Please feel free to leave your thoughts and comments on the [Dev Blog] Valentine's Event 2020 below.
The original post can be found here.
Happy commenting!
BB_Malkun
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Please feel free to leave your thoughts and comments on the [Dev Blog] Valentine's Event 2020 below.
The original post can be found here.
Happy commenting!
BB_Malkun
we decreased the amount of Flowers they bring home from treasure searches, especially for longer searches!
Are you S...…. me,
You increase production time on flower fields,
increase prices in event shop.
And then you lower the one thing that will bring in a decent income.
Wow what can you say those rose tinted glasses the guy who wrote that must been in politics before joining Blue Byte ..i mean you have to learn to talk like a untruthful person (within pegi7) somewhere ...you have added so much more to the event this year which is great but at the same time limited how we can get flowers that leaves gems .which doesnt involve any form of working together or trading which would be great but with everyone else suffering the same limited supply wont help many players...you could of left explorers bring back the same amount as last year but you have halved the returns or you could of left the farms at 20 minutes but no you nerfed both.
your argument is cause so many players last year couldnt fill their farms ..we all know thats a fib.. i mean same issue would happen at halloween yet we have 9 fields to deal with then , so the reasoning falls on its face
I love events they take the boredom from the game i dont even mind a challenge when i know hard work will prevail but reaching for my mastercard isnt working hard nor is it working together so if that was your aim its backfired
at least the rules of the game are quite well explained. if you like the, join in, if not, oh well.....
the dev blog indicates the flower buffs need to be active to get the extra rewards. I'm trying to recall from last year, but remember that the love-crazed buffs were part of the action. Those, afaik don't work with the friend buff active? So does that mean we have to avoid using the friend buff for this event?
making it harder to get event resources so we have to spend gems.
No thanks, no more spending on this game until BB put it in writing EXACTLY what is happening to it after flash dies...
Pay-to-win event. Next.
are you sure, i do not see this as an improvement in the event, to decrease the amount of flowers that explorers gather is not good especially for players who can not be online 24/7. I think i will be not doing much of this event and will certainly not be buying gems or using them on it, unhappy Valentines
Can't wait for the next idiot to say they got everything in the 1st week! Lower production times on the fields, half explorer returns & even less for the longer ones, oh & the increased prices for items that were in last years event! What's not to like?
And the first release on test was even worse... if people did not start to complain there it was even worse. We're getting at a point it seems they are trying to get long time players away. and i say long time because those are probably the only ones sticking around because of all the time invested on the game. It's becoming too much.
There must be a balance. You need to make money so at least provide something worth that money. Making people pay for exactly the same thing over and over... not cool. Reward the time people spend on the game. Because that's what is keeping the game alive.
Making resources more scarce isn't really the right way to make an event harder, it just wastes more player time or rewards them less for spending the same amount of time, it's got nothing to do with difficulty.
It's like telling a worker doing an 8 hour shift that they are being rewarded by giving them half the pay and telling them they can do a 16 hour shift if they want to get the same pay as before.
If the developers really wanted to make the event harder then they would introduce a way of doing adventures where you get improved rewards for doing the adventure in a unique way, effectively preventing people from following guides and forcing them to come up with their own personal guide.
A bit like the tribute achievements for adventures where you have to do a run in x time or only using specific troops.
They could reuse the pathfinder mechanic so everyone has personal goals each day to earn more rewards. At least this way it would push people to do adventures they do not usually do instead of spamming the most efficient adventures hundreds of times (and burning out).
BB didn't learn a thing all these years. Instead of making cheap prices for gems, they do the opposite. And they have such good examples how things should be done, netflix for example. Getting a lot of money from few people like BB wants is a lot worse than getting few $ from a huge amount of people. They make every new event even harder(now is impossible to get everything even if you play all day long) and the rewards are more and more expensive. This generates frustration, even anger. Unhappy people will not spend money.
The Event became too difficult. It is very sad tendency because events are making the game has sense for me. I was buying gems for buying explorers to earn event stuff. This time you have decreased the value of my explorers. Is it fair?
You wrote that "Event's focus is on interactions with other players". So I should earn on flower farms more, right? But why you also increased their production time and decreased adventure's loot amount?
Let's calculate: 41 flowers per day. It is 1722 flowers for 3 farms for 14 days. If you add v-cards and prestigious friend buff you will get only about 12000 flowers for the event, right? Another calculation will show that you should have about 6 adventures per day in order to rewill your farms (including premium time and Valentine buff) . But I can't play 24 hours per day.
I would re-phrase and say that the Event's focus is to get more adn more donations before flash dies and It becoming not interesting for me as a player.
Which is impossible considering all of the content is static, so for whatever task they throw at you the solution you come up with can then be replicated by a thousand other players that get the same task.
See MCC for example, I believe it was already optimized by the time it hit live servers.
and considering the nature of the rewards they also become less and less valuable as the time goes, ie any building that offers production buffs no matter how high is useless if you have been running production surplus for years now. Same goes for explorers, each new one you get is less and less valuable.Quote:
and the rewards are more and more expensive.
Essentially merchant unbalanced.
Flower gem ratio, price of some items... For example Scouting Post 51% more expensive buy via flower then directly buy with gem...
Also May event item can be two type. Instead of Flower; Rose and Daisy. Rose for rare items, Daisy for uncommon items.
In current merchant design we never buy uncommon items from it. Choosing Rare ones (always).
Love Tree, Chocolatier, Proof of Love, ... are rare; Improved Silo, Farm, Love Crazed, Large River House, Normal Star Chart Recipe, ... are uncommon.
Set farm production time to 20 min at least.
"See we totally didn't nerf the explorers and the farm time because we want more money, it's because we love you, we even put a conditional finicky 200% resource bonus so you can get more refils that you mathematically couldn't use in the first place"
Nice one bb, i'm totally convinced.
So everything is nerfed and nothing is boosted, not even event length. Well it sure seems like they want to milk the whales.
Is this the first dev diary that doesn't even show what the event has to offer but is just explaining they did it for "reasons"
i stopped using gems until we get an answer ,if the game continues after 31/12-2020 and how it continues
+1. this is it!RIP settlers. Nerf more this event we need more favor from u BB.Gl with your game and greed.
there still gonna run out at least you can refill them easier and yes prices have risen they have a habit of doing that ..and i agree they should of left the farms well alone but isnt alot we can do about it if more ppl complained on the test server when stuff is there you would have a better chance of having it changed but alas thats too late now
Co-op.... Teamwork......
Sorry. Not for me.
Settlers was never a team game. It always was a solo player game.
If I wanted co-op I would play WoW or the like.
I have been playing PC games since the days of DOS and Win 3.1 and feel the onus nowadays is put more on looks than actual gameplay.
+1 I absolutely agree with this post!
The Settlers was never about cooperation - which is why many chose to play it. What's your stupid obsession in trying to force a multi-player teamwork game upon us?
You will NOT be getting any more money from me and I suggest others do the same.
Due to Flash's impending demise, you may well be paying for a game that's going to dissapear not only itself but with all the money you've spent on gems.
"focus is on interactions with other players. " Next event please!