Please feel free to leave your thoughts and comments on the Change log 09/02/22.
The original post can be found here.
Happy commenting!
BB_Trafffer
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Please feel free to leave your thoughts and comments on the Change log 09/02/22.
The original post can be found here.
Happy commenting!
BB_Trafffer
Great to see some important and long awaited fixes coming through. Could we perhaps just keep and ignore the snowglobe bug though :D
Green dots back again woohoo
On the right path, wtg Traffler!!! :)
Ahh this list makes me happy. Lots of fixes there which I've been hoping for, especially the cooldown bug .
Buildings: Fixed an issue that caused the cooldown of cultural buildings to be calculated incorrectly
What do you mean by cultural buildings?
Does this fix also apply to production buildings where having multiple buildings is supposed to reduce production time but currently doesn't? i.e Adventure Bookbinder.
Is the randomly switching generals bug still on the 'very difficult' pile?
i wish to play this game without problems
they’ve been going on for too long, and it’s better to get everything back the way it used to be, before a new event starts
UI: Online status of friends and guild members is now displayed again
finally
Finally a cooldown fix, Just in time for valentine where the Love tree & observatory are very important!
Ah great news, gens and zone refresh fixed, no... wait...
What about the issue with the achievements and tributes?
I can't get the achievement no matter what I do.
The real issues that make it hardly possible to play an adventure are not addressed.
I am, however, very impressed by: "Buildings: Fixed an issue that caused the buffs of the Toy Factory to have a wrong duration".
Did not expect the duration to ever get fixed.
To be honest, i am fairly disappointed with the lack of reach/debt of the fixes. Most seem like fairly minor issues compared to the big ticket items that need adressing and a fair few of those looked like minor database fixes and running through code and changing it a bit to fix the weird timers etc
Don;t get me wrong, chasing these bugs can be time consuming, but i rather have the active window ninja changing to another general/explorer etc fixed than a cooldown timer.
I can;t really see a single big ticket bug fix in this maintenance and i have a feeling that the list of fixes has been "padded" by individually listing every effect/thing fixed which most likely will have been fixed by the same pass over the code as they seem to be very closely related to each other (it makes sense todo that but if you take the padding out, the list of fixes seems fairly short for the time between the 2 maintenance cycles- even with the padding, the list isn't very big :p)
This all sounds great and is very welcome.
Now please can you fix the colonies which are completely broken, thanks very much.
it is or should be the line for all of us :P
We are constantly working on solving the most "requested" issues, such as:
- Zone-Refresh
- General Switching
- Performance issues
We focus on these issues, but along the way, the team also fixes issues that are reported on a regular basis.
Lol. I've said before, You need to work harder. Lets face it we're not asking a lot. We're not asking for new content here, new exciting stuff to do, new levels and better UI making things less of a chore ( All things that have been promised with Unity). All we are asking is to get back to a level of play ability we had before the switch to Unity.
Most of these minor fixes should have been made and tested even before the Unity launch, so if it appears we are ungrateful for them now ... well , that is because after six months it is nothing to be really grateful for!
Fix those issues you've listed and have been `constantly' working hard on LMAO, but do it soon, or you won't have anyone left ( it will be interesting if the green light fix actually works , and doesn't break what ever it broke last time it was fixed). How many on my friends list are still around, or will I know if the fix is actually working as if they're not here there won't be a light on anyway.
Thanks BB, much appreciated fixes
and what about the constant zone refreshes on adventure ???
please look at it BB
Couldn't they fix also the cooldown period for the Spring Park ? So frustrating that after so many many months, my cooldown is still 48h even if I do have 2 of them !!!
1 more week :P
Will the Lucky Find skill now also include the extra Iron Mine?
the iron one isnt much of a problem since the new islands with iron deposits on em
Anyone know which time they implement change or is that announced same day maybe?
It'll be a surprise, even to BB ;)
all the announced fixes will be implemented in the same maintenance and be live right afterwards- except the start of the event of course (i can already imagine the first complaints in general chat that the event didnt start for em and the game is broken again - as i see after almost every pre- event maintenance :p)
it has been a fair while, but erm not nearly a year- yet :P