Originally Posted by
Gerontius
Ideas for blocks on Shaman adventure
I'll add some simple blocks based on this map as I work my way through the adventure:
Camps 2 and 3
Place blocking (normal) general as close as you can (ie where the map says "G1"). Place attacking general just behind. The precise location of the generals doesn't matter, but it's easier if they're close together like this.
Preview the path of the attacking general and count 10 flags. Remember the location of the tenth flag. It should be somewhere around the dead tree near the entrance to the first sector if you've placed the generals as described above.
Send the blocking general at camp 2, then get your attacking general ready to attack camp 3. Send the attacking general just after the blocking general has reached the 10th flag of the preview path.
Camps 4 and 5
Move blocking (normal) general as close as possible (ie where the map says "G2"). Place attacking (fast) general at the second closest position available, below and to the left of the normal general (ie just below the retro hut, to the left of the retro well).
Blocking general: 5 Elites, 150 Cavalry
a 1R block is probably possible, but looks very tight. Instead, a fight with this set-up will last at least 4 rounds, which should always be enough:
For the attacking general, any attack scheme that takes 2 rounds is pretty sure to work, which means you really need to be using a veteran. If you only have a battle hardened general, 40 Militia and 160 soldiers almost always takes 2 rounds and you'll lose around 5 of the soldiers.
Send the blocking general first, and the attacking general immediately afterwards.