Guild Quests need to be changed
I doubt this will ever be acted upon but here goes.
When the new pvp and balancing took place several adventures were removed from the adventure section of the market. Some of these adventures appear as guild quests so it is now very hard for people to complete the GQ. As an example the Big City Life quest requires players of lvl 36-45 to complete Island of the pirates. I realise that the rewards from guild quests depend on the active members in the guild but even with a large guild we are only getting 119 guild coins reward for an adventure that now costs 745 guild coins to buy.
Am I missing something or is this just another way of making players spend gems?
Just so you are aware of the correct meaning of balance here is a dictionary definition... A harmonious or satisfying arrangement or proportion of parts or elements, as in a design.
My suggestion is either to make the adventures available at a reasonable price again or remove them from GQ.
Missed the point?? I think not!!!
I think you all missed the point before I ever did! The point of GQ was never reward (It never added up to profit for all).
The point of GQ is to increase cameraderie and participation over and above any perceived material gain!
I'm certainly not saying that BB does not need to look at the current content - but some of you may need to look at the reason why you do GQ at all...
The Cambridge dictionary defines a quest as: "a long search for something that is difficult to find, or an attempt to achieve something difficult". It does not talk of reward or profit - often the only reward would be completion of a quest.
Baggis - you talk about top speed with threat of booting - but we rarely kick - and when we do, we invite back at the same time. Everyone understands the participation thing and that if it were to happen to them, it would be a sacrifice for the greater good.
Jim_B - You talk about those questions destroying an atmosphere - and rightly so - comments like that form one of our few rules - which is that those comments are not allowed.
80 Active members - Last GQ: Winter Might Come [Nords] - complete in 16 hours - no messing - no GemSpend - no kicks...
Happy settling... :)
Guild Quests need a makeover
I am posting this on a new thread as previous posts regarding this do not seem to have a reply from anyone on the official side. Hopefully this one will get some feedback
As the Leader of a large guild My officers and myself are constantly having to bully members into competing GQ in a reasonable time. The main reason for delays is due to the high volume of quests requiring specific adventures or 2 adventures to be completed. Add to this the need to pay expensive resources like cannons or carriages and some feel the rewards for completing it are not worth the expense/effort involved. We even have regular requests for mid levels to complete IOTP adv which is no longer available except from searches. This means that we normally just delete the quest making it pointless.
PLEASE PLEASE PLEASE can someone look into making the guild quests more in line with the new loot and adventure availability.
I would also appreciate some indication that this has been read so I know I am not wasting my time posting a suggestion that will never be read.
Thread merged with original.