Would you make separate Max troops option for each general in a multiwave best attack simulation please. Usually the last wave goes all out with max number of troops and that will speed up such simulations (a lot).
Would you make separate Max troops option for each general in a multiwave best attack simulation please. Usually the last wave goes all out with max number of troops and that will speed up such simulations (a lot).
Just a note that the Evil Stepmother in the final castle on Snow White has the wrong attributes:
The sim shows (with 3x Overrun skilled) the HP as
https://image.prntscr.com/image/4f97...ffc4696409.png
But found out (with the loss of some MM), that she has more:
https://image.prntscr.com/image/998f...b50dbbf32a.png
Problem where the screen size changes and you have to scroll across to select different options.
eg
You have to be using different skill sets for each general. Goes wrong after 3. Reset the 3rd skill set and all is fine.
Major lag today, maintenance or something?
I tried to make second guide with skilled generals.
http://settlersonlinemaps.com/aventu...&LangCode=10#1
It is hard to simulate loses in editor, but it works.
How am I doing it?
- I made sims in simulator
- Than I setup units in editor
- After sharing (because sharing maps will recaulculate all atacks) I have to reedit all atacks (setup more units for a while, click simulate, get right results, set unit number back and click save).
Nice effort - I'll give it a go a few times and see how it works out. Thanks
Being able to name you skill trees instead of "skill 1" and "skill 2" would be nice
Either I'm missing something, but on a multi-wave attack it appears that all enemies are killed each wave. I would think the first wave would show just the enemy losses from that wave, the 2nd would show the remaining enemies as the starting point and then the losses from that wave and so forth. As it is, there's really no way to tell how many each wave kills so it's no help to see if you can trim a little out of certain waves.
(experimented)
On the Valiant Little Tailor, boss camp with 2 giants, I usually send 3 waves - and the 3 wave has only the giants to deal with. According to this calculator I could make the 2nd wave (Dracul with level 3 juggernaut) only 1 recruit and it would still work out. The result wasn't even close. I had to waste another general to get rid of the remaining enemies to get to just the giants. Either I'm seriously misunderstanding how multiple waves work with this calculator, or something else is wrong.
Yeah it would be good having that feature, but the combat log shows what happens when.
Thanks for keeping this updated!
I keep getting an error which blocks the sim but there is no feedback other than a red tab to tell you what is wrong. If there is something preventing simulation can you stick an alert up top explaining what is causing it because as far as I can tell it should be working
thanks for this, i have been using it but then I noticed my CPU temps go through the roof
Have you guys looked at that at all ?
Im using an i7 all 4 cores go to 100% util and hit high 80c after 1 min on any simming, If i leave it running they get to 90c
Just wondered if you were aware of that.
Cant be to much of a problem because Im sure it would have been noticed by now.
and as I monitor my temps all the time, they dont go that high in anything else cept movie rendering
My PC cooling isnt in question, If you read my post I already said the temps are fine.
The point of my post is to highlight to the makers that the reason their Sim is apparantly fast is because it is unthrottled and sends any cpu to 100 % utilisation. They may not be aware of this or maybe they are but I would think at least they should put a little note on their webpage that when you use the simulation it uses your own cpu and will push it to its limit, PCs that do not have very good cooling may suffer. That is all Im trying to say.
My PC is in a huge airy case with 6 fans in it, the cooling on mine isnt a problem
Here is a screenshot of my temps at normal use and at simming level.
The I7 cpu can run upto 90c but thats about as far as anyone should go, I only see that kind of temp when rendering, 3D games dont tax the cpu as much only the gpu. I use AIDA64 to monitor temps, maybe Im over sensitive about temps :)
Nice BUG: http://prntscr.com/fruec3
Link to result
I've noticed that the foxes' min damage is 10 vs Vargus, yet according to the patch notes
"The rules for how percentage-based changes to combat attributes work have been adjusted. Combat attributes are now always rounded down. This increases the impact of Champion Vargus’ damage reduction trait against certain enemies."
So 10 - 5% should be rounded down to 9. I am not sure if this issue affects only the "tooltips" or the sim math as well. Also, I am not sure if this issue affects units other than the foxes (VLT, BLT and so on). The issue obviously affects other units' min damage as well.
Ref to the official patch notes: http://forum.thesettlersonline.com/t...Log-16.05.2017
Edit:
I checked 1 replay and it really showed 9 not 10 min damage for the foxes.
https://image.prntscr.com/image/nmnh...LTbss6jH7A.png
https://image.prntscr.com/image/Ozhb...Mlmei0J72A.png
https://prnt.sc/ftcxej
https://prnt.sc/fu18f5
great tool. is it possible to delete best attack results that is not possible like using elitetroops in lt and attacks with 400+ troops it will be even better :)
any chance to make lost city special cases: http://settlersonlinewiki.eu/en/adve...ith-besiegers/
I think it is ok o make check boxes below for those buff or provide options to always calculate the minimum damage, for the Water, Metal, and Fire, it is sound similar to the master planner, but other buffs sound similar to Anselm effect.
will it be possible to save skills for generals in configuration so guides will show up right as simulated with skills?
when looking up best attack in any camp with all skills turned off results still shows mg with 285 troops.
thanks keep up the great work.
Cavalry is misspelled under the General. It currently says Calvary. Other than that, love this.
On the valiant little tailor, the leader camp on sector 3 is missing from the map where you can select camps. Also the "boss", furious boar is named giant boar in the sim. It also has the wrong amount of hitpoints http://prntscr.com/ga0j07
Great work on the sim, thanks :D
HP for the Evil Stepmother in Snow White is wrong in the simulator.
https://image.prntscr.com/image/TnBW...Y-pBn1uWnA.pnghttps://image.prntscr.com/image/2taO...PO8ApYCBTg.png
My gen has 3x Overrun so the Stepmother's HP is reduced the above screenshots.
Here are the Evil Stepmother's stats from the test server:
https://image.prntscr.com/image/No8-...2qsMfDn_Ww.png
Was following Evil_J's guide and lost 5x MM so think his Snow White Skilled CoA guide is affected by this.
1. The Leader of s3 in VLT is present in the simulator (camps with red dots = leaders)
2. What's the HP of the Furious/Giant Boar? it shows as 50k and I had no troubles with the simulations for that camp (your screenshot has a skilled Anslem, with +5 troops, maybe you have Overrun-3, that's what makes 37.5k HP of 50k)
Btw, there's at least one leader camp missing in the simulator, but in other adv. (Oil Lamp, sector 2, it should have 4 leaders, but the lower left of the 4 is nowhere to find).
Would be handy to have "maximum enemy troop losses" as one of the sort options.
FastSim Version 5.2 is bad too.
Sindibad and the Besieged City is bad.
Camp are wrong, not only "Bosses" aka Captains who have lesser HP (7,5k vs 10k) and wrong skills, there are also wrong ENEMY unit types...so for example :
settlersonlinewiki.eu/en/adventures/fairy-tale/sinbad-and-the-besieged-city/sinbad-and-the-besieged-city-general-270-nusala-vargus-anslem-with-besiegers-skills/
Camp 27 - 200 Battle Hardened Sailor, 50 Mounted Sailor, Captain while in Simulator are Boatswains (units with lesser 10 HP each+type of the attack etc).
I quite like the sim.
However what bothers me is that the "best attack" results seems to always include Vargus with 3/3 Garrison Annex whether the skill is selected or not.
Please fix this :)
Could you add filter "No blocks" on the map sellection ??
When I am trying to simulate 2 gens on same camp to compare them, it is not showing the result for the 2nd. Am I doing something wrong? Below is the simulation for VLT camp A8:
https://imgur.com/a/aXGUB
Just a remainder about 2 errors to fix:
- You still haven't added a Leader camp in Oil Lamp (sector 2, behind B2, closer to the rocks), there's a 4th leader of that sector (150 Mounted Sailor, 100 Petty Officer Second Class 1 Captain).
- (mentioned by Fafarona) Besieged City, leader Camp D7 should have: 200 Battle Hardened Sailor, 50 Mounted Sailor, 1 Captain
(The simulator has Boatswain).
************************************************** *
I've played Besieged City after your post, simmed all camps that I attack and some of those I block and I found no more errors (except that Camp you mention: D7, aka Camp 27 in wiki guide). If you notiiced more, please share :)
Captains do have 10k HP in FastSim, so you probably simmed with a skill set with Overrun-3.
dear tso fastsim.. could i get into contact into you.. about scraping your images/maps from your index.. so i could use them in my own website?
very good for 1 wave attacks. but if u need more than 1 wave it takes weeks to run it. tried it on the party crashers where i needed 5 waves after it was running for 3 days and still at 1% i gave up and cancelled it. very rarely use any combat sims now as their r guides that give better results and r a lot faster to do than the combat sims. good idea but way to slow for more than 1 wave. tried it for an addy that needed a lot of waves to beat the camp and left it running. 5 waves it took 2 months to calculate the best attack. the result was several k recruits needed but the guide i used used half the amount of troops the sim said i needed . so not very accurate and very very slow. no faster than any of the other sims ive used but better features and easier to set up than the other sims. its just slower than the other sims on multiple waves by several weeks.
Hi, Thanks for the Sim.
In The Siege, Camp F1 / D1 you should have 40 rangers, not 30 (I wondered why I was occasionally losing a few Cavalry).
Sorry for being so persistent, but the "Leave us a comment" link on your site directs to this very thread, so here we go again :)
3-4 errors to fix:
- You still haven't added a Leader camp in Aladding and Oil Lamp (sector 2, behind B2, closer to the rocks), there's a 4th leader of that sector (150 Mounted Sailor, 100 Petty Officer Second Class 1 Captain).
- (mentioned by Fafarona) Sinbad and Besieged City, leader Camp D7 should have: 200 Battle Hardened Sailor, 50 Mounted Sailor, 1 Captain
(The simulator has Boatswain).
- (mentioned by Gavona) The Siege, Camps F1 / I1 should have 40 Rangers, not 30.
- Croaker (boss unit from Christmas adventures, Save the Xmas Feast, The Stolen Sleigh) probably has splash damage - not present in your simulator for skilled generals.
When will we gen General Mary Christmas?
I want that extra XP :)
error report:
Roaring Bull: camp C5 has 80 Nomads instead of Lance Rider.
typo's:
Left side (own army): "Calvary"
Right side: "Wolf Packloader" in SoLT for example
great simulator when can we expect Mary Xmas to appear??
the damage of the royal bowman is 60-120, https://prnt.sc/i4fzgx
in hansel and gretel b1 (http://prntscr.com/i5hgfi) is 160 180 (http://prntscr.com/i5hi8o)
I found an issue with the FastSim. I didn't see a 'contact' link in the simulator so I thought I'd post it here.
In the indicated camp the simulator loads the wrong number of enemies. It loads 100 wolves when in fact there are 180. I discovered this because my skilled Mary should have been able to take out the camp with 215 MM but even though I won the fight I lost 27 MM (that's including with 3 books in First Aid).
Pass it along - heck of a way to lose troops.
I just now saw the link above and it didn't seem related but I checked the pics. Too bad I didn't see that first, the post wasn't clear without looking at the pics.