why dont we have a wizard added that is upgradable> and potions and ingredients can be found when doing adventures or quests.
Printable View
why dont we have a wizard added that is upgradable> and potions and ingredients can be found when doing adventures or quests.
A wizard?
More details, please, I have no idea what you're actually suggesting.
so we can make spells which could increase a troops power,make pathways thru mountains on advs instead of waiting for generals to walk right round them,the list is endless.
he would only be upgradeable by making magic books,all spells and ingredients(or some) would be tradeable. maybe a invisibilitty spell so you can pass enemy camps to attack the leader. BB developers have a much better idea than me or maybe other ppl in forum can think of ideas too.
Wouldn't the problem be that they would have to be stupid expensive ?? Else you can just throw e.g. an invisibility spell on one general and attack the leader camp, resulting in little or no casualties.... That would throw off the complete idea with adventures (bleeding the ressources ;))..
Doesn't that already exist for lvl50s in the form of catapults and WPP and ranged attack? Making it a skill/effort based thing might be an interesting idea. Like it!
Yeah, sort of. That and buffs already in the Merchant or buildings that make buffs for you to use... I don't think you'll ever see something that overpowers military forces during adventures, but merely extends how many forces you can bring, like the Quartermaster General.
Actually, we already got that. Check Merchant -> Epic Items, and you'll find potions and other things to kill units, and Big/Small Catapult to destroy camps. Too expensive to be worth considering, imo, but it's there.
OP, if I understand you correctly, you're basically asking for some legal way to "cheat". Personally I'm against that, I think most adventures works just fine as they are now.
Its a very good idea actually.
Invisibility was just one of the many suggestions really. But back to the main point: Adding a Wizard to ur island.
As i see it, it could just be an alchemist, but back then he would be termed a wizard.
This could be a great way to start using saltpeter and gunpowder. Maybe even be able to use some of the collectables like herb and combine it with saltpeter to create new stuff.
Fun stuff, nice stuff, maybe even some real-awesome-but-somewhat-expensive-stuff.
Like making bookglue for bookbinder, first aid kit for wounded generals, bombs for blowing up small camps (yeah, make ur own weak point potion or some like that).
Just brainstorming here. Its all suggestions only, but could be real fun having ur own wizard.
how about a teleport spell that sends you to a unknown adv that could be really hard or really easy .
Rafnir at Ieast they are thinking about the game they dont need to be correct constantIy u couId aIways add to the conversation rather then being obstructive about it and any new stuff im a 1+ for and if u were to use something Iike a random teIeport them sureIy u wouId pIan for the worst der...
Rafir why so negative all time m8. get a grip
at the end of the day this is only suggestions, and BB would decide what if any things they would use. we only pitch ideas .
I have absolutely nothing against new ideas, but as I tried to say, THINK a little about what you're suggesting. Your suggestion about teleporting to an unknown adv is a very bad idea, both because it would be hard to prepare for that, and for players with a low population limit, it might be anywhere between effortless and completely impossible to finish it.
Brainstorming is a great method to just toss out anything, until you get on track to what can become a good idea. But such posts here will only drown more thought-through ideas, and will therefore most likely work against themselves.