Long walk is booring. A boost for that would be nice. or teleport?
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Long walk is booring. A boost for that would be nice. or teleport?
Teleport is not going to happen according to the devs.
Well , they could speed up walking back from fights, and maybe create special gen who has more speed that other gen with cap at 1, and do 250-400 dmg. so it kill few units thats all. a LS GEN !
Put it in the black market and gets peeps to spend gems.
some of the walks on adventures is insane i appreciate the fact bb dont want us to level too fast but boring us to death :(
Sorry, but this is designed as a slow paced game. It takes up to 10 days to level up certain buildings, do you want that faster too? It's been suggested that a buff of some kind could be invented to help and I'd be ok with that, but learn to move and position your generals efficiently, send extra generals and troops so you can alternate attacks, etc. and it can be managed better with a bit of work.
As far as I'm concerned it's a great chance to go to the bathroom and pour another glass of wine and have a quick cigarette while they are walking.
If the time is that critical for you then post the ls offer requesting arrows and make the offer appropriate to compensate for their use. That's one option. Sell the ls early pointing out that you will be finishing in x minutes is another option. Personally, while I'm waiting I go back to the main island and manage things or otherwise take care of personal business in the mean time.
I'm only squeezed when a premium is coming to an end and I act accordingly - using some of the options above, or I just end the adventure without the ls so that I at least get my loot and exp on premium.
I suggest a read of English translation of BB's skill tree vision posted on German forums
advs are dull as dishwater bcuz of these loooooong walks. how about a zone buff to speed up the gens? :)
i only do ft's and ali's and i'm sure most players of a certain lvl play the same way. i really appreciate all the effort bb has put in to give us so many choices of adv, but c'mon bb, u designed these advs, u know how tedious these walks are!
I can;t get to grips with battles at all in this game and yes i know there are sims but i wouldn't even know where to start! 99% of players use guides... gl with that then, can't see how they will work if e1's gen is skilled individually and how will this effect sims? :(
skills like faster movement, extra loot, more xp, would be good, anything to do with the fighting not good at all and surely that should be the main focus for gens. will be interesting to see how noobs like myself get along if and when this system is implemented!
Some of the skills the guide writers will just ignore just like they already ignore some things already such as the existence of General Log (Klutz). For the average player who just follows guides they will just result in less losses while using the same troops. While the more knowledgeable player will be able to tweak those numbers for greater savings. Though we will see some guides coming out which take advantage of certain skills such as extra troop capacity on a Major General.
The sims however will probably change their UI's to accommodate the skills.
What we will see is players treating their generals differently. Players will have a specialized loot spot general(s), they will have sacrificial generals and final attack generals.
sounds good for all players then Doro :)
I suggest a cut and move to Potential general skills
"Faster travel" is about travel between islands. This thread is about marching speed on island.