)
camp 2: 70 sword clasher 70 mounted bowman 70 horseman
8x MMA 1R (to kill all horseman)
150K 120B (51-54-59K)
or
50MS 60K 140B (42MS 48K - 46MS 54K - 50MS 59K)
or
85S 60K 125B (70S 49K - 78S 55K - 84S 59K)
camp 3: 190 sword clasher
270MM (-)
camp 4: 70 horseman 70 desert marksmen 80 sword wielder
20X MMA 1R (to kill all horseman and desert marksmen)
270MM (-)
or
8x MMA 1R
14MS 86K 150B (10MS 70K - 11MS 78K - 12MS 85K)
camp 5: 220 horseman
12x MMA 1R 4x dracula 1R (send dracula/mma and until is 100 or less horseman in camp)
200MS (32-35-38MS)
camp 7: 110 sword master 110 mounted bowman
8x MMA 1R (only send to kill 48-56 mounted bowman)
For block positions
Spoiler
block, send all generals right after each other:
From G1 to camp 6: 200 sword master
153MS 47B
From G2 camp 7: 100 swordmaster 54-62 mounted bowman
200MS
From G3-G7 to camp 8 leader: 110 sword wielder 100 dune marksman 1 sneaking thief
G3 MMA: 1R
G4 MMA: 1R
G5 MMA: 1R
G6 MMA: 1R
G7: 45MS 225MM (32-37-42MS)
or
3x MMA 1R
55MS 215MM (44-48-53MS)
or
2X MMA 1R
70MS 200MM (56-61-66MS)
sector 5
http://i.imgur.com/5MiBXJn.png
elite units
camp 1: 30 desert marksman 100 horseman 100 sword wielder
18x MMA 1R (to kill all desert marksman and horseman )
5MS 265MM (2-2-3MS)
camp 2: 120 mounted bowman 120 sword clasher
20x MMA 1R (to kill all mounted bowman)
200MM (-)
camp 3: 230 sword master
90MS 180B (81-85-89MS)
or
250Bowman (250B)
250Bowman (250B)
65MS 205B (57-60-64MS)
camp 4: 80 mounted bowman 80 desert marksman 70 sword clasher
13x MMA 1R (to kill all mounted bowman)
270MM (-)
camp 5: 80 mounted bowman 80 horseman 80 sword clasher
22xMMA 1R (to kill all mounted bowman and horseman)
200MM (-)
or
9x MMA (to kill all horseman)
270K (56-62-68K)
camp 6: 120 horseman 50 sword wielder 50 desert marksman
13x MMA 1R (to kill all horseman)
270MM(-)
camp 7: 230 sword clasher
270MM (-)
camp 8 leader: 140 stone cannon 100 sword wielder 1 Treacherous Thief
32MS 140AM 98B (25-29-31MS)
camp 9: 120 sword master 120 horseman
13x MMA (to kill all horseman)
20MS 220MM 30B (16-18-19MS)
camp 10: 150 sword clasher 80 stone cannon
80AM 190MM (-)
camp 11: 130 mounted bowman 120 sword clasher
21xMMA (to kill all mounted bowman)
200MM (-)
if you want block camp 13 and 14 check spoiler
Spoiler
camp 12: 50 mounted bowman 100 sword wielder 100 desert marksman
8xMMA 1R (to kill all mounted bowman)
250B (250B)
170B (170B)
270MM (-)
camp 13: 110 word master 130 desert marksman
26xMMA 1R (to kill all desert marksman)
15MS 255MM (11-12-14MS)
camp 14 leader: 230 dune marksman 1 Scarred Thief
7M 243MM (3-5-6M)
sector 6
http://i.imgur.com/cO8VWiB.jpg
elite units
camp 1: 150 horseman 100 sword master
16x MMA 1R (to kill all horseman)
15MS 255MM (8-9-11MS)
camp 2: 100 stone cannon 100 sword clasher 50 mounted bowman
8x MMA 1R (to kill all mounted bowman)
100AM 150MM (-)
camp 3: 130 desert marskamn 120 sword wielder
MMA 220Bowman (220B)
MMA 220Bowman (220B)
MMA 180Bowman (180B)
270MM (-)
or
24x MMA 1R (to kill all desert marskamn)
10MS 260MM (5-6-7MS)
camp 4: 250 horseman
20x MMA 1R
100MS 150MM (19-21-23MS)
or
12x MMA 1R
100MS 150MM (45-48-51MS)
or
100MS 150MM (85-89-84MS)
camp 5: 150 horseman 120 dune marksman
100MS 150MM (49-53-57MS)
camp 6: 120 sword master 120 stone cannon
40MS 120AM 110MM (31-33-35MS)
camp 7: 60 sword master 60 stone cannon 60 hosreman 60 mounted bowman
16x MMA 1R (to kill all hosreman and mounted bowman)
5MS 60AM 205MM (3-3-4MS)
camp 8: 120 stone cannon 150 sword wielder
40MS 120AM 110MM (31-33-36MS)
camp 9: 80 horseman 80 sword clasher 80 mounted bowman
22x MMA 1R (to kill all hosreman and mounted bowman)
150MM (-)
camp 10: 80 hosreman 80 sword wileder 80 sword clasher
9x MMA (to kill all hosreman)
10MS 260MM (3-4-5MS)
camp 11: 120 hosreman 70 dune marksman 80 stone cannon
50MS 80AM 140MM (39-42-46MS)
or
17x MMA 1R (to kill all horseman and dune marskamn)
100AM (-)
camp 12: 90 hosrman 90 desert marksman 90 sword wileder
10x MMA 1R (to kill all hosreman)
200Bowman (200B)
100Bowman (100B)
270MM (-)
camp 13 leader: 90 mounted bowman 90 stone cannon 90 sword master 1 greedy thief
14x MMA 1R (to kill all mounted bowman)
200Bowman (200B)
200Bowman (200B)
200Bowman (200B)
200Bowman (200B)
8MS 262AM (5-6-7MS)
or
14x MMA 1R (to kill all mounted bowman)
250Swordsman (250S)
250Bowman (250B)
8MS 262AM (4-6-7MS)
Smart use of MMA! IMO this is the best guide if you do not want to loose too many troops. Also you could catapult your way through many of those if you prepared in advance and want the new islands asap.
reading your guide, I regret leaving game when mmas were able. Only have 2 at the moment...
welcome back killste!
Its seems that bandit camp placing is changed, at least in sector 2. I have different placing.
i avoid to use catapult, assassin and roa, because is no point to clean fast. we need that space for new buildings, for populations for new units and maybe for brew and coal productions. no rush till we unlock all that.
thanks
Then i got wrong info. today i will unlock sector two and will check and update
i did send 2 waves of mma of 220 rec and the last wave of 170r and 100k. cost few recs more, but faster to acomplis
Guide for buff quest
Choose quest
An Invitation to a Royal Wedding
A Little Panda
An Intriguing Coin
Guide for Tikki island
Few informations about buff quest
If you want active one of quest you must use your quest from star menu and add to major house
We can have active all 3 quest in same time, but is possible to have only 1 quest of each type. http://prntscr.com/8ov710
No expire time for quest
For quest An Invitation to a Royal Wedding and A Little Panda we need (rarity) provison house
we can find buff quest in star menu under buff category. after premium before stop buff we can find all 3 type of quest
Tropical Cage and Wedding Cake we can find in stare menu under buff category, after solar flare before premium.
Adveture Tikki island we can find in star menu under misc category, after the sleeping volcano and before tropical sun adventure
FAQ
Can i make more than one tropical cage and wedding cake?
yes you can. They will stay in your star menu
What will happen if i still have in provision house production for tropical cage or wedding cake and quest is completed?
your productions will continue. From provison house will be removed tab quest items.
What will happen if i add tropical cage or wedding cake to major house when i don't have active quest?
Nothing, only you will lose your tropical cage or wedding cake
Where i can get buff quest?
you have chance to get them in fairy tale adventures and storm scenario
An Invitation to a Royal Wedding
resources needed 3000 flour and 250 gold ore
Total Reward 41 500XP and 50 settlers
After you add quest to yout major house you will get new quest
Spoiler
With one sub quest
Spoiler
In (rarity)provison house you will get new tab quest items
Spoiler
resources needed to made wedding cake is 3000 flour and 250 gold ore. After you make wedding cake you need add wedding cake from star menu to major house and quest will be completed
quest completed
A Little Panda
resources needed 500 bread 1000 water 50 coins, 500 exotic wood planks, 200 titanium bars, 50 mahogany planks
Total Reward 90 500XP, 75 star coins, 500 tools, 100 titanium ore, one cheese sandwich
After you add quest to yout major house you will get new quest with 2 sub-quest
Spoiler
In fisrt sub-quest you need to pay 500 bread and 1000 water (click on green tick to pay)
Spoiler
second sub-quest
Spoiler
you need to make tropical cage
Spoiler
after you make tropica cage add him to your major house and clik on green tick to pay 50 coin
quest completed
An Intriguing Coin
resources needed: 200 coins 1500 tools, 250 exotic wood planks, 1000 hardwood planks, 500 titanium bar, also you need to own 10 000 bread, 3000 sausgaes and 30 000 fish
Total Reward: 113 250 XP, 150 star coins, 100 bread, 50 sausages, weapon boost buff + reward from mini adveture tikki island
After you add quest to yout major house you will get new quest with 3 sub-quest
Spoiler
In fisrt sub-quest you need to pay 200 coins 1500 tools
Spoiler
In second sub-quest you need to pay 250 exotic wood planks, 1000 hardwood planks, 500 titanium bar, also you need to own 10 000 bread, 3000 sausgaes and 30 000 fish
Spoiler
In third sub-quest you need to complete adventure tikki island
Spoiler
If you are cancel adventure or if adventure expire. your quest will be automatically cancelled and main will be lost.
Guide for Tikki island
max losses: 262R
tested losses: 243R
units needed: 262R 240C 46ES(78ES for MOD) 290K
http://i.imgur.com/Nch1tVm.jpg
general position: http://prntscr.com/8ow9iq
G1 and G7 normal general, G2, G3, G4 and G5 MMA, G6 and G8 any fast general (except mod)
From G6 to camp 1: 50 lace rider 20 nomad 50 Riding Amazonian guard
81R 1ES 118K (75-79-81R)
From G2, G3 and G8 to camp 2: 50 nomad 50 Riding Amazonian guard 50 Riding Bowman
G2: MMA: 1R (1R)
G3: MMA: 1R (1R)
G8: 74R 1ES 120K (66-69-74R)
OR if you don't have 4 MMA
G2: MMA 1R (1R)
G4: MMA: 96R 1Es 110K (85-91-96R)
read numbers correctly and which general go on which camp
block, send all generals right after each other:
From G1 to camp 5: 70 Composite Bow 60 Cataphract
21ES 121C
or
MOD:75ES 9C
From G4, G5 and G6 to camp 6 leader: 60 nomad 1 Uproarious Bull 70 Riding Amazonian guard
G4: MMA: 1R (1R)
G5: MMA: 1R (1R)
G6: 50R 1ES 145K (40-44-50R)
Spoiler
block, send all generals right after each other:
From G7 to camp 3: 70 nomad 70 Cataphract
23ES 119C
or
MOD:1ES 194C
From G8 to camp 4 leader: 60 lance rider 60 nomad 1 Uproarious Bull
53R 1ES 145K (44-49-53R)
very nice thorough guides! thank you.
guide
reserved
test phase, don't use
Spoiler
my mistake
Links to sectors 3,4,5 and 6 in the Archipelago seems to be "dead"?
I still don't have all elite units. i don't want to post anything before i test on live server or before one of my friends check everything.
not sure when will be because of event. event will slow my progress. Also not sure did i will wait besieger.
lvl 56 i will be in first week on event
Thanks for guide, if you would like do 1r blocks but dont have major or cannons you can replace major with mma with 60R 75 M 85 E
( RB last tower)
Big thanks to Corona88, fine work :)
Thanks corona :) Loving your SLT and BLT guides.
guide
reserved
Spoiler
Storm recovery scenario
loot:
http://i.imgur.com/sxj6PLD.png
1 slot: 1x elixir
2 slot: 1x machine oil
3 slot: 1x barazek
4 slot: 400 granite deposit refill
5 slot: nothing or An Invitation to a Royal Wedding or A Little Panda or An Intriguing Coin
6 slot: 500 star coins or 1000 platinuim ore or 1000 mahogany wood
7 slot: 17 300 XP
http://i.imgur.com/UsjbQ7b.png
Total resources needed: 450 beans, 300 granite, 1000 grout, 300 saltpetre, 185 gunpowder, 320 iron bar, 1350 wheat, 6000 water, 2600 pinewood log, 600 hardwood log, 250 exotic wood log, 200 pinewood planks, 400 hardwood planks, 200 exotic wood planks, 600 marble, 150 stone,
total items needed: 9 seed, 9 fertilizer, 10 small, 6 medium and 5 big dynamite, 11 stinky potion., 11 decomposer, 16 shovel, 20 poison, 2 noble kit, 2 tavern kit, 4 residence kit, 1 school kit, 1 sticky fluid
level requirement: 42
fail condition mean if that condition met. scenario will be canceled and you will lose your resources and you will not receive any loot except XP
This is way how i playing scenario. of course you can play on any way, but remember there are some fail conditions. you don't need to follow my tips.
quest 1
Spoiler
picture of dead crops
Spoiler
you need to collcet 9 dead crops and make 9 deeds and 9 fertilizer. deeds you must make in normal PH. after you make them you need to use in scenario. you have 9 sport to buff with both buff. not posible to make mistake and easy is to spot place.
TIP: ai visit scenario and in 30-60 seconds collect only visible dead crops. then back to home island and put in PH seeds for amount crops which i collected. then i back to scenario and try to find all dead crops
quest 2
Spoiler
For this quest we need 10 small, 6 medium and 5 big dynamite.
rock position
Spoiler
how to use dynamite
Spoiler
Just destroy all rocks
quest 3
Spoiler
quest 3 fail condition
Spoiler
picture of glowing herbs and stinky mushroom
Spoiler
you need to collect 11 glowing herbs and 11 stinky mushroom. then in PH you need to make 11 decomposer and 11 stinky potion. don't use any of them
TIP: in 30-60 second collect only visible glowing herbs and stinky mushroom. then back home and put in PH decomposer and stinky potion. then back to scenario to find rest
quest 4
Spoiler
quest 4 fail condition
Spoiler
For this quest you need 11 decomposer, 11 stinky potion, 20 poison and 16 shovel. poison make in normal PH. this quest it's little tricky, you must carefully use your buffs.
we have four different buffs and four different enemies for every enemies one of buff type
for rats - poison http://prntscr.com/91n0q4
for debris - shovel http://prntscr.com/91n0yj
for brittle wood - decomposer http://prntscr.com/91n1oi
for worms - stinky potion http://prntscr.com/91n1c8
you must you exactly in that way, if you use on different way quest will fail and scenario will be canceled and you will lose your resources and you will not receive any loot.
TIP: after you make all buff for this quest put in rarity PH 2 noble kit, 2 tavern kit and 1 school kit. put in normal PH 4 residence kit.
quest 5
Spoiler
quest 5 fail condition
Spoiler
For this quest we need 2 noble kit, 2 tavern kit , 4 residence kit and 1 school kit
Here you must be very careful on which space you put which buildings. This is some kind of puzzles
my solutions: (it's possible few different ways, but you must be careful about fail condition)
Spoiler
quest 6
Spoiler
picture of flower
Spoiler
We need to collect 2 flowers and make sticky fluid in PH. then use sticky fluid in scenario
Just to notice, Master of Defense General doesnt work for that ls with 1r :)