Has anyone found the optimal spot for xmas market
As the title says looking towards tomorrow has anyone worked out the best place to maximize the benefit if fully upgraded to 11x11 zone to place the market also does anyone know if a building has to be fully covered to receive the buff....i wasnt gonna try for this but then i thought +300 buff that i can reuse every 12 hrs for basically free have to try if i can find the best spot to use should cover 20 plus buildings
The REAL coverage of Christmas Market.
1. Basing of known geometry and TSO map grid, you can't do 11x11, 9x9, 5x5 symertical cover starting in 2x2 building.
2. You may see 3x3 squares gap in the middle... why?
1+2. Answer is that BB programers used 6x6, 10x10 and 12x12 coverage which can be seen as corners of each small 1x1 green square. So 5x5 "areas" grid got 6x6 "corners" grid and so on.
You may see it below as CAD drawing:
http://prntscr.com/m31j4h
https://image.prntscr.com/image/Ek7V...yv1yQcmEgw.png
White - island grid
Green and green dashed - 11x11 squares grid
Dark green hatch - the REAL 12x12 coverage.
Green lines in the middle mark Market placing.
Here is a sample from tsotest with 12x12 area (marked with pavements to make it simple to see):
http://prntscr.com/m31mjs
https://image.prntscr.com/image/NmcO...EhpMfGTJgw.png
As you see - lvl4 buff covers all buildings placed completely inside 12x12 square. There is nothing like "top-left corner" or anything like that involved. You may see 4 buildings placed partialy out od 12x12 zone - they are not covered.
BTW - friary (and water mill) needs left and middle (4 total as other buildings) squares covered to use buff (two right squares are just a graphic add-on).
And finaly - inside 3x3 gap in green grid becomes only 2x2 in map grid (for squares ocupied by merket itself).
Things I just show are just theory, but upholded with two screens you can see. If you think I'm wrong - feel free to prove I'm wrong ;]
Cheers.