I started this topic to see how many people are doing pvp and if they think the loses / loot / time worth it.
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I started this topic to see how many people are doing pvp and if they think the loses / loot / time worth it.
Purely judging by the large numbers of people complaining how bad PvP is, I'd guess that a significant proportion of players have at least tried it. Also taking into account that human nature is that the complainers very often clamour louder than the complimentary people I conclude a fair guestimate that 2/3 of the established, frequent players are "doing it".
I think you will find that the player base in TSO is made of sterner stuff than the wimps in other games who quit carrying their tails behind them when their prize toy changes.
But I sincerely doubt you will get a fair estimate of "how many people are doing pvp", especially as player numbers are a closely guarded secret and proportions of responders will not be representative!
pvp is totally useless. You can not defend your colony unless the attacker muddles. And the reward does not compensate the cost of the troops. I did one because of the main quest, but I will not do once. Instead I sell the iron ;)
i tried it once on test, decided the costs FAR outweigh the benefits so i'm just making a killing selling iron.
I have done enough to clear the quest chain in the quest book I have to say though I won't be doing anymore.
I personally never wanted PVP to be introduced into the game as I believe The Settlers has always been an economic game.... but I appreciate that a vast number of players did, So I will just keep playing the way I always have and ignore PVP, and wait and see what the devs come up with next. :)
OK, but where are the vast number of those players who like the pvp? :rolleyes: I did not see any comment of them, just from those who hate this new pvp feature....;)
I am not doing pvp (but I tried it).
To play against the computer I already have the normal adventures.
I'm doing it because, as Markos pointed out in another thread, it's not about whether it's worth it in rewards but more about a new challenge for jaded higher level players. For the first time in a while, I look forward to logging on and playing- and that's enough of a reward for me :)
so until now i see 9 reply but none of them doing pvp....pls if is some1 doing PVP pls post...i want to see how many people doing it
What's this PvP of which you speak?
I see colonies and expeditions. Neither of which involves PvP...
Tried the tutorial expedition and a real expedition and held my colony for 2-3 days. Didn't find it a challenge except to battle the lag and didn't find the overall experience to be any fun. Won't be doing another.
After trying out the "pvp" on test i found it nowhere near as good as the present system of doing adventures, it is also blatantly obvious that it is badly flawed. Problem is due to the lag i cant do adventures either, and i wonder how long this can go on for? please please please BB tell us what you are going to do about it ?
well from what i can see lot of players playing it cuz all colonies are colonized and get like 1-5 attacks on one colony per day... so it seems many players do it just other on silence and not visiting forums :)
not a pvp player here, even if would be interesting or profitable i wouldnt be interested
PvP is the worst feature I've seen introduced during my time playing the game. Only tried it to get rid of it out of my quest chain but it is way too expensive and the rewards are crap. I've killed off all my troops for PvP now and won't be doing it again. It angers me that this new so called feature has cost me so many resources and left me so disillusioned with the game. It's an absolute mess. I wish there was some way now of getting rid of my Marshals off my island so they can go and drown in the sea rather than take up precious space on my island. I would also like to see the ability to get rid of the PvP quests out of my quest chain so I could at least then forget about how absolutely pointless it was trying it.
If you have at least 10 generals (of any type) do an adventure and send all your generals to it. When you are finished, before your generals return, assign one troop to each marshall and send them to an expedition. Cancel the expedition when they land and when your marshalls come back they will be in your star menu because all the landing spots will be taken by your generals.
If you don't have at least 10 generals then it doesn't matter, any spots the marshalls take up can't be used for building on anyway.
some(all?) can be built on (flowerbeds etc?) and that helps with booting marshals to star
Not touching the so called PvP like the plague atm, tbh
Done the so called pvp , i do not find it very pvpish i have to take BB's word for it that is pvp.
That rewards amount to 20% total of losses , and gains from colony is limited to 2000 per pickup , and there not being any chance to pickup something nice like regular Avo's is the reason im all finished with pvp.
Rather dissapointed considering they been working on pvp for at least 2 years
Nice! I didn't even get to finish my first(and certainly last) small adventure. Somehow my general decided to attack one camp lower and I lost my troops. I had two generals blocking and one hitting boss. I chose which troop attack first. Upset was not word descripe my feelings, I was annoyed! I think 80 of every troop type could't been enough anyway. It would nice have removed in the questbook if you don't wanna participate this sick pvp nonsense anymore.
Please do not swear on the forums
Its not PvP and i dont like at all.Wont bother
i did pvp. 2 times i did conquer an colony, but the investments are far too much in comparrison to what you can get out of colony
I had a look at the active people in my alliance, it's possible to see how invested people are in PvP by comparing achievements. Of my alliance of 47 people (with mostly all level 50s as active players) I am the only one who has any achievement points in that category. Therefore either everyone in my alliance is really bad at it and can't manage to capture even a single colony or they aren't bothering.
At the moment, the rewards are actually pretty good. Not for conquering or defending obviously, those are terrible as noted; however the system is super broken and long after you have lost all your colonies, you will continue to get battle reports and loot mails from islands you don't even own. Every day I get at least one mail with a bunch of free stuff in it even though I haven't had an active colony for over a week.
you can kind of defend it once you win a colony you get set defence points to spend on to to make camps and put troops in to try stop others taking the colony
yeah the cost of it not worth the rewards you get but it does add a bit of variety in to game rather than doing adventures and trading mostly as im lv 50 all island lv5 some lv6 so nothing much for me to do on that as im self sufficient also
im one of them i have been doing it since it came in game i have won colonies and also lost some also to be honest was lucky enough to have one the full 6 days i could do so got all possible resources from that
lol me me me me im doing it when im bored and want a change from norm :) lol i even made a quick guide for the tutorial colony to help guild members out
http://prntscr.com/5e7h0l
I, like many others, tried the 'pvp' (I use the term very loosely) on the test server for a number of weeks before it was loaded onto the main servers. We pointed out many faults with the system, plus the few positive aspects. BB did, in their defence, make some changes to the balance of weapon production etc. However, the degree of adjustment was simply not great enough for the amount of resources used versus profit gained.
Much of the problem is that the test server environment is simply not a fair comparison to the live servers. On test I can gem build the weapons/troops, can rip down all the buildings and then gem build nobles etc so that my army is large enough to take part in both normal advs and pvp, have almost limitless resources to make the pvp weapons, and don't care less about losses as within a week or so the game is reset.
As I have said elsewhere, come one BB let's see you make a test island which is a true reflection of the live servers. I suspect you won't because it cannot be done.
pvp is awesome plan ahead and u need to be strategic.
definately
if like i did in past just send random troops attack and hope for best odds are you will fail
BUT
if you choose one your interested in, go have a look at it see what troops are defending and pathway you need to take you can plan ahead take correct troops you need to win the battles then its all down to if you set defence up right to hang on to it or not.
At the moment i keep doing them to try work out the best way to use guardsmen as i have worked out the other 6 troop types just them keep puzzling me how to use them most effectively so its all trial and error and experimenting with them at the moment for me but i do also plan ahead like you said and take right troops i would need to complete and win also
I'm playing pvp now, though not too extensively. Production of weapons in the armory is expensive, slow and a LOT of clicks and slides to get something done. I do find the pvp quite entertaining though. A list of plus and minus:
plus:
* New combat system is more balanced and entertaining than the adventures system, I like playing it. Sending the right combinations, staying with the marshal to redeploy troops in battle. Its a step up.
* I like setting up the defenses for the next player to fight against. Its a new challenge and it really gets you thinking and calculating.
* Rewards are ok, although I have decided for myself not to play pvp for the gains, because:
minus:
* it's extremely expensive in terms of iron, iron ore, time and clicks (I can live with everything except the clicks though)
* You're barely fighting another player. Knowing who you're fighting would be something (for trolling in chat, ofcourse). A realtime defense of the colony would be a huge step up, although I realize that would be quite a challange for the server
* Defense options are quite minimal. Many of the build locations are completely out of the way, forcing you to focus on one or two defense posiitions.
* Rewards. As stated, I don't play for the rewards. But the iron produced by a colony in six hours is consumed on my island in minutes time. The ratio is way off there.
Suggestions for quick wins:
rewards: save up for unique decorations. Most of us players are really suckers for those ;-)
armory: let us build weapons much faster!
pvp: show us who we are fighting
Today i played last PvP till they fix something about teleportation, other sector camps intercepting or at least make those camps also with red area around them and today new bug is war dogs camp showed 60 dogs killed 100... dont know where did they come from or how they appeared...
I am doing my first colony right now and find the defences way to taxing on the limited troops even when I am using the right counters, swapping troops and blocking but the lag makes near impossible to do this. 380 troops down still with two sectors to go, the troop balancing needs better work.
If I throw Attacking infantry at bandit cavalry it should be a 2:1 ratio not a 1.5:1 ratio.
Same with the other classes.
Too costly with resources to play pvp.
The rewards are pathetic.
This is typical of big game companies (something I am studying at the moment with my diploma of digital and interactive games) as they never listen to the beta testers, rush to push the content out and then are having to release non stop patches to fix bugs which could have been avoided by listening to the beta testers in the first place.
[removed] UBI with AC:Unity, etc....
Marketing is killing the games industry and this pvp is a prime example of what goes on in the industry.
This is not the developers fault, it comes down to the marketing department who set ridiculous deadlines for the devs to meet causing broken or buggy content to be released.
Hello Damocracy,
Please don't advertise non-ubisoft games on the forums.
Thank you,
Fexno