As title says wood (hardwood,Pinewood[logs]) production together with trees goes insane.. i got a normal +500 on trees and after the update is goes around from +500 to -5000....
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As title says wood (hardwood,Pinewood[logs]) production together with trees goes insane.. i got a normal +500 on trees and after the update is goes around from +500 to -5000....
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Did you reach your maximum in storage for the Logs?
If that's the case, then I don't think you have to care about it, I believe its acting like in anno-online, since the production houses can't produce anymore the system kind of calculate things wrong and this is what you get
Did not and just happened to a fiend with half the storeroom limit filled..
This can change depending on the amount left in your "tree" deposits, if they are empty, the cutters will need to walk further away (in this case maybe much further away) and then once the foresters replant, they can use the closer ones again, be interesting to see what sort of level your tree deposits closer to your main cutters are.
well i got 9 lvl3 foresters and 6 lvl3 cutters all very close with a storehouse in the middle and there are 8 trees to be cut right around all those...
This is by the looks of it a slightly annoying bug, for the last 3 months odd I been in the green for tree planting (pinewood) every time I check, even though it fluctuates it still stays green and never goes red as my foresters outnumber my cutters by a lot.
Since the new maintenance it has gone to 13k in the red! Impossible!! It changes from red to green constantly ( I like checking economy a lot ). Also this happened b4 I even started building any of the science buildings and I know for sure 1 lev 3 papermill wont put me 13k in the red.
My question is why suddenly now, I spent 5 mins watching what they do, if a deposit goes to 0 every forester goes and fills it up then temporarily will have n/a on their details. I guess this means they wait for a deposit to go low then its bk to work to fill it up again. At no time should I be in the red for planting trees.
Its been happening all day and driving me nuts! Any info is appreciated.
It might be related to the change that a building that doesn't produce anymore, will now show up with 0 production in the economy overview.
This was asked by the community for buildings that are upgrading, but I think it got implemented as "when a building doesn't produce".
If so, shutting down your forresters for a while to empty some deposits and then turning them on again should produce a more stable number
Thanx, I was tinkering with the idea to shut some foresters down for a while.
why in heavens would we shut down our foresters?? this is a bug and should be fixed...
and if i shut em down and deposits go and then the cutters should go further?? lol this is not a solution.. this just screws up your production even more...
Ok let me try to explain somewhat more clearly.
What is happening is that the production of a forrester is set to 0 in the economy overview when all deposits are full. I'm not saying that this is a feature or a bug, it just is.
To help people getting a somewhat more useful result from the economy overview I suggested to turn some forresters off for a while. This will indeed lead to deposits going empty, but that is just the point. As long as your forresters are able to fill up deposits you have a usefull figure in your economy overview. It will still go up and down a bit, but within normal bounds.
So if you don't want to shutdown your forresters... don't... but you'll have to accept you can't use the economy overview for usefull information about the forresters, at least untill they'll change it again.
They changed the workings of the economy view because the community requested that upgrading buildings would not count towards the production in the economy overview. I'm guessing that the easiest way to implement that feature was to just ignore all building that are not doing anything at that moment. Unfortunately that has the side effect that the forrester production will do what it does now.
why would you not want an upgrading building to count in the overview, because it is only for a very brief time that it is upgrading
ye well whatever the case i had a diamond clear view of my production before the update always showing the right +- and now I REPEAT EVEN WITH DEPOSITS NOT FULL it goes up and down..
Personally I ignore economy view for some things like pinewood - because it depends so much on which deposit the cutters and foresters are going to right now, it does not reflect what will happen over next 12hrs or what happened over previous 9hrs. My Foresters are normally showing in the red but I don't see tree stumps or 0 deposits.
I think that this anomaly should be given a very low priority for fixing. It does not affect actual game play. Many more pressing bugs and promissed improvements to deliver. But then again I think the economy overview took some of the challenge out of the game. I would prefer BB to give access easy to the raw data and let others develop economy tools etc. BB should focus on core game functionality and bugs.
The economy overview is broken or the game is broken.
I have posted before, and no doubt I will post again, and support do not reply.
Not sure if it is just me but here is the problem
Pinewood, wheat, coal, will stick with these as these have not changed for a long time.
So my map has been the same for at least 4 months, apart from adding the paper and book stuff (which makes my case even stronger)
So this how my overview looks
Pinewood logs, 12,248 in - 12,432, lose 48 logs every 12 hours, that 96 a day, which is a lose of 2688 (ish) a month
wheat, 6,983 in - 7471 out, lose 488 wheat every 12 hours, that 976 a day, which is a lose of 27,328 (ish) a month
Coal, 8,839 in - 1,050 out, lose 1,211 coal every 12 hours, that 2,422 a day, which is a lose of 67,816 (ish) a month
I NEVER turn buildings off which use the above resources, if anything I am buffing my bakery and my weapon/metal smiths so I use more of the above resources.
So can someone please tell me why I have
5k Wheat
34k pine logs
28k coal
I do not buy any of the above, and tbh I give around 20k a coal a week to my GF
So how on earth am I gaining these resources.
The same for hardwood logs as well, I seem to use more water then I can ever make.
The pinewood forresting calculation is for sure one big miss:
Last month I had only level 3 forresters. My tree planting was at about -800.
This month I upgraded most of them to level 4. I didn't change my pinewood cutters, but I'm still at about -800
Just like you, I noticed the same things with pinewood and coal. It seems fine most of the time; going down when you are expecting it to go down. But then, all of a sudden there's a higher amount in your warehouse as expected.
I've never been able to explain it. Perhaps it has something to do with the system going down for maintenance from time to time, which messes up to calculation and does a strange refund?
With wheat however, I never had an issue. But that's perhaps I'm always producing a positive amount of it.
The trees and wheat are subject to change due to the fact the walking distance changes, i.e. when one field depletes the next is used and when a tree is gone he walks further.
The coal I didnt understand as you said 8839 in and 1050 out which would mean you are making 7789 every 12 hours
sorry the coal should of been 10,050.
I do not believe the walking distance would change that much.
Changes of walking distance always makes it worse.
For wheat always - since it starts with the closest wheat fields.
For pinewood that might be sometimes positive, sometimes negative in case you have a - on forresting. But, as I wrote: my forresting is -800, so my cutters should travel further and further away, resulting in production only to go down.
This can't be an explanation.
BB have recently done a fix for the economy view so that it now takes account of buildings in the process of upgrading, ~ they show as grey +0.
BB still haven't fixed the economy view so that it takes account of buildings that have stopped producing due to maxed-out storage.
And yes, the calculations for trees planted vs trees cut are still waaay off. If they were accurate, my island would have been bald long ago, but I have trees everywhere...
Same here Hairy; full of trees while I'm at -800 for forresting for about 2 months now.
It's really an ugly bug, since I spent 3000 coins to upgrade 6 forresters to level 4, just to find out that it's a calculation problem.
Yes, I did. I only check my economy overview at the moment I rebuilt everything, since that's the only moment when you can see what your economy is really like.
Do you think it has something to do with it? I'm hurting my brains to think of something that would decrease my cutting while my economy is not at max.; I can't think of one single thing (it's not like buildings start to consume less).
Same for forresting; I can't think of anything that would increase it while my economy goes down...
Yes...buffing....but people suggesting such thing have to believe that all of us reporting this have an IQ < 30.
I stoped to watch economy overview for Pinewood and hardwood. Trees Depos are too small - so cuters and foresters keep jumping around deposits - first 3min closest is full, after 3min closest it empty. Same and in Economy overview - every minute it might show diferent numbers - try checking it with 3min intervals and You notice very diferent numbers each time. Hardwood and pinewood hardly can do by numbers - You need roughly guess.
Same goes for Farms once wheatfield depletes, but with smaller effect since production time is 4x times bigger. But always keep in mind to replace all depleted wheatfields before checking economy overview for production numbers.
Cant comment coal - but it might to do with coal mines ;) Check numbers when they are rebuilded.
Been wondering about the forrester calculation for a while now. Think I'm going to just keep an eye on the tree count, when several start to hit 0 upgrade a forrester and see what effect it has
Tree stumps appearing is the simplest/best way to tell if you're not planting enough trees, since the economy view cannot be trusted on tree numbers.
Apparently I'm losing 3000 trees a day & have been for months. Given the size of tree deposits, I should have achieved total deforestation a long time ago.
It's best not to pay too much attention to what are obviously incorrect values.
The worst thing about it is: trees being in the red causes all other produce that depend on logs to appear yellow in the eco view, even when production is actually sustainable.
The specific numbers in the eco view do jump around as foresters & cutters use different trees. As far as I can tell, a forester & cutter cannot work the same tree at the same time. When a cutter leaves a tree at the end of his work cycle, that tree is slightly depleted. A forester will move in to replenish the tree, and the cutter has to find a different tree. As you get more guys working in the pine industry, those number variations due to walk times should average out somewhat. One guy on a long walk will be balanced by another guy on a short walk somewhere else.
@MrBranch. 3000 GC may have been an untimely spend for you, but it isn't wasted. Upgrading those foresters is something you would have done / will do at some point. You've done the ground work for upgrading your entire coal industry & everything that uses coal.
Just so Hairy.
And on another note, don't build two separate pine plantations if you want a lot of pine to avoid coal mines as I do (boy I hate coal mining). The foresters will spend half their time pointlessly traipsing between the two to replant one leaf....
@Fexno: I always thought I was just imagining things. Apparently not...it's a problem for everybody.
To be added as one of the bigger issues to your famous bug-overview?
[Threads merged]
Cheers,
Fexno
For those readers of the thread that I merged in.
I've done some research on pinewood forresters and I would expect that hardwood forrested do the same thing.
For me this was the obvious conclusion, but it might be you guys have a different issue I can't reproduce.
With wheat and coal I can only imagine that it is caused by collapsing fields and mines. Whatever I tried my economyview stayed within the limits I would expect. (even with 1 wheatfield somewhere in the middle of the island and none of my farms close)
While I'm not sure it can be classified as a bug, it's certainly an unwanted feature, so I will be referring to this thread in my
Cheers,
Fexno
I can believe that's true. (Although I can't verify it as my foresters are permanently busy lately.)
I'm not sure how software could be made to make meaningful calculations while there are redundant foresters, other than maybe using those foresters' last meaningful readings of trees/12hrs...
Still, if just 1 forester was detected as being redundant, that would mean there are more than enough trees being planted, in which case trees in eco view could say "MAX" and be highlighted green instead of red, & that green having a knock-on effect up the production chains...
It would stop sustainable, log-dependent produce from being incorrectly yellowed in the eco view. :cool:
Can't imagine so either, simply because you can check the production of all individual forresters easily. I've never seen one at 0.
Besides, buffing of a building with production 0 is still 0. But, buffing does improve production.
But, I'm not saying it's not true. Perhaps deep down, the system calculates how often per 12 hours the deposits will be full and take this into account in the calculation. This is a very perhaps, those calculations would be very complex.
I just stopped all my pine cutters & fish buffed my foresters. They are all saying "Total production time: N/A" and trees in my economy view are showing grey zero, so redundant foresters are counted as planting zero trees / 12 hrs.
Some screenshots to show the "unbelievers" ;).
I start with 1 sleeping cutter and 3 active (and manned) forresters. And all deposits are filled.
http://i.imgur.com/QUSPIgz.png
The economy view looks like this (notice the 0 at the forresters production)
http://i.imgur.com/ZvKR6Tx.png
Now to double check let's put our cutter to work, the economy view immediately changes to:
http://i.imgur.com/siY4KJP.png
If we wait till the cutter actually removes a tree from the deposits, the economy view changes to:
http://img855.imageshack.us/img855/2025/8x30.png
When the deposit is refilled it changes to:
http://i.imgur.com/jAuMeg9.png
The actual amount of forresters you see going to 0 depends on how synchronized their cycles are. If all have the exact same cycle they will be 0 at the exact same time, otherwise you just have to wait till a point in time where the cutter is still removing the tree and all forresters have finished a refill cycle.
The forrester with a production of 0 shows this in its building details:
http://i.imgur.com/z95E2Yw.png
The 12h calculation is very simple. Just take the current production of each forrester, in the case that all foresters are refilling:
1 refill per 3:31 -> 204 refills per 12 hours
1 refill per 3:31 -> 204 refills per 12 hours
1 refill per 3:15 -> 221 refills per 12 hours
Total refills per 12 hours: 629
The moment one of the forresters doesn't have anything to do the 12h production changes
1 refill per 3:31 -> 204 refills per 12 hours
1 refill per 3:31 -> 204 refills per 12 hours
1 refill per 3:15 -> nothing to do so 0 instead of 221 refills per 12 hours
Total refills per 12 hours: 408
Great pictures, great explanation....but this has nothing to do with believing production can't be 0.
I'm simply not believing it has anything to do with it.
I have 11 cutters; producing together around 11.250.
I have 14 forresters; producing together around 9925.
That's going down with more than 1200 each 12 hours. This means; there will never ever be a situation when all deposits are full. That is also why none of my forresters ever displayed a 0.
But....then why am I not seeing more and more trees disappearing? I'm not even seeing one single cut tree spot.