Please feel free to leave your thoughts and comments on the Change Log 27/07/2022
The original post can be found here.
Happy commenting!
BB_Trafffer
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Please feel free to leave your thoughts and comments on the Change Log 27/07/2022
The original post can be found here.
Happy commenting!
BB_Trafffer
quite the list -- good work
hopefully it all works together on the live system
when will we get some info about out of memory problem : )
Guild Market fix seems fundamental, as would further achievement fixes, progress though!
Nice change log, thank you
Great to see the guild market working again.
Still hoping for the announcement of an extra tab in the star menu named explorers and a select all button. Changing 4 click per explorer send off for 100plus explores into a lot less clicks.
Wishful thinking, far fetched dreams, probably never happening.
Any chance that the log can be made meaningful by giving details of changes?
"Guild Market: Various fixes to the Guild Market have been made"
That's about as useful as a chocolate teapot...
Is mail window going to be fixed anytime soon ? it is no fun having to collect loot mail one by one
geeez, that's a brave long list
good luck
Long looking list but mostly cosmetic,none of the major issues been addressed. :(
If the adventures stop stacking and the star menu remembers its position, those will be very welcome, but seriously, fixing the Raving Rabbid's "Waaaa" when we're still wrestling with major issues like "out of memory" and javascript errors that kill the game, where are your heads at?
NB: as previously reported (but vanished from bug reports), when you reset chat and we lose all function in the chat box, that also takes out the green "online" lights in friend list, and any event calendar that's running.
There is a definite causal link between non-functioning chat and these other 2 features.
i would like the "zoom out" to be more.
with the flash version i could zoom out to almost the full main island - now i only get sector 1 and 2 when i zoom out max ;)
I have gone to the test-server to see how it goes with the changes, the ones that are announced are working fine, there is just a little problem with the ones that are not mentioned, these are probably newly introduced errors for I do not see how blacking out the Star-menu after sending two specialists is doing any good. And having all options visible when sending an explorer on a treasure search is not very helpful. Having Artifact search and Rarity search ready to click on while having the explorer not skilled for this option is very confusing.
Clicking on the seemingly available options is not doing anything if the explorer is not skilled for it. It is just looking as if you can.
Any more information about guild shop ? is it going to work properly again ?
Sounds good.
In particular reference to
UI: Adventures will no longer stack in the quest book
Is this purely a cosmetic change in as much as you just remove it from the quest book
or
Does this mean that you will also remove it from local memory as well, which would greatly help with the current memory issues
(Currently you can often see the 'island' map of one of the 'adventures stuck in the quest book' in the background when you switch between other islands, so it obviously stuck somewhere in local memory)
I really would like to see some of the important issues looked at.
1: When first visiting an adventure and laying out all your generals, making a few attacks, then jumping over to home or another adventure an back, and on return half the generals have been relocated, even those that have attacked and are asleep. Takes another hour for wake up before you can put them back out again correctly. Almost like the old Misty Cake bug is now on every adventure.
2: Generals attacking a camp forever until you leave the island - makes co-ops like ww a nightmare if the camps and walls don't drop.
the dancing generals are a pain as sometimes it costs you a loss when you send em thinking they will attack in a certain order but the dance swaps the order around.
One patchwork solution would be a force refresh button which refreshes the island without you having to move away and back
What about the flashing Guild icon? It was 3 (or more) changes but nothing happened with.
Thxx BB for the good work u all still make, hope only soon whe will have also problems fixt of loading the game... :)
this happens on both versions and the jumping generals are quite annoying to say the least- the everlasting fights have to do with the tweaks on refreshes to avoid countless reloads and can be mitigated with a player forced refresh as a stopgap
the french server allready extended maintenace by 2h
Hello Settlers.
The maintenance is extended by two hours.
We apologise for this inconvenience.
UPDATE:
The maintenance needs to be extended by an additional hour (15:00 CEST).
anyone wanna bid 1600 next?
i take 1530 :P
countdown has started - lets see if there is a winning bid in :P
maintenance seems over as we can start logging in but alas, it doesnt seem to complete the log in and my attempts hang on the login splash screen (tried multiple machines as well, all the same)
Anyone else have same issue?
game stucks at loading page even though i clear browser cache.Win 10 - Firefox 103.0 @BB_Trafffer
*taps foot*
I ment what I wrote on Facebook about sponsoring BB with a clock.