Please feel free to leave your thoughts and comments on the Unity Version - Community Update.
The original post can be found here.
Happy commenting!
BB_Trafffer
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Please feel free to leave your thoughts and comments on the Unity Version - Community Update.
The original post can be found here.
Happy commenting!
BB_Trafffer
Maybe some tasks can be run async in the code so the main thread don't hang all the time? Fx stuff like sending out specialists and loading new quests??
If handled wrong this could cause more damage than good though, so maybe not a good idea depending on programming skills..
During the adventura, when the camp is attacked, the general does not knock down the camp, but has to go back to the island - then to the adventura.
This is mostly done in Ali’s adventures.
The number of soldiers cannot be entered, only the pusher works, which takes a lot of time.
This is the most important task to solve because 80% of players do not play!
I hope you recognize the urgency of this because the player is slowly running out!
Guild chat is almost useless with no history to see - is it such a big problem to fix?
There is no green dot on the avatar - you don’t know who is in the game.
I can’t believe you can’t fix these on the go!
every "fix" costs time. Time is a limited resource
so yes they can fix a lot "on the go" but that means that other stuff won;t get fixed in a hurry. So it is all about making choices how to spent the available dev time. do 10 "on the go" jobs, each taking 1 hr and then testing that it doesnt break anything else and before you know it, u lost a few days programmer time
Did I blink and miss something?
I did not see any mention whatsoever about the connection issues from hammerman or what would seem to be a 32-bit javascript abort failure in the original Unity implementation.
Are these not-able-to-connect players all now in your "bit bucket" and you'll just focus development efforts on the few remaining players who are able to connect?
Happy Hour? Really? lmao
Ok, Credit to you Trafffer for that update, it wasn't that hard now was it? When it comes to communication this is what the player base have been asking for, shame it has taken so long. Question is will you be able to keep it up or will it slip once again into silence? Any how Good job, and thankyou.
The next time I visit my island will be after the next update and we will see if your Devs actions can match the communication.
Event on September 6th ? Please No, concentrate on getting the game playable. Dropping an event in an unplayable game will only frustrate players even more!
https://i.imgur.com/X0WF50N.png
https://i.imgur.com/pEAcpwv.png
Happy commenting.
Hi Trafffer,
I think trying to solve those bugs is great but the most important BUG is forgotten: problems to login in. If I am 'lucky' I get a swamp island where I can only see my emails, put a trade and find collies. If I want the full version of the game, I need to keep refreshing, sometimes I get the lucky number after trying the whole day but sometimes not even that. I am sure that I am not the only one having this problem.
I really miss the game after playing for 9 years, so please can we focus in the main bug so every one have a chance to play?
Thank you and have a great day all. :-)
Lumaro
P.S: I note that when I get my swamp island I also get an event calendar, could it be that in time of login it get swap to an event island? I don't know if this information is useful but I thought to mention it just in case help with the login problems.
Confirmed worse fears that these problems with the system are unlikely to be resolved for the rest of this year
Intel i5 4 core CPU, 64 bit, 24GB ram, 2GB Graphic Card, Windows 10, Memory Cleaner working 24/7.
Thank You for the explained feedback on what's happening in the background by the Developer Team.
The Mailbox issue has been a 100% problem with all Players which apart from the different Chat Windows is a very very important aspect of our Gameplay. Our needs to be able to communicate among fellow Players is paramount to having a successful interactive Game. Just a simple thing like accepting an Adventure Invite can fail badly because of the amount of reloads required. Invites end up getting cancelled while other Players wait too long. Inter-Guild trading can also suffer as not all trade mails work towards Quest Book Quests. Any improvements will be very welcome by all Players.
A lot of Players (myself included) have days on end where we are not able to see any Guild Chat to the point where we are, by default, playing solo in our own bubble Island. Unless we have made good friends with Players in Global Chat some Quests will be impossible to complete. Guild Chat and Green Lights are a must.
Yes, Lag affects players to different degrees related to different Computer Set-ups. This is a hard issue to fix for the masses. Myself, Lag is not as big a problem as what I hear from others. I have ram to spare, extra installed just before Unity launch. And run Memory Cleaner 24/7 in background.
The BIGGEST PROBLEM Issue is that there are a lot of our Players that can't load up their Island. They all get the "man with the hammer." Then the fail box. The ONLY way I manage to load is to use a VPN for some strange reason. Maybe its a Pacific Region issue. Might be worth a try for others having trouble loading up. A problem this has created is that I get a Zone Refresh every 5 minutes like a timer ticking down. I watch the clock and stop actions before the 5 minutes are up or Gameplay actions don't get completed. GENERALS don't walk to attack or mails don't send or be accepted etc.
There are times when I have loaded Game up only to find that I'm not a member of my Guild anymore, need to reload again.
Yes, Generals swapping during troop loading or attack send is still a bother, Island transfer slow or hang up, buffing buildings glitchy, explorers geos clicky, to mention a few quirks. Coop Adventures can be a bother watching out that you are not changing troops on another Players General (odd and amusing) BUT overall single Player Adventures run quite smooth.
QUESTION TO DEVELOPERS - Which BROWSER is best for us to use to launch the Game. I use Chrome and have tried Firefox Opera and Microsoft Edge with no differences that I can see, or are they all the same really.
Thank You for the improvements that have happened.
I'm with PharTing here - I am disappointed that the inability to actually load the game would get a mention. It's been over a week now, but then it took weeks for this message to be written when the game was changed from the client to unity.
I would have thought also by now too someone might have removed the auto gem sales!
As nice as it is to get this update information, we are still waiting for info for the players unable to log-in, also a mea culpa from management will go a long way in removing the brunt of the abuse/vitriol aimed at Community Managers and MODS. These people whether employees or volunteers had nothing to do with the decision making that has disappointed us all.
Wrenchy
whats being done about a lot of people simply not being able to log in, i can only log in via a VPN thu the USA most of my guild have the same problem,
This is my issue too! Will anything be done to address the fact that since the maintenance I've been unable to log on or will I have to resort to jumping through hoops and try and find a way to set up a VPN just so I can access this now very buggy game? I have spent many years and much money on this game and I would hate for this to be what proves to be the final nail in the coffin. At the moment I'm feeling very much like an "after-thought" member of this community.
Chrome isnt the best choice atm
In it, is the best to see when u r 'loosing focus' on the the tab and all things goes to reconnect, refresh, etc
Got the game opened in FF and minimized to the taskbar all day(6-7 hours), still running and no problems at all
Still cant log in at all, keep going back to refresh. no answer to queries , been trying for 2 or 3 weeks now, used different browsers but same negative response
for the past couple of weeks i can not get into the game. it has the man with the hammer and says cannot connect. this is the first time i have been able to respond in here. prior to the not connect everything was flooded.
will the fixes also fix these problems.
Pizer
No need to be rude, they are trying, maybe trying to make us find new games to play, I've found a few new (and old) games since unity arrived and made the game unplayable and now unable to even log into, funny how that wasn't their top 'to fix' item, maybe it's only impacting 10-20 percent of us.
can not log in at all now not even with vpn any more so sad
Sorry, I don't understand it is a game updated or a future project?
What I read in this update is that it will take likely several months before the game will be playable again, all tough most likely it will still have problems wich fewer players have, like people with a touch screen like me, dont asume this has priority.
I havent been in game since the move to Unity, and it sounds like it will be a long time before its of any use to log back in again.
No one who forsaw this when the decission was made to leave the client???
Really, I always tought BB where profesionals, sadly i have discovered they just a bunch of dumb amateurs......
You had a well running franchise wich brought you money every happy hour, now you got nothing...no game...no players ...and no income....
same issue here
I’ve been playing the game for exactly ten years - so I have some experience in every segment of settlers.
In the past, while developers were interested in the game's playability, there were downtime for a few hours on consecutive days in case of bugs, and they fixed it.
The developers had a body server at their disposal, where they could boldly try to implement it - and test the bugs and possibilities.
This option is now also available where the test can be performed.
What are you talking about then?
It's all a matter of intention and will - maybe a suitable programmer!
I’ve been playing the game for exactly ten years - so I have some experience in every segment of settlers.
In the past, while developers were interested in the game's playability, there were downtime for a few hours on consecutive days in case of bugs, and they fixed it.
The developers had a body server at their disposal, where they could boldly try to implement it - and test the bugs and possibilities.
This option is now also available where the test can be performed.
What are you talking about then?
It's all a matter of intention and will - maybe a suitable programmer!
Thanks for the info it....it shows there is work behind the scenes....people need to give you a chance to sort things.....its just like a new Beta test again.....ALL GOOD THINGS COME TO THOSE THAT WAIT....
In the past TSo was a young game with growth potential.
Now TSO is an old game with limited growth potential and negative player retention.
You can work it out from there i hope.
Impossible to compare the past to now and dismiss all woes as lack of intention and will and/or staffing.
BB and UbiSoft are commercial enterprises and will look at games from that perspective
And yes if there is the will and interntion at ubisoft to have a flawless game running in 3 months they can probably do it- but never recover the cost of doing that with the risk of shareholders firing the leadership :P
I play on 2 servers, Sandycove since 2012 and Northisle simce 2016, and since the last so-called maintenance/update/fix (whatever it was supposed to be) I have been unable to log in to either game. Can't get past the hammer man. My son has the same problem with being unable to play his game.
Perhaps a little more effort should be directed to connection issues rather than all the "fluff" like blurry print etc.
And I refuse to alter my computer setup as a work-round for something that has been created/caused by Blue Byte.
Thanks for the update Traffer, unfortunately my ability to play the game is so limited that it is not worth my time to login.
No chat to start with then unable to make anything in PH, RPH, Mayors house, Elite Barracks, Barracks, book binder etc. Then there is the small matter of being unable to send out my explorers and geologists not to mention that I need a boat to get around my island due to the flooding from climate change. Oh and lets not forget the man with the hammer trying to kill the computer.
There are things I can do but without all the other stuff that I can't do the game is unplayable so waiting patiently for the next update to see if it is worth staying with the game or cutting and running to preserve my sanity.
http://prnt.sc/1ok9hk3
767*12/24=383.5
Why 2142 days?
My island most of the time is just few block green and blue , buildings load after 10-15 mins ;) Maybe it's only on MacOS but the issues you mentioned have much smaller impact in my opinion. First you need to focus on all login issues as everyone mentioned and general performance .
Btw, maybe only on MacOs + Chrome but when you click on one window and execute action it doesn't go away , you need to close that window manually always.
https://prnt.sc/1oksxtl
I logged in using InPrivate (Incognito) window on my browser after stopping all other downloads, clearing browsing data and refreshing the game page on Microsoft Edge. Not easy to log in. :)
I noticed that my Epic Farmyard has lost its max production, now it only produces 20 items per cycle. I wrote a ticket earlier this week but no response. Please tell me this can be fixed.
it can be fixed
although thats the wrong question to ask
better ask if it will be fixed
but then tumbleweeds come a racing through
Ty Traffffler for this great improvement regarding communications. BB on the right path here. But much more remains to be fixed. Could you plz address how you think we're gonna be compensated for the loss of our premium and those who had pfb running? What about those not being able to log in? Are you giving us lost days starting from the implementation of Unity? I'm sure you have some sort of idea how BB gonna make up the losses!! Happy Hour is NOT the answer!!