The new "Normal" - Multiattacks, Combat unpredictable
The spam below is the result of eight (8) attacks against the same camp:
http://i9.photobucket.com/albums/a78...ckengalore.png
Note how this problem extends over a period of nearly 15 minutes - and for the record, between 21:02 and 21:04, I left the zone - so there may have been more going on and the option "Leave the zone and return" didn't help, either.
Now, don't call it "Lag", because here's my connection data:
Ping www.thesettlersonline.com [194.169.249.184]:
194.169.249.184: Bytes=32 Time=37ms TTL=244
194.169.249.184: Bytes=32 Time=36ms TTL=244
194.169.249.184: Bytes=32 Time=35ms TTL=244
This trash has been going on for the last 2-3 weeks and is making combat completely unpredictable!
Serious BUGS which BB must repair ASAP.
I think the first think which need to do BB when go back on work is to solve these serious issues which appear after introducing of PVP.
Everything of this is for normal adventures.
1: Multiple attack on the same camp from one general. There is 3, 4 even 9 reappearing of attack. Really unpleasant situation.
2: Strange behavior on generals - jumping, slowing or fasting or going back and forward even AFTER fight is complete. Especially if on adventure are more than one player. Very serious bug.
3: Serious lag after more than one player is on adventure. Until there is one player is ok, after second situation going bad, if there is a third the lag is unacceptable high even in not busy times.
4: Missing of attack click on camp because of popping of icons. There is sometimes need to click - 2 or 3 times before attack start. This issue appear after popping icon feature introduction.
All of there problems made (for me) playing of adventures very unpleasant feeling.
Please let moderators do not unify this topic to others with same problems because I really hope that BB will read this because of serious importance of topic. Thanks.