yeap i'm having this problem as well- fast RB with 1300 troop losses ( i have an mma and a mg)- and its a problem because total pop is still the same for me..its just doubling my losses- it wont let me create a bigger army
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yeap i'm having this problem as well- fast RB with 1300 troop losses ( i have an mma and a mg)- and its a problem because total pop is still the same for me..its just doubling my losses- it wont let me create a bigger army
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same issue here - double population loss.
It's very simple math...
If, for example, you lose 500 troops in an adventure, then 1000 pop is being deducted.
That is 500 more pop than you should have to be replacing.
Assuming you don't wait extra time for some of it to replenish by other means, that extra 500 pop costs you 12500 bread to replace.
With a bug like this on the go, I'm beginning to wish I had planned my island with room for schools!
Hiya I have not been following this thread, But giving it some quick thought, If you have no spare population (all assigned to buildings or all trained as troops) then your only losing population cosmetically? Ie the number at the top of the screen? your not actually losing settlers in real time are you?? they are still all working and trained as soldiers? Therefore nothing is really lost??
What if you have 500 idle population, You would be losing bread then right?
Sorry but you're just wrong. You only have to replace what you actually lose. Ignore what the numbers say. You only lose troops once. It may *appear* that you have lost double, but you haven't. If anything you can save resources, because you can exceed your real max population and still get free settlers using schools, MH and the 1000s of cheese sarnies your artefact searches turn up.
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That works fine until you start running below your level of working settlers...
Then you're forced to bring your pop back up in order to replace mines, etc.
I did a whole bunch of adventures (including an FT) before I noticed this bug was happening, so I have already run into this problem.
There's also the issue of what happens when the fix comes in.
I am willing to bet that these 'ghost losses' will have to be replaced before new mines start getting manned as well.
please explain me how
example
my population and army
http://i.imgur.com/zLJLEKc.png
if i play few adventures and lose all recruit my populations will be -9657. if i want build any recruits i must use almost 10k settler just to have positive balance another 10k settlers i need for recruits.
also when i lose that 10k R again same things.
if they fix bug with next maintenance by population will be at least 50k or i must stop playing adventures
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