3 General attack, order get's mixed up results in losses!
So I was finishing up a Traitors today and I sent the following to the main castle:
MMA +1R
MMA +1R
Major +79R 1E 190K
I do the usual attack send, and send the second MMA along just as the first MMA is nearing MMA#2's camp, they end up almost on top of each other. Nice I thought, in the bag.
As expected both MMA's arrive at the boss camp some 5-8 seconds before the Major does.
MMA 1 fights and loses, the Major entered the castle before MMA1 finishes.
Then suddenly the Major starts its fight instead of MMA#2 and I end up losing a bunch of cannons.
Please fix this order thing its incredibly dumb to not take into account arrival order of generals.
Consecutive attacks do not respect the attack oreder
Sending 3 MMA followed by Major general (there wasn't wrong timings or something). All of the generals are pretty close - sort of 1 or 2 steps away from each other. So when they do arrive they stack at the camp and do wait to attack. First and second MMA strike and the third started to fight was the Major general, not the next in the queue - the third MMA.
First time I thought that it was my fault. But today it happend for the second time and I'm sure that timing was correct.
Generals attack in the wrong order
I have seen this bug in multiple adventures, over many weeks.
Today I sent an attack against a leader camp in BLT. Because I have spare MMAs, I sent, in quick succession: MMA (1R), MMA (1R), MMA (220R), Vet (240R), Major (R, M and K).
Because they were sent quickly, some of the generals entered the camp while previous generals were still fighting. However, I was careful to ensure they were walking in the correct order. They attacked in order 1, 2, 3, 5. The Major won the battle, but because general 4 didn't attack in the correct order, I lost 90 cannoneers and only just won the battle.
I have also seen the same behaviour in RB adventure, where general 3 attacked before general 2. In that case, general 2 and then general 3 entered the camp whilst general 1 was still battling.
This used to work correctly until about 6-9 months ago (although that's an estimate).
BB, please test this logic for yourself. I suggest sending lots of generals against a leader camp, ensuring the number of recruits in each general is different. Perhaps general 1 could have 1 recruit, general 2 could have 2 recruits etc. This will allow you to easily check the order of attacks in the email generated. I am confident you'll discover that, when a battle is ongoing, the order of generals entering the camp is jumbled. You could enhance the chances of seeing the behaviour by adding better troops to each general so that, whilst they still lose the battle, they take longer to lose, hence giving more subsequent generals a chance to enter the camp and join the battle queue.
Perhaps others can add further detailed examples to assist BB in identifying and reproducing this bug.
Merged