[FIXED] Population and military count are incorrect
Short description:
The numbers shown beneath "Population limit" and "Military units" are incorrect. You can check this yourself by just counting all military units yourself.
Explanation by screenshot:
The population tooltip in my screenshot is telling me that my total population is 2967 below my 'Population Limit'. It also tells me that I only have 3095 'Military units'
BUT if you manually count the military units I get
Code:
1100 Recruits
900 Bowmen
600 Militia
750 Cavalry
200 Longbowmen
500 Soldiers
500 Crossbowmen
600 Elite Soldiers
500 Cannoneers
80 Attack Infantry
80 Attack Archers
80 Attack Cavalry
50 Heavy Infantry
50 Heavy Archers
80 Heavy Cavalry
--------------------
6070 Military Units
Instead of counting all separate units you can also use the 4 numbers behind 'Unassigned Units' and 'Assigned Units'
So while I actually have 6070 military units the number showing tells me 3095, thus showing 2975 units less than I actually have.
The total population can be calculating be adding the manually counted 'Military Units' (6070), the 'Working Settlers' (316) and the 'Unemployed Settlers' (232) making the total of settlers I actually have 6618. (8 above my usual population limit, because my population has been growing since my total population count was changed)
Immediate problem:
None, you can temporarily have more population then normal
Future problem:
IF you train all that additional population into troops, you might not be getting new settlers as soon as the military units count (and thus the total population count) is showing the correct number again. You can 'solve' this however by doing enough adventures so your military gets back to its normal size. As far as I understand the only way to get the military units count correct again is by losing enough troops so the actual amount of military units equals the shown 'Military Units'. In this case that would mean losing 2975 troops. Not sure if my understanding is correct, since the 'Military Units' count decreases when you lose units.
Prevention
If you want to be sure that you have no problem when the 'Military Units' (and thus the total population count) is showing the correct number again, then make sure you don't train a lot more military then you normally have. To calculate your normal amount of military take the 'Population Limit' and subtract 'Unemployed Settlers' and 'Working Settlers'. So in the case of the screenshot above 6610-232-316=6062.
In the hope I explained things and didn't make the confusion worse.
-- Fexno
Spoiler
Short description:
The population count is weird. If you look at the screenshot you'll see that there are more settlers in the military then actual population. The count of working settlers is lower (can even be a negative amount) then the amount of buildings that require a settler and actually are using a settler. There are also unemployed settlers.
this may have to do with demolishing nobles then building higher population buildings straight afterwards when your population was already at max prior to knocking them down....
I did this for the frozen manors and currently have 10480 pop, 14 unemployed settlers, -92 working settlers and an army of 10558, which far exceeds the pop total and continues to do so even when troops are rebuilt after an adventure.
hahaha what about when you have only 47 workers http://prntscr.com/2nc0z5
YET the island is full of working buildings incl extra for silos/watermills ect that's always awake working http://prntscr.com/2nc1i7
that's what's weird on mine hehehe
29.01.14 01:03
urgabel
I think this could help.
"Population Limit" and "Unemployed settlers" have true amounts; "Military units" have a fake amount (here is the error); "Working settlers" is calculated, instead of counted:
WorkingSettlers = PopulationLimit - (UnemployedSettlers + MilitaryUnits)
So if I should find the error, I must look at the code where Military Units amount is calculated.
29.01.14 04:33
JessieSun
Quote:
Originally Posted by urgabel
"Military units" have a fake amount (here is the error)
So you want say that is not true I have that number of army?
Now I'm afraid to make more army until BB repair this counter.
This is my issue. Even though I have settlers available, I can't train soldiers.
18.02.14 21:04
Harland_Holdfast
1 Attachment(s)
Negative working settlers
I've got a rather odd situation that despite have many buildings and wells requiring working settlers it appears that I actually have a negative number of workers.
I think its a display glitch - any thoughts?
26.02.14 02:39
Jamdoggy
Just had this oddness myself, so adding in my screenshots in the hope that they may provide some extra info...
I have not demolished any residences (as jollyfog2012 suggested above) - I am doing a 'Heroic Little Tailor' adventure, but my troop count is wrong, as you can see below:
You can see that my troop count shows 4,111 military units, but if you add up what I've got:
Home Island: 1,259 troops (total)
HLT Adventure: 2,052 troops (total)
The total SHOULD be 3,311 military units...
Jamdoggy the number of military units includes the amount of units you have set into production in the barracks.
12.03.14 02:41
princess-di
My minus figure is on the unemployed settlers ( -404 ) but my population has reached a limit of 3060 plus it says I have military units of 3197. I'm very confused something is definitely not right
13.03.14 14:47
Dangermouse69
i don't think this population bug is fixed. i currently have 4005/3790 population.
EDIT: so, i started an adventure to reduce my population and i'm still having issues with it
I thought this bug got fixed, but the last week or so my population counts are off again. I am slowly getting more unemployed settlers. I haven't killed anyone lately, have all exhausted buildings replaced and no empty mines and population is maxed out, so no reason for more unemployed folks
09.04.14 23:47
SmurfAsH
For me the number of workers has increased since before maintenance, despite I've not added any new buildings.
10.04.14 00:56
DocAckersonCO1
Odd population for me now or something since maintenance. I made a well and it has flashing red indicating it needs a settler. For over a month or two all I have been doing is rebuilding wells as they go dry. I never had this problem. Mostly the only thing I did this year was sell water and a few extras. When I hover, it shows 3153/3040... but I never had settler shortage for wells this year (or last year). I stopped doing adventures mostly in December, but maybe I helped a friend once in January. But I never had a settler storage until now.
09.12.14 05:34
This bug is again active after your main over night,Please fix it.Thanks
09.12.14 05:49
VVidi
My population is 3213/6000 with 233 unemployed when it should be at or close to 6000/6000 and my military unit count is only 2750 when I have 5500 unassigned units ???
09.12.14 06:17
flnielsen
Same bug here, after this nights maintenance, and some of my guild friends state the same problem.
My count of military units is approx. 14-1500 short of actual numbers: http://prntscr.com/5etb45
09.12.14 06:25
VVidi
There's a pattern here - the number of military units in your screenshot is exactly half the reported number of unassigned units - which is the same in my figures. The currently population count is military units plus working settlers plus unemployed, which works out to an error again exactly half the number of unassigned units.
09.12.14 06:28
SkinFlynt
Wrong here too. It shows my total military units as 3050, but the individual units add up to 6100, which is exactly double, and is the figure I would expect.
09.12.14 06:34
Fexno
Indeed I have the same. While the former bug was slightly different the "Weird population count" applies here too.
Marked the thread as re-opened
09.12.14 06:40
Kit_
same here, my military count is half of my actual troop count
09.12.14 07:11
idanar
The same situation... After every maintenance new bugs apply... The situation is going really unpleasant. :(
09.12.14 07:23
Wizzzzzzzo
Population error
I have 2150 troops yet my population only shows 1850
Is this a confirmed bug?
09.12.14 07:59
MCLueppers
Quote:
Originally Posted by Wizzzzzzzo
I have 2150 troops yet my population only shows 1850
Is this a confirmed bug?
It's a bug, a lot of players on Sandy are seeing "strange" numbers, including me.
09.12.14 07:59
fishslice
The incompetent fools removed 10k from my population count overnight. I had over 22k pop and now just over 11k with the rest missing in action (presumably on an Island of the Pirates adventure)......
09.12.14 08:11
Gargoyle77
I have population error too. It shows pop limit 3500/7070... I`ve somehow "lost" 3500 settlers...I hope it`s just a bug...
09.12.14 08:12
SmurfAsH
Quote:
Originally Posted by Wizzzzzzzo
I have 2150 troops yet my population only shows 1850
Also showing half of my population. This game is a comedy of errors at the moment!
09.12.14 08:15
Salem_Warrior_1
yep we at sandycove have pop bug number lost count again, also reactive quests, extra buffs in star menu and weapons seams shortened on timmings......also zoom seams linked on addys to home, ie zoom in at home go on addy and everythings big....two days till event launch...hold onto your hats,, more bugs than game time..WD BB hahhhahah
09.12.14 08:32
Fileo
I also have this bug
09.12.14 08:33
Bluesavanah
My population is wrong on both sandycove and northisle, hope we get a hotfix this morning
yup i have 6500 troops showing less than i should have :O(
09.12.14 08:52
Singaboy
cmon, this is the new feature to allow you to build extra troops for the colonies
09.12.14 09:09
vrokastro
Yup, looks like it's gone haywire again. I've got a count of roughly 2000 settlers out of a max of 3600 however my army is already 3000+ so it must be wrong.
09.12.14 09:12
capt_tuvak
yep i have the bug too
09.12.14 09:16
LordBosse
The population bug is back... *sigh* Why am I not surprised...
09.12.14 09:32
lordloocan
Same here, my troop count is wrong but still more than my total supposed population
09.12.14 09:33
lordloocan
By the way, let's get it right, this isn't a bug, it's a programming error which really ought to have been resolved long ago