[Guide] 2 Player XP Boosting Guides by Toastkid and Sefarin
These guides are all designed to be shared by two players: where Player B is L48+ with at least one Veteran General; and assists Player A in achieving a better XP/loss ratio than is possible playing the adventure alone. In all cases Player A's losses are roughly halved and the XP/loss boost is at least 50%, in accordance with the troop values listed in Asipak's Combat Simulator.
The guides are predominately based on the guides by Tage from the Killste collection, but presented in a quick reference format similar to that used by Evil_J and Bionik in their Genesis guides. Thanks to the all aforementioned, and to Sefarin for his assistance in creating and testing the guides.
http://www.siedlertools.de/w/images/...k_knights2.png The Black Knights
Three versions are included, but Player A needs Xbows and at least one BHG minimum. The blocks are copied directly from the Killste guide by Tage, and have at least 20s to spare even if the suicide waves are performed with normal generals.
For speed, Player A can use a normal or spare fast general for the 2nd wave on camp C6, leaving their best general free for the middle castle and Northern leaders.
Camps C4 and C5 may also be taken by Player A for an extra 1940 XP, but with slightly reduced XP/loss ratio.
The Black Knights XP Boosting Guide with Elites and Veteran
The Black Knights XP Boosting Guide with Xbows and Veteran
The Black Knights XP Boosting Guide with Xbows and BHG
http://www.siedlertools.de/w/images/..._the_rich2.png Stealing From The Rich
Four versions are included, with Player A only needing soldiers and normal generals as a minimum.
If Player A has at least one fast general, he/she may opt to perform the double block before inviting Player B to reduce lag.
For speed, all tower attacks (including the first attack in the South where T2 will intercept) should be carried out with normal generals. This leaves the best general free to attack L3 and L4 simultaneously.
NB: The last two towers in the North must be attacked with a normal general for the timing of Player B's attack on L6 to work without Player A having to retreat after the last tower is destroyed.
Player A may also attack L6 for an extra 1160 XP but slightly reduced XP/loss ratio. It's more fun the other way though! ;)
Stealing From The Rich XP Boosting Guide with Elites and Veteran
Stealing From The Rich XP Boosting Guide with Soldiers and Veteran
Stealing From The Rich XP Boosting Guide with Soldiers and BHG
Stealing From The Rich XP Boosting Guide with Soldiers
http://www.siedlertools.de/w/images/...k-priests2.pngThe Dark Priests
Three versions are included for different best general types for Player A. I have not included a version using Elites as the savings are negligible.
The XP/loss ratio of Player A can actually be further increased by Player B attacking camps C4/C5. However, as Player B is already losing more troops than Player A (in fact Player B would lose more troops than completing the fast version alone) I thought it's only fair that Player A earns his/her share of the loot!
The Dark Priests XP Boosting Guide with Soldiers and Veteran
The Dark Priests XP Boosting Guide with Soldiers and BHG
The Dark Priests XP Boosting Guide with Soldiers
I hope you enjoy the guides, and I will appreciate any constructive comments and/or feedback. My next project is a shared DB guide, so watch this space!