i got a question , in the new force part you have to produce 150 settlers , how do u have to produce them ??
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i got a question , in the new force part you have to produce 150 settlers , how do u have to produce them ??
Ok this is the line i have to do and its [ Censored ] ridiclus
Levels 36-45
1. Find 10 granite in long treasure search, pay 4000 tools. Reward: 400 exotic wood Done
2. Produce 100 exotic wood planks, pay 3000 marble. Reward: 250 exotic wood planks Done
3. Buy 4000 resources, produce (not sell after all) 100 baskets. Reward: 200 sausages Done
4. Receive 50 sandwich buffs from a friend, finish Outlaws losing maximum 500 recruits. Reward: 300 granite Done
5. Own 120 soldiers, get 600 granite loot from Bandit Nest (33% chance). Reward: 500 coins THIS IS RIDICLUS.. ive done the mission 3times now.. and one in my guild even done it 6 times... i wont do it again.. considering MF cost 6g each on our server so in mf alone i used 3600g then theres the resourses used on 100 cavs (because i got a vet gen).. on top of this im losing S and M + some R.. all in all i used for over 4000g in resourses.. but what i get from this event is only worth around 4000g.. because this is based on luck and not skill its nothing im going to complete
6. Produce 10000 musk deer fragrance, pay 10000 hardwood planks. Reward: 200 coins
7. Produce 250 longbows, own 5000 meat. Reward: 200 exotic wood
8. Produce 200 settlers (not using bread), own 5000 longbows. Reward: 300 bread
9. Buy 1200 coins, own 500 longbowmen (really?). Reward: 300 brew
10. Pay 3000 meat, get 400 granite loot from Old Friends (61% chance). Reward: 900 longbows
Final reward: watermill, 500 gems
It is Ridiclus because of the "Drop chance".. i can live with the missions i have to do, thats ok. but having to rely on a drop chance on a mission costing 1000-1200coins each time is just Ridiclus.. relying on my Guild/Friends you forget they are working on this mission aswell.. and id still have to pay for some thing costing as much as 1000 coins
What is expected is not to have quests based on luck! Why can you not understand that this is what is annoying people and preventing completing the quests? Telling them to shut up about it or to quit the quest is not helping. These quests have been very badly designed and players are quite within their rights to voice their complaints about it.
They could have to prevent the luck. do like Find 600 Granite or complete it to or 3 times or complete this and that quest. so even if you are unlucky then you have another option instead of MAYBE have to do it 6 times.. as i mentioned earlier.. i have a guildmate that now 6 times tried to do the quest without luck.. right now hes considering if he want to try a 7th time
That would be a great idea. I finished my fifth Bandit Nest yesterday without a hint of granite. I just can't justify eating greater losses at this point, so I'm out. If there was an upper limit on how many times you have to do these rare, expensive adventures, that would at least mean you were working towards something. At this point, I'm no closer to finishing the quest than someone who just got to the part with Bandit Nest.
Omg am on my 7th Motherly love and still no granite and at 328 cav losses a time.
Thankfully i have also had a few lootspots but still nothing.
Tbh am lossing the will to even log in now 8-(.
You mean those 5-6 people who instead of playing, they come here an complain all day? They can't take a challenge? Because, my friend, where I come from nobody is having any problem with them. And remember : there are thousands of players who enjoy these quests! Think about that, maybe these quest are not so bad, huh?
Where you come from? I hope you're not talking about the server as whole because there's lots of us that have plenty of issues with it. My guildleader did ML 11 times before he got granite. I took a few of his lootspots and I didn't get granite either. If I were trying to continue the chain, there is no way I could have done half that amount to try to complete it.
Every forum needs a court jester and with your comments youve got the job! A lot of us are taking the challenge head on but being held up by something that is not in our power, getting granite in loot drops! It's our fault that we cant get granite from numerous drops? Someone even reported that they got 0-6 on bandits nest for granite, Is that guy not taking up the challenge?
Try and be constructive with your comments by offering help or suggestions or dont bother posting! I guess u hit granite first time? bully for u!
Hey guys, I can see this is getting heated, can we please remain on topic without personal attacks
Thank you
Your attitude is so strange to me. "Complain all day"? The most active people in this thread have written what, 10 posts? That's maybe 20 minutes spent in total writing posts, over a period of more than a week. Even if people were spending a significant amount of time complaining about this, why does that bother you? People think this event was ill-considered and badly balanced. We're fielding rational, coherent arguments to the same effect.
Getting personal, and saying it's about whether we can take a challenge is not only childish, it's also ridiculous. There's nothing challenging or difficult in doing the same adventure over and over again. But the game is about economy management, and at a certain point, you have to realise that it's a waste of resources. I can only shake my head at your suggestion that this is some personal deficiency with those of us who are unhappy.
Regarding the "thousands of players who enjoy these quests" - what am I supposed to say to that? I can just as easily invoke thousands of unhappy players who just don't feel like complaining. You have no proof of this claim, so it's completely devoid of value. Even if you were right - even if lots of players did like the quest, that's barely relevant to the discussion. The quests could - and should! - be better regardless.
Where I come from (game development) we have known for more than 25 years that having a critical path game element based on luck/chance is bad game design. It's not a challenge, it's random luck.
The higher level quest chains have far too much random chance involved in them and are therefore very badly designed. If you can find a game designer who thinks luck should play a part in critical path game design, then I will show you a game designer who is wrong. :) These quests are badly thought out and I knew to avoid the mistakes they've made more than 25 years ago - that's how bad they are. I've been reviewing games for print magazines since before the original Settlers came out and I am here to tell you that the quest chains are badly designed. Have a think on that, eh? :)
You are right - every single reward drop is about luck. However, never before has a quest been dependent on a specific thing being acquired from a specific adventure reward drop. (Plus don't forget this is compounded by the 2 week time limit so that a limitless number of adventures cannot be done.) The luck aspect IS new to completing quests - and it's a bad idea.
Also, don't forget that not everyone will have checked the forums and seen the full list of quests ahead of them. Think how those people will/do feel when they've already committed a lot of time and resources to the quest and only then find out that it's random as to whether they will be able to succeed. In your example the player knows at the start what they are letting themselves in for, but with Four Winds it is highly likely (particularly at the start of the event) that they had no idea of this and therefore will feel frustrated and a little cheated that they spent time and resources on it.
Who's suggesting that?
Regarding your SE example, you're citing broken game design to justify bad game design. If you look at the way quest rewards are done, it's clear that titanium, saltpeter, crossbows and damascene swords are supposed to be very valuable. Look at how quests that pay out titanium or saltpetre pay out way less than ones yielding granite, and how if you get crossbows or saltpetre as a reward for logging in many days in a row, you'll get tiny amounts compared to what you'd get in gc or granite.
Every experienced player has pondered this dillemma at some point. Unfortunately, BB miscalculated when they created the adventure system. Since recruits are so cheap, and really not that much weaker than their more expensive counterparts, we use them for everything. This means that we never sacrifice anything more expensive than cavalry or soldiers, which in turn means that demand for crossbows, cannons and damascene swords is extremely low. Since we got more of them as rewards from adventures than we'll ever use, they lose all their value. Which in turn means that saltpetre and titanium are worthless resources. They're incredibly expensive chains to establish and run, and they provide you with a resource everyone already has in excess.
The upshot of this long, convoluted chain of logic is that adventures are not supposed to be gambles. The higher level adventures giving saltpetre and titanium is supposed to be a reward. Unfortunately, it's not. If the game had been designed better in this regard, that wouldn't be a gamble either. The fact that lootspots have a risk of giving you garbage is a mistake. It cannot possibly justify the bad game design of the Four Winds quest.
lv 47 four winds done. needed 6*ml loot spots and 3 SA loot spots
lol, i am so lucky to be in 36-45 group, with no ls possibilities and two rare adventures. yay
Get in! Ok I just found granite on my 5th bandits nest! I had to break the awful run and heres how, After my 4th run I decided to take a couple of LS for dark priests and it seems to have worked, call it luck or not so I suggest anyone who's trying continuous bandits nests with no joy try a diff adventure (obviously a cheap one so it dont drain even more of your resources). It may work unless u have even worse luck than me and thats saying something!
I thought I was particularly unlucky with only wood on loot after on my 3rd try. Let's spend some more precious map fragments on useless adventure....
Level 41 - completed all parts of it and got the mill and the gems. It's difficult, but also doable. Took me a week.
On the other hand i'm happy that they added a challenging quest line with great rewards. On other hand half of the challenges depending of the randomness is not very good idea in my opinion. I imagine the frustration for those few unlucky doing their bandit nest (or equivalent) loot spot for 10th time, while some others getting away on 1st try.
And this quest line trying to make use of "junk" resources is not solution to the problem itself, but at least it makes some use for those resources.
I got few quest phases left still, but it has been some nice challenge. I hope i can make it. Level 49 here.
The quest line is not making use of the 'junk' resources (I am L50) but forces you to built unneeded expert buildings. Nobody in his right mind is going to built an xbowmaker and wait 1h10 for each xbow.. What BB needs is to open up L50+ change the expert buildings so that they can produce the next level weapons and create new troops for which the weapons CAN"T be found.
i made them for the level up quests we get so far all i have left to make is a powder hut and the cannon forge thing which i will do.
but all my xbow maker. titanium ore smelter, wheel maker, carpenter and dama swords makers sleep constantly unless they are needed for quests or if i run low on stuff like xbows or dama swords,
i also have 4 exotic sawmills from choice as getting granite hard as i only get it if luck in adventures so takes a while to save up
but so far im on the SA part of the quest so it is do able if you follow the quest line ect as you leveled up
I've noticed a lot of complaints from lvl36+. BUT NONE from lower levels. Could it be that the quest-chain is doable on 16-25/26-35, but not on higher levels.
I, personally, am on lvl35 (as of right now), have only 1 subquest left (1 week still to go), and I wonder:
When done, can it be started anew? It's fun on lower levels. That 'Find granite in treasure-search' and 'Get x amount of granite in loot' is, of course, a little bit hard. But the Pirate Isle and Dark Priests are somewhat easy to obtain.
1 who likes this very, very much!!!
I'm lvl 38 and have wasted a lot of troops and resources on quests so far... Just finished Bandit Nest (don't have a Veteran, so it was quite an expensive adventure), and didn't get granite... I really thought I could get this finished in time, but now it's game over for me... With map fragments prices now, there is no way I can buy 200 more to give it another go... especially in given time frame... I don't know whose brilliant idea it was to make a quest chain that depends solely on luck, but he's a real genius...
I managed to do the 26-35 version of the quest. I was lucky. I get hardwood from the explorer right away, I needed only 2 tries on Pirates and I got granite with first try from Dark Priests. There were few things I didn't like about the quest. The luck part on those adventures is the worst. Also getting those insane amounts of iron swords basically made the server economy go crazy and I would have not been able to do it without help from higher level guildies. So in general good idea and it would have been a fun quest series if there wasn't those luck parts. I really didn't want to celebrate too much when I finished the quest when one of my guild members was looking for his 6th Bandits Nest.
After a dear guildmate of mine sold me 200mf at a very good price, I decided to do a sixth Bandit Nest. And what do you know? I got Exotic Wood!
On the bright side, two of my guildies got their granite on their first go at it, so it's not all bad. Good luck to everyone!
When all quest are finished, you dont get new onces ?