Hello all,
Just want to ask those of you that regularly play PVP, have most of the problems/bugs been ironed out so that I can look at it more seriously?
Thx, R.
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Hello all,
Just want to ask those of you that regularly play PVP, have most of the problems/bugs been ironed out so that I can look at it more seriously?
Thx, R.
The blocking bug makes it useless/annoying if you only go for the xp. I mean the one that you currently only get xp for the stuff you kill but not for the camps that die with the leader so basically you don't use any blocker units and result is significantly more losses.
PVP has been improved a lot. Right now is more enjoyable and can actually be profitable.
Retreating is still a major pain (read as un-usable) even when lag is at its lowest.
Might want to leave it until after they update to the version where the retreat button activates with marshall window open... if you plan on tactically using retreat while playing.
Even with that (and xp for kills only) I prefer the current PvP to the normal slow rinse-and-repeat adventures.
Just need to watch out for the dog camps currently, some are buggy and its advisable to attack dog camps one at a time, however granite and titan ore colonies are very profitable, a Saltpeter colony would be handy to get though.
I dont think its a bug or did they agree that this is bug somewhere ? Because there is several ways to play PVP. I mean EFF/XP/Time. Witch way you pick has diff style on playing it. I played all July for EFF and i use lot of block units in the end of colony i always had 1 general alive and all medic pack used. So if they make that you get XP same as in normal adv they would merge those playing styles at least there wont be XP style or EFF it will be both in same kind. (if you get it what im talking about :))
thanks for all the advise so far.
Not much to add except agreement for
- something a bit funny sometimes with war dog camps (you don't get those until tier 3), particularly 40/40/40 ones. They do give excellent XP though.
- xp works differently to the normal adventures, you don't get xp for camps cleared by killing the leader, only the camps you kill directly. However I still use blocking to attack a leader, if I can clear a sector with lower losses that way. It's not all about xp.
- it definitely is for fun more than for profit. I think it's fun, and a great variation that adds another way to play.
After giving the dust a time to settle, I have also risked again trying these pvp.. Seems slightly more playable than previously, however it is still problematic I feel & not up to 100% it should/could be.. Did enough to cover 1st bunch of achieves & now really see no point doing anymore for a while again until further bug fixes sorted :(
I was planning to do lott of so called pvp... well, then news about game upgrades hit my face... What!!!! Again new type of troops and battle system. Seriously.... I was bit bored already and now I'm definetly not exited. What next.. Hmm, man-o-war and battleships?
You will need 10 million XP after level 50 to get to a point where you need to start supporting a new army.
Though you can start training new troops at level 54, it is not until level 56 that you will begin playing new raids (presumes live mimics test server)
As such, there is plenty of time to dabble with PvP
Simple answer to the initial question - No.