Obviously I was not paying for each quest, but when i needed to due to a lack of time for completing one. There is huge pressure in my guild to do daily quest, so having the ability to skip the hard ones with gems, helped a lot.
Printable View
I got The Way Home as guild quest today and it seems the one who designed that one thinks that all players are online at 1 in the morning. It includes building a codex, something that takes 17 hours. With only 24 hours to complete, no ability to queue things and the shortest production being 12 hours, I have no idea how they think that was a reasonable quest. It would have worked with the old quild quest system where you had some time to react. Now it basically assumes that you do not already have any books going as new guild quest roles over and that you have 5 tomes to spare. This quild quest needs to be removed. It is not even remotely realistic with a 24 hour time limit.
I have 'The Mapmaker' today. This requires, along with paying 200 printing press letters, producing 1000 Intermediate Paper. I have only a level 3 Intermediate Papermill, but I haven't seen a need to upgrade it yet. Despite that, I have buffed the papermill with a Badge (so 3x), and I am currently 2.5 hours into it (after I logged in). I have produced a grand total of 111 pieces of paper. There is not enough time to complete. Even at twice this rate, it would be close. So, I would submit this quest for the list of Guild Quests that need to be changed in light of the new 24 hour format.
This is the 3rd day running I have recieved a Guild quest involving the buying and selling of cannons
As a Lv46 player - I cannot make cannons - so to complete the quest I have to trade
In total i returned 70 cannons to BB at a cost of over 2000 guild coins -
So what I would like BB to consider is
-is it reasonable for a player to be given a quest to surrender items that they cannot manufacture
-is it reasonable to have 3 consecutive GQ's that involve an item they cannot produce
Merged
I totally agree, but I think it would be better tp put this in one of the other treads about the guild quests.
This problem is a old one which predates xxl
This one is one of the worst so far.
http://prntscr.com/ae80ee
move 2 hunters :p
If I am to move those I have - it will cost me
500 marble 500 coins- all in all 1000 marble - 1000 coins.
and honestly - what is the point of moing building around.
http://prntscr.com/ae812a
I can build a new hunter - cheaper to move a 1 level hunter, then demolish it - all in all it is as meaningful as moving a pile of bricks from one place to another - then back again.
Who made these quest? Not someone who ever tried paying it - that is for sure, and not someone who have any thing close to imagination :p
More to the point with the loss of building spaces from the bush fix, just where are we supposed to move them to.
guild quests to do adventures isn't so bad - you can normally find a loot spot, either from a guild member or in trade - and it costs nothing to ask in trade for a loot spot
the tome / codex quests are a pain and mean we need to keep 2 tomes and 5 manuscripts in store at all times, just in case - and it kinda means you should level up your bookbinder sooner rather than later - and make some small glue, it speeds things up
remember, you get guild quests cos you're in a guild .... your guild members should help each other .... if they can't or don't help each other, you're in the wrong guild ....
Geordieman...have you never heard of a round trade....you sell cannon to a guildie for a fish and they sell u back the cannons for a fish .....simple..if u don't have any do they trades they other way around...give them a fish for cannon then give them cannons for a fish...:)....you in a guild so some one must have cannons...
only time u lose is when the quest states "pay x" of something...else all buying and selling quests are done this way :)
The amazing thing is this thread, and several others, have been running since the changes yet BB haven't come back and said 'tough', or 'ok maybe we need to change these ones'. Just some idea of what is planned , or not, would be handy.
aththemaniac- these were pay quests - my guild always happy to do round trades
Had to post this one...
The quest immediately after the free move event ended, I got the quest to move two hunters.
Oh the irony....
I can accept funny coincidences - I have trouble understanding how anyone thought that setting up that quest made sense.
Or more! You know how the quests get fixated.
Whole gq system still needs a complete overhaul, too many adv demands (how the heck am I supposed to "complete 2 adventures" in 25 minutes?) and dumb anomalies like being asked to produce 50 cannons when you're only Level 45! or produce codices in less time than the game mechanics can actually allow.
Have to ''' love''' (Not) the make 750 advanced paper quest. Level 3 advanced papermaker, x3 buffed, will take about 18hrs to complete this. For the huge majority of players that simply isn't going to get done...
Even being online for less than hr a day i can finish 70% of the quests in periods that happens- So the argument of hard core is a bit exaggerated at best. If you are on in the eary morning u can start whatever is needed and u can usually finish it fairly easy at night - even stuff like do 2 adventures is not hard if youa re willing to just buy the lootspots (and ofc get loot)
In the end the value of coin gathered will make even fairly substantial investments in finishing the quests worthwhile. Ofc not playing hardcore, you will need to accept that you can not reach same levels as someone who does- which includes same rate of completion of guild quests
simple solution is to have the " waiting quest" used to show next days guild quest- that way people know exactly what to expect and plan accordingly. Would make revamp of the near impossible ones a whole lot less needed
And i prefer the system to not cater to the lowest common denominator but being an incentive to invest in improving production on your island to the maximum levels over the course of leveling up. Same way i liked the change where no weapons were included in loots anymore, just raw materials (and actually make it useful and needed to own the production buildings)
Totally agree, but also see need for some realism as to how much time the vast majority actually spend playing. Just doing some basic maths even a level 6 advanced paper smith would take 9hrs to make 750 paper. Fine for those of us with the time/chance to login early in the day and then end the gq later in the day, but not for those who cannot do that.
today's quest is "the good generals" and i'm sorry BB but u've really let urselves down! overall the reworked gq's are good and I don't mind skipping the odd 1 but...
make 500 gunpowder, really? my powder hut is lvl5 and this is gonna take 10 hours. while I enjoy settlers a lot I do have to go to work, spend time with wife and kids, eat and sleep. apparently lower lvls have to pay cannons and xbows!
after spending all that time and effort reworking the gq's and making players happy, how did this slip thru the net?
game suggestion: delete this quest from the game
just do not do GQ that day and everithing is right..... guild coins have no real value anymore as nothing special in the market :)
Yeah, that's what we did in the end, not worth it at all.
the main item is always gr8. I loved the farms this time around and I always buy the main item, don't know if any1 buys the other items tho
Some quests are just unbeatable in 24 hours!
We are aware that this could be the case. We are thoroughly collecting data to further improve this feature and re-balance the quests at a future date to make sure that they can be finished in time and everyone can enjoy this feature.
What are the plans for "the infamous quests that nobody wants to do"?
As previously stated, we will observe and evaluate thoroughly. With all the data we gather, we will determine which quests are not attractive enough to our players and worthy of their valuable time, and will be reworked in the future.
does this mean we can keep complaining here and not appear to be ungrateful trolls?
ok BB level 47 guildie has a guild quest to produce cannons, ???? how does he do that when u cant even get them till level 48, please correct me if im wrong
For my 2 cents today I'd like to mention the quest I received - the infamous 'move 2 hunters'. It must be the silliest one on the game. Why would I want to move buildings just for the sake of doing so? If I thought there was a more logical location I would have already moved them. I strongly suggest that quest should be removed entirely.
That's one of the easiest. You build a new one and shift it a couple of times.
That is true.
Please can TSO stop giving cannon guild quests to those that can't even produce them!
I'm lvl 46 & it's lvl 48 for the cannon forge :-(