I think all users should be registered (or not) and they should predefine their generals skills.
Than user could click on button to show guides with most matches.
Could you add icon which show if it is Quick Loot or Full run adventure guide?
I think it will be easy. Some skills are important (affect damage) and some are not so important.
In each adventure the creator should define which skill the General have to have.
Example:
Confident Leader
Reduces the length of combat rounds by 15/30/45%. - this skill reduce lenght, but it is not important for 99% of current atacks - so this is optional
Garrison Annex
Increases the unit capacity by 5/10/15. - looks like important, but only for COA. You can use Major instead of Veteran / MMA.
Battle Frenzy
Increases the attack damage of this army by 10/20/30% for every combat round past the first. - important if the fight last two more rounds.
and so on....
Very important skills are all skill which affect damage or accuracy
- Master Planner
- Unstoppable Charge
- Battle Frenzy
Thanks for your sim.
Now two errors to report :)
1. Finishing Gunpowder and found that Stone Towers in your simulator have the old bonuses (removed probably 2 yrs ago or so), nowadays you just kill the cannoneers in ST like in any other camp, only the destruction is very long. You may also re-check other types of special Towers (in SftR and some co-ops), not sure if the sim is using the current stats.
2. Skills work nicely and all simulations corresponded to the battle reports, until the Dark Castle in Gunpowder. 2 Big Berthas, 40k HP each, general with 2 or 3 books in Overrun, so the Berthas should be either 33.6k or 30k HP each - and that's what you can see on the troops list, however, the detailed battle log shows 1st Bertha accordingly to books invested in Overrun, 2nd Bertha with full 40k HP.
Cheers
Edit: More reports on the Overrun error in the simulator.
I'm doing Beatiful Princess, and there are some camps with multiple Bosses (2 Mutineers or 2 Steersmen or 3 Captains in one camp, for example), each time the first of the kind shows reduced HP (according to 1/2/3 books in Overrun), the 2nd, and the 3rd, show full HP, just like those Big Berthas in GP.
I did watch a battle report from a 9 round fight against 2 Steersmen, and in the last round - according to the combat simulator - they should have been down to 75-80k HP, but in reality it was 15-20k HP (so Ovverrun is working fine in game, also with multiple bosses of the same type).
Funny, however, both version ended in 9 rounds, those 60k HP difference were nothing for Battle Frenzied Marksmen in round 9 :)
Thanks for your efforts with the sim - it's been incredibly useful!
hope he gets a ton of gems for it, or at least a link?
Hello, great work on the sim !!!
Just a little bug with the new skills, the "garrison annex" works great for the first gen but if my second gen has it the sim will not launch if i have more than the normal amount of troops
"Best attacks" function great tool!
And a little request please integrate the calculation of the combat duration with the destruction of the camp, only way to reliably work out blocks.
Tried to simulate VLT evil king camp after it got hit by arrows. Apparently Nusala attacking with 165Bowmen and 3 scripts in the bowskill didnt correctly calculate. When i attacked 10 militia survived and killed of some troops of my second wave. Same Simulation works without issue if i put nusala as first gen so i assume skillsof G1 get copied to all other generals and return wrong results
Here the link to my sim if necessary:
settlersonlinemaps.com/fastsim.php?MapaID=69&LangCode=2&G_1_215=1&Gl_1=28 95088&Gh_1=52&G_2_214=1&Gl_2=35&T_1_69=1&T_1_28=1& T_1_73=1&T_1_8=1&T_1_39=161&T_2_33=165&E_1_127=36& E_1_128=49&E_1_92=24&E_1_82=1#Gl_1=2895088&Gh_1=52 &Gl_2=35
PS: would be useful if there was a short combat log available where same units attacking the same units gets shortened to one line similiar to splash attacks from bosses (i.ex. 24 Royal Cavalry hits 10-60 each to bowmen killing 24 bowmen)
Sorry, I can not see how many seconds as minimum my block will last ?
120 or 140, very important ... :/
prntscr.com/fcg36v
ty
Yes, 1 MS more or less and will last 120 or 140 seconds or 120 in 5% vs 140 in 95% time of the battle, 140 will do the job, 120 is risky, how to know ?
Looks as this sim do not support this option...
We need ( I need) the Battleduration like this :
http://thesettlersonlinewiki.com/upl...leduration.JPG
I have been a bit busy with personal stuff (I have 3 little childs) :).
I will try this week to fix the small errors (specially with 2nd general) and add skills to adventure editor/player.
Best regards :)
Big Bertha is set as Boss, it must work
I mean that Overrun works over bosses the only possible error is if i didnt set it as boss, but checking the database it is. I will check manually. As you said, maybe the problem is with mulltiple bosses, i will check and tell you.
EDITED: Fixed, the problem was with more than 2 bosses of same type. Boss life was the original HP in 2nd boss, not the modified.
Thanks for the tip.
The adventure camps are not showing in the right window when I have an adventure selected. Have cleared cache and flash player cache.
Overrun bug fixed
https://docs.google.com/document/d/1...aXA0JYI0e0/pub
Screen shot of what I get.
Need a magnifying glass for that....
What have you done with this sim? yesterday it worked today its screwed. no point in even trying to use it as it doesn't come back with results unless its just happening to me it had taken well over 2 hours to work out 1 camp for me.
hopefully this image is clearer
https://docs.google.com/document/d/1...aXA0JYI0e0/pub
Can you show me a simulation URL where you get the error or a screenshot... I just changed the server side simulator and i dont see any problem ( i have done a lot of simulations). Maybe it is the one that you are trying but i need to know which one.
I take care when updating the javascript part to be sure that all parts are updated even if the browser is catching. If you have the url i can check where is the problem exactly.
Garrison Anex finally fixed, it was a bit harder than i tought.
Garrison anex was being applied only to the current general on loading. Now it must work fine.
I am getting incorrect results for "find the best attack" for a few battles. The sim was working fine a couple of days ago. Now the results in the table differ (in some cases drastically) from the 10K results (dead units, number of rounds). I checked in Chrome and FF - same messed up results.
Here is one of the combats (filter - allow dead R and M only):
http://settlersonlinemaps.com/fastsi...2=100&T_1_5=50
Another more buggy example:
http://settlersonlinemaps.com/fastsi...65025&Gh_1=312
Ok problem fixed :), Find best attack must work ok now :). (also the other 2 bug fixed lately :P)
Thanks for the tips Zapek.
Adv: Pied Piper
Camp: Greedy innkeeper, 100 Royal cannoneer,100 Royal Militia
Gen:Major
Skills: Jug 2, First aid 3 / Overrun 3, Takeover 3 / Ucharge 3 Flearner 3 / Annex 3 / Mplanner 1
Sim: 15 MS, 110 AM, 160 MM 1 round/ no losses.
Real: 3 rounds, losses 70 AM
Like the sim, but please check this.
Greetsz,Diadal.
This happened yesterday and rerunning the sim after I posted it came up with 285MS/losses 195 MS. Maybe I changed the camp and forgot to simulate.
Sorry for the inconvenience.
Greetsz,Diadal.
Dont worry , tips are welcomed :).
Anyways it is easier to copy/paste the sim URL, since all information is there and it just a click for me check the error.
not sure if it is possible, but could we be able to name our saved skills as something other than Skill 1, Skill 2 etc in the future?
Loving your sim, and ty for all the hard work you continue to put into it :)
Original maps to add to the dynamite section Link
Are we happy that splash damage is bring added?
settlersonlinemaps.com/fastsim.php?MapaID=69&LangCode=2&G_1_102=1&Gl_1=12 &T_1_28=35&T_1_73=82&T_1_8=1&T_1_39=152&E_1_54=80& E_1_57=60&E_1_6=1&E_1_31=1#Gl_1=12
doesn't make a difference with or without it.
nvm the skill only applies to the general anyway, not much good really.
Hello admin ;)
Could you add two important filters?
http://prntscr.com/ff4rf8
- show maps without blocks
- show maps with skilled generals
I have Idea how could the Generals skill setup in a map look likes.
- Like excel table. http://image.prntscr.com/image/17be1...a35bca5859.png
- When someone open the GUIDE with skilled generals the first window will show all generals skill setups simillar like this: https://image.prntscr.com/image/52d7...5bd7bb9a58.png
- After login you can save (under your own name) predefined skills tree (in editor).
- You can chose default skill tree for each general type (in editor).
- In map editor you will chose general and it will automaticaly chose predefined skill tree next to the general (you can change it to another)..
BTW: do not forget to implement my comments :D
http://forum.thesettlersonline.com/t...l=1#post324860