Gold sink due to insane increase of trade prices
Today im going to adress a certain financial problem thats mostly applying to older servers but will eventually apply to all.
Due to greater buffs and new golden towers there has been an increased rate of produced gold coins.
This has lead to the point that trades are just increasing in the costs of gold coins all the time.
I dont see how this trend will stop unless you introduce a new way to reduce the ingame ammount of gold coins.
Because as we all know the less ammount of a currency / resource there is the the greater the value it has, and therefore this will stabilze trades.
So here is some ideas to how this can be done without punishing the lower lvl players (those without gold coin producing buildings).
First of all you could create somthing in the merchant that could be bought for gold coins. (It dont have to be a crazy buff or a badass general, just somthing that ppl would buy and use, it dont even have to be expensive. But ofc the more it costs the more efficient it is.)
What i think would be the best in this case would be a completly new resource that could only be aquired for gold coins. (cause if you can get it elsewere ppl will either only buy from merchant or never do it, and that wont work.) Use grout for this if you want, then you almost dont have to do any work at all to implement this gold sink. Allthough i must say that grout works fine as it is. A event resource.
*But for this to work perfectly it has to be somthing players will keep buying and in this case grout will only be bought untill you have fully upgraded all buildings.
Second idea:
There can also be added a minor fee on sending your general to an adventure. (this cant apply to all adventures as it would punish low lvl players, so mainly the epic or higher lvl adventures).
Third and possibly the best idea:
*I know many players will not like this one since they use a lot of troops.
But implementing a very small recruitement fee on troops will also do the trick.
For this not to punish the low lvl players this must not affect the basic troops like recruits and bowmen.
But lets say the scale went like this R = 0 / M = 0-1 / S = 1-2 / ES = 2-3.
* the ammounts are messured in gold coins.
So to train 1 unit it will cost this many gold coins. This sounds very expensive but can do a lot for the economy, but it can even be per 5 or 10 units u train if you are willing or are planning to change the ammount of units trained at a time.
and comeon... we should pay for our troops, they arent just slaves.
So if you are willing to change the ongoing curve of continuesly rising prices i would hope that you embrace one of these ideas and implement just 1. It would do a lot for the economy. I know low lvl players that cant buy stuff on trade office cause everything is too expensive and high lvl players that dont touch either trade office or loot spots cause the prices are too high now.
(players feel free to comment below, im sure many ppl have their oppinion and some share my consern of gold coins going totally useless)