Separate skill tree for Master of Defense (MoD)
Any chance for designing a separate skill tree for MoD?
As we all know, that general isn't very useful for blocking (very limited use and 10s/round) yet the general costs gems not coins. On the top of that, a few of the new skills for the combat generals make the things even worse (especially the skill Confident Leader).
So, any chance for MoD to get a separate skill tree that will make that general more useful (or even a blocking beast)?
Skills like more hp for the general, lower damage taken by the general, prolonged combat rounds and *add-your-suggestions-here* would be way more useful for MoD.
Longer fighting time for MOD
Hi, may we ask that the Master of Defense general fight longer rounds?
at least as long as the tavern generals so it can actually be used for blocking properly..
:)
Merged