no
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no
no
No
its a waste of time to stop production.
I cant see any advantages to having things paused so I have to vote no
No.....but yes
For regular maintenance that is announced then we have time to prepare...so no.
However if that maintenance over runs then yes. i.e we buff our building and the buff runs out 30 mins after maintenance, but the game update lasts another 6 hours...OH no, my titanium mine is now running unbuffed, my imp gold mine will run out and be destroyed..please stop my production BB !!!!!
I didn't see the poll. It wasn't made clear anywhere in the description there was a yes no poll above the question, it just says 'take part in this forum survey and let us know your preferences:'. I have now voted. Perhaps the description needs looking at and making clearer.
No.
I think the time could be better spent finding a way to make maintanance/udates/hotfixes happen without these rediculousely long downtimes. Other games can do it so why not TSO. I'm not asking you to go right from 4 hours (and in some cases up to 12h) to just a restart of the game, in one go. But please reduce it to a short downtime, then thins whole notion becomes a non-issue.
I have said it before, but I'll say it again, there are game companies out there that can update browserbased massive multiplayer online games while they are running, and the only thing the player notice is if (yes if) they are asked to refresh their game window. And of cause they see the "what's new" window next time they log in.
For me, who has millions of resources sitting in Star Menu, a few hours of stopped production don't matter. The bigger matter for me is that I run the production of some rare resources with buffs only, and I don't want the rare resources go wasted without buffs; or my special mines are destroyed and I have no way to restore them but buying new ones.
I think you should have an option so that people can opt-in or opt-out as they wish.
No
I figured out why it would be good - less flood of excess res to game and dont have to fuss around with staring stuff so much.. Would not make a lot of difference but every little bit helps ;)
No, please don't do it
I think a more useful change would be to add a last login date in the members section of the guild window. this would help officers to decide who is no longer playing and can be removed if space is needed.
nope
No, I want my home island to remain active during regular maintenances (i.e. keep producing/extracting goods during regular maintenances)
no.
The time to produce things is allready making this game a bit boring. Stopping producing during maintenance might push me to quit playing foor good.
no, less resources is not an good idea, buff do not stop so big NO (you can plan around the maintenances)
Should be 24 hours and a few minutes. A visit from a friend after it times out will wake it again, or visits every less-than-24-hours will keep it running straight through. That's useful to know if you want to do a long building upgrade whilst on vacation, but the 'pause due to inactivity' isn't the same as a Full Stop controlled at will.
When is regular maintenance? I've seen game updates and I've seen hotfixes, but nothing called a maintenance has happened that I have noticed.
I have voted "no" because I wouldn't want queues in the barracks, provision house or bookbinder to be paused, or for the population to stop regenerating in the Mayor's house. If these buildings were treated differently (perhaps they already are as they don't feature in the economy overview) then I would consider the stop function, but as it stands if the whole island is halted, then my vote remains a "no".
A big "yes" to the consultation though!
No
Not the best idea from my point of view.
I cannot believe someone actually wasted time thinking of this..
No.
Worst idea ever. Well, after expeditions :D
I vote no, Don“t like this idea.
Now today is an example of why some people would be bothered by the interruption. Being in Australia and the time difference, I have just come online to find that in 3 hours there is a maintenance. Right about the time all my buffs run out as well as my explorers returning. Now it doesn't really bother me, but I can see why some would be really annoyed. BB you must have some idea of when you are doing these maintenance, and I think you need to take into consideration those of us that are in the southern hemisphere. There is not point posting maintenance times when they get to us in the middle of the night and we don't see them until the next day.
Just my rant for the day :)
No thank you. Would totally mess up my regular buffing routine.
I can see that mines would not run out. some people might like that. Otherwise see no advantages at all.
No
Have said just 'no' few days ago. I agree with all args against this idea. Even if I've lost once special gold mine... It's no sense to stop only mines...
The purpose may be to make easier work during maintenance, stopping database.
no
Well BB, here is a thought :
We all have buildings, that we never ever want to have running unbuffed. The whole gold chain and the FairyTale Castle are examples of that.
Why not make it possible to tick a box in the building's window, if we do NOT want to have the building run unbuffed ?
As soon as the buff runs out, the building stops.
That would not only be great during maintenances (especially the "unexpected" extended ones), but every single day.
As soon as the building is buffed again, it starts up again.
Who ever finds this a bad idea, just simply do not tick the box. Simple :-)
Now, how is that for an idea BB ?
no
As a general answer no. But why don't you create like an "ice age" buff that when applied would freeze all production in the island. To turn it off you would just have to use the solar fare and it would be back to normal how everything was before, including buffs. I understand that this would increase the unproductive time of the island and do nothing regarding the so called "unexpected" maintenances, but it would be a nice compromise that would give some individual control to the players.
no
"NO" to stopping the production during maintenance
Perhaps an ingame email to all players prior to any maintenance would be a good idea too, so we know when it will happen, and can organize the production and buffing cycle?
Also, a 2x buff lasting 12 or 18 hours would be a nice addition (like 1/2 or 3/4 of a feast)
If you read the posts in this thread, you will notice that many do not want production stopping for regular maintenance. This maintenance is an example of that. These are always posted a week in advance on the forum. So everyone has plenty of time to prepare. This maint was also posted on the front page, a week ago.
Pausing an entire island should be optional. It would be good to have a selective list of resources, with an all button/checkbox, and selections for other types of resources such as wells, water, copper smelters etc, this way a user could choose to pause a specific production chain or part of one. When I've been away from the game for a while, I like to pause part of production chains (copper smelters but not mines e.g), (bakers, flour mills, but not farms). Whilst this can be done manually an easy interface to control this would be nice.
It's a game, play it or not...otherwise i will set the buildings to buff themself automatically untill buffs run out from my star menu, generals will be set to start adventures and attack untill all adventures will run out...etc. Why not hire a robot to play in your place when you can't? :)))
Yes, how many of the posts in this thread are annoyed and complaining because of buffs running out etc...BUT it was announced a week ago. Its true of so much of the info we ARE provided with, people dont bother to read it. (Though its also true BB is sometimes incredibly late in giving us info.)
No