Yesterday I had full population: 5940/5940
but today, after this maintenance have this:
http://s23.postimg.org/jun5t2el7/Screen_Shot002.jpg
My military is not counted.
Printable View
Yesterday I had full population: 5940/5940
but today, after this maintenance have this:
http://s23.postimg.org/jun5t2el7/Screen_Shot002.jpg
My military is not counted.
here the same, how can we fix this ?
I made 10 bowmans and just they are counted:
http://s15.postimg.org/gkavriyh7/Screen_Shot003.jpg
And what will be with that 10 bowmans if BB fix the bug?
they make something new, and we get new bugs extra, for free
Similar problem here:
http://s30.postimg.org/7sufkkbs1/pop_bug.jpg
About to put this little lot to the barracks - and then off to battle we go ;-)
http://i.imgur.com/DSuYJtK.png
Still queuing my extra settlers as troops in the barracks.
I'm sure they will fix it at some point and whilst Dappadon is correct in saying that if you have more troops + working settlers than your 'true' population account allows this means once a fix is applied you likely wont get any more settlers until your troops + working settlers is less than your allowable population. Any temporary buildings (such as mines, quarries and wells) that use a settler could therefore end up vacant and not usable until an unemployed settler becomes available.
For me that doesn't matter as I don't have any wells and I don't always run mines as I have surplus stock. Besiudes I am pretty sure I will quickly suicide any troops that prevents temporary buildings being occupied.
Enjoy it whilst you can is my view ;-)
Here's mine, i just queued up 75 bows
http://prntscr.com/3ptu8s
Same here, I have "zero" military units.
...
Same problem here.
same here too - my pop count, although it says is split between unemployed/working and miltitary is in fact just the count (bar one) of my military units
...
An additional maintenance will take place TODAY at 14.00 BST to fix the recent population issue.
News is already posted on the main page.
Yay, Ravel to the rescue :) x
...
my settlers disappeared in Barracks!!! if i cancelled training of some unit, these settlers didnt count back to my population!! Barracks had Drill Sergeant Skunk
canceling training of 25 Recruits... before
http://imgur.com/cYtb9MN
http://imgur.com/cYtb9MN
after
http://imgur.com/WzJcdJ2
http://imgur.com/WzJcdJ2
Leaving mine in the barracks and happy to see what happens. Its not like I need unemployed settlers getting lazy and watching the world cup. Better get them drunk on brew, hand them some weapons and tell them to attack some big adventures.......
Looking forward to taking out every camp for a change - those extra guys will come in handy. Why you ask......? Well as the other bug introduced today that means taking out a leader camp doesn't destroy the camps in that sector wont be fixed, it looks like for many adventures there's going to be a lot more troops required to finish.
Here's the link to the other bug
http://forum.thesettlersonline.com/t...-camps-in-tact
mmm thinking about it maybe its a new feature? That would make for a great resource sink and solve many BB problems heheheheh
and alot would leave the game..its bad enoth now without no blocks
...
with all the bugs, it would be the final nail i fear
- deposit, marble, basket, sandwich for loosing thousands of XP and 100+ of my settlers ??!!!!
- is it special kind of TSO/BB joke ?!
After the short maintenance I still have the population problem
The normal gain of settlers-1 (15 min) is not working
The count doesn't take care of the units working in the adventures
i also have problem with populations
also my friends have problem.
I found where is problem
before few sec i had 11458 populations. i send one suicide attack with 215R now after battle i have 11028 settler, i lost 430 settlers. double losses in populations
my friend
http://i.imgur.com/UVNamW0.png
Thanks for the fix, but now my pop count is borked. It seemed to be ok before the second maintenance. Now I keep building new units in barracks, but the population count doesn't increase. -.-
Edit: might be a temporary thing, as all other counts seem to work, just the millitary units doesn't seem to be in sync. Will see what happens once my troops are built.
friend populations
http://i.imgur.com/UVNamW0.png
I concur with Corona88, i also am experiencing losses far greater than what what i actually have
I recently started a Bandits Nest, and had topped off my settler count, and queued all spare population leaving 11 settlers unemployed
After 3 fights on Bandits nest, resulting in a loss of 218R 16S, i popped back to my island, and lo and behold i was roughly double the amount in losses
https://db.tt/SZLruKz4
Just did a second Bandits Nest, and lost 900 population, this sucks, I didnt adventure yesterday due to population issues, and thought the issue was fixed, it is actually worse now, previous bug was just reporting incorrect figures, now im being penalised for adventuring :-(
So it cost the following extra resources:
9000 Bronze Swords
4500 Brew
6875 Bread
Countless Bronze Bars, Coal, Wheat and Water
i have the same problem
Yeah a Bandits Nest for me just cost me 900 recs instead of the normal 450. This is an awful bug that needs immediate attention.
Taking away the ability to play adv normally is a pretty big problem at the moment!
Hopefully BB get this sorted b4 they take the weekend off
Mine was worse. Finished a BK last night without even realising this. I lost 1050 troops on the adventure but ofc have noticed this morning it changed to 2100 I spent around twice normal on resources and used all my pop in the star menu trying to catch up with the losses. I tend to refill and rebuild after each camp so it was harder to spot.
double losses ... I have the same problem, super
...
hmmm.... making 1R takes one unemployed settler and adds to the military count but losing one in battle lowers both population and military by 2 but only one in R count. I could get an army of almost 2x population.
Same problem here, just did a RB and got deducted the losses double. 750 lost 1500 deducted :(
i have same problem with the population.it says i only have 2200 pop but i have 2400 unassigned troops on island plus the ones still on adv island....come on BB get this sorted plz.
We are aware of this issue and are working on fixing it. Thank you for your reports!
Losing double troops on battles - ouch.
This is going to be a fun experience for everyone.
You have to feel for anyone currently doing the Achievement adventures where they have to lose minimal R and are using M, S or ES instead or high level players doing Fairy Tale Adventures where they may have expected to lose 4000 troops plus they can now expect to lose 8000 or more.
I especially feel for any low levels trying to clear their island and having to wait a few days to rebuild troops between each camp attack - this could mean they have to produce so many extra troops that their population limit wont allow them to progress and even if they could then what was a 3-4 day rebuild activity becomes a week or more.
Its not even as if lots of people can just stop doing adventures as after yesterdays hiccup anybody that recruited more troops than they had capacity for now need to kill off those troops or their newly built mines etc wont be occupied and for many running Premium this will just be wasted if they don't adventure.
I would be hedging my bets on a further emergency maintenance before the weekend and wouldn't be in a hurry to buff gold lines or other expensive buildings.....
cheers
fish
Luckaly its population count that is deducted twice not the troops themselves ;)
as in 1R lost is 2 settlers discounted from total not 2R