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The Phoenix Guild Presents Snow White
(No Blocks)
https://i.imgur.com/pjgR1Vh.jpg
(For Full Picture)
Generals Used
Younger Gemini General(1-Up) x 11, Nusala(1-Up) x 4, Boris(MP), Older Gemini General(MP), General Tremble Beard(MP), Steadfast General(MP) Anslem(LS)
Useful Additional Generals: Boris(MP) x 4, General Tremble Beard(MP)
Recommended Troops: Basic: 400R 127K Elite: 250MS 250K 1500MMM
Tested Losses: Basic: Basic: 285R Elite: 76MS 10K
(G1)
Camp 17: 150 Wolf Packleader 200 Fox
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 43R + (GTB) 175MMM
Camp 16: (Trap) 150 Fox
(ANS) 38R 127Cannons
Camp 14: 150 Boar 100 Wolf Packleader 150 Giant
(YGG) 1MS + (OGG) 28MS 267MMM
(G2)
Camp 13: 150 Wolfpackleader 150 Fox
(NUS) 1MMM + (YGG) 66R + (GTB) 175MMM
Camp 10: 100 Boar 150 Wolf Packleader 150 Giant
(YGG) 1MS + (YGG) 1MS + (BOR) 10MS 185MMM
(G3)
Camp 6: 200 Royal Recruit 100 Royal Bowman
(BOR) 195MMM
Camp 1: 150 Royal Recruit 150 Royal Militia 1 Royal Huntsmen Leader
(YGG) 1MS + (YGG) 1MS + (BOR) 16MS 179MMM
(G4)
Camp 3: 150 Royal Recruit 125 Royal Militia
(YGG) 1MS + (YGG) 1MS + (BOR) 195MMM
Camp 7: 150 Royal Militia 100 Royal Longbowman 150 Royal Cavalry
(NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (NUS) 1MMM + (YGG) 36R + (STG) 19MS 216K
Bug Sprays 2 x Green (Slugs) 4 x Yellow (Beetles) 1 x Purple (Spiders)
(G5)
Camp 5: 150 Royal Militia 150 Royal Bowman
(BOR) 195MMM
Camp 4: 150 Royal Militia 100 Royal Cannoneer
(YGG) 1MS + (BOR) 20MS 175MMM
Camp 2: 100 Royal Recruit 100 Royal Militia 150 Royal Cannoneer 1 Cudgel Claus
(YGG) 117R + (YGG) 1MS + (BOR) 2MS 193MMM
Camp 0: 100 Royal Militia 250 Royal Longbowman 1 The Evil Stepmother
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 5MS 190MMM
(G6)
Camp 9: 100 Royal Recruit 200 Royal Militia
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 195MMM
Camp 8: 150 Royal Recruit 150 Royal Militia 1 Dark Magician
(YGG) 1MS + (YGG) 1MS + (YGG) 1MS + (BOR) 11MS 184MMM
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The Phoenix Guild Presents The Shaman
(No Losses)(No Blocks)
https://i.imgur.com/smMoeg5.jpg
(For Full Picture)
Generals Used
Younger Gemini General(1-Up) x 5
Useful Additional Generals
Younger Gemini General(1-Up) x 3
Troops Used: 5/8XB
Tested Losses: 0
(G1)
Camp 11: 100 Scavenger 50 Ranger
+ Camp 7: 80 Scavenger
+ Camp 9: 50 Scavenger 50 Guard Dog 80 Stone Thrower
(YGG) 1XB
(G2)
Camp 10: 80 Scavenger 100 Thug
(YGG) 1XB + (YGG) 1XB
Camp 14: 90 Scavenger 80 Ranger
+ Camp 15: 80 Scavenger 80 Stone Thrower
(YGG) 1XB
Camp 16: 100 Scavenger 80 Guard Dog 1 Skunk
(YGG) 1XB + (YGG) 1XB
(G3)
Camp 13: 100 Scavenger 80 Guard Dog
+Camp 12: 100 Guard Dog 80 Ranger
(YGG) 1XB
Camp 8: 100 Scavenger 40 Guard Dog 50 Stone Thrower
(YGG) 1XB + (YGG) 1XB
Camp 6: 160 Thug
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB
Camp 5: 80 Scavenger 100 Ranger 1 One-Eyed Bert
(YGG) 1XB + (YGG) 1XB
(G4)
Camp 2: 60 Cultist 89 Shadowsneaker 60 Dark Priest
(YGG) 1XB
Camp 0: 40 Shadowsneaker 80 Firedancer 89 Dancing Dervish
(YGG) 1XB + (YGG) 1XB
Camp 3: 80 Cultist 60 Shadowsneaker 50 Firedancer
(YGG) 1XB + (YGG) 1XB
Camp 1: 100 Cultist 1 Witch of the Swamp 1 Mystical Shaman
(YGG) 1XB + (YGG) 1XB + (YGG) 1XB
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The Phoenix Guild Presents "Ali Baba and the Young Woodcutter"(Speed Run With Blocks)
https://i.imgur.com/tfKNdYS.jpg
(For Full Picture)
Generals Required
Resolute General (MP), Younger Gemini General (1-Up), Mary(MP), General Tremble Beard(MP), Master Of Defense, Steadfast General x 2, Tavern General x 3, Boris(MP) x 4
Recommended Troops(Elite) Troops: Basic: 141R Elite: 100Sw 824MS 49K 83AMM 750MMM 154B
Tested Losses: Tested Losses: Basic: 136R Elite: 38-39Sw 100MS 6-7K
Note: Thanks to wacky for making me reconsider blocking with Steadfast General. After some testing and modification of blocks, she can work.
(G1)
General's Layout Close Up
https://i.imgur.com/UYtuRfK.jpg
(For Full Picture)
General's Attacks and Blocks
https://i.imgur.com/diNv8fl.jpg
(For Full Picture)
Allow the bugle playing to finish before launching the OGG and send him to Camp 3. He will be intercepted by Camp 2 and win that battle without loss and still have plenty of time to make the leader's camp and win that as well.
Camp 2: 180 sword wielder
(Block)(MOD) 194MS (160-660sec)
Camp 3: 110 desert marksmen 100 stone cannon
(Mary) 215MMM
Camp 4: 120 horsemen 80 desert marksmen 1 Shrewd Thief
(BOR) 24MS 171MMM (40 sec total battle time)
(G2)
General's Layout Close Up
https://i.imgur.com/do4Xo2Y.jpg
(For Full Picture)
General's Attacks and Blocks
https://i.imgur.com/xr40kwT.jpg
(For Full Picture)
Camp 5: 80 sword wielder 80 mounted bowmen
(RG) 27Sw 67AMM 121MMM
Allow the bugle playing to finish before launching the next general. There's plenty of time in these blocks as you can see for yourself, so keep that in mind so there's no need to rush things or worry if you was a bit slow with a general.
Camp 5: 150 sword master
(Block)(STG) 204MS (200-620sec)
Camp 6: 70 sword wielder 70 horseman 50 dune marksmen
(Block)(STG) 186MS 21AMM (80-380sec)
Camp 7: 70 horseman 50 dune marksmen 1 Greedy Thief
(BOR) 16MS 179MMM (20sec)
(G3)
General's Attacks and Blocks
https://i.imgur.com/yKWxiRu.jpg
(For Full Picture)
Camp 10: 90 sword clasher 80 mounted bowmen
(RG) 19SW 196MMM
Allow the bugle playing to finish before launching the next general. While this block could potentially finish faster than the previous ones, the margin for sending Anslem late still exists. The spacing between him and the OGG should avoid an intercept if you're too fast to launch him, but that's the greater risk, so take your time.
Camp 11: 70 sword wielder 70 horsemen
(Block) (TG) 150MS 10AMM (160-280sec)
Camp 14: 90 sword clasher 90 stone cannon
(GTB) 175MMM
Camp 15: 80 horsemen 80 dune marksmen 1 Mysterious Thief
(BOR) 16MS 179MMM (20 sec)
(G4)
General's Layout Close Up
https://i.imgur.com/LhecpW0.jpg
(For Full Picture)
General's Attacks and Blocks
https://i.imgur.com/jOXmG09.jpg
(For Full Picture)
Allow the bugle playing to finish before launching the next general. (Note: The Tavern General blocking camp 13 will approach the camp from the lower path, but will still arrive in time to block for Anslem to allow him to attack the leader.
Camp19: 70 sword master 50 horsemen 60 dune marksmen
(Block) (TG) 164MS 36AMM (140-220sec)
Camp 17: 70 desert marksmen 70 mounted bowmen
(Block) (TG) 124MS (140-300sec)
Camp 21: 90 horsemen 90 desert marksmen 1 Smart Thief
(BOR) 18MS 177MMM
Camp 18: 90 sword clasher 80 horsemen 1 Treacherous Thief
(BOR) 18MS 177MMM
(G5)
General's Layout Close Up
https://i.imgur.com/Ei4j845.jpg
(For Full Picture)
General's Attacks and Blocks
https://i.imgur.com/1aif4Ql.jpg
(For Full Picture)
Camp 22: 90 sword wielder 70 horsemen 20 mounted bowmen
(BOR) 29MS 12K 154B
Camp 26: 100 desert marksmen 100 stone cannon
(GTB) 175MMM
It's critical to delay the YGG until the Tavern General reaches the spot marked in green on the map. This block lasts for a long while, so err on the side of caution and don't rush things.
Camp 27: 50 sword wielder 70 sword master 40 desert marksmen
(Block) (TG) 160MS 40AMM (260-320sec)
Camp 28: 80 horsemen 80 stone cannon 1 Bandit Lord
(YGG) 141R + (BOR) 195MMM
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The Phoenix Guild Presents "Ali Baba and the Young Woodcutter"(Speed Run Without Blocks)
https://i.imgur.com/tfKNdYS.jpg
(For Full Picture)
Generals Required
Resolute General (MP) x 2, Younger Gemini General (1-Up) x 2, Mary(MP), General Tremble Beard(MP), Boris(MP) x 5
Recommended Troops(Elite) Troops: Basic: 217R Elite: 100Sw 450MS 12K 67AMM 1200MMM 154B
Tested Losses: Basic: 209R Elite: 68Sw 148MS 6-7K
(G1)
Camp 2: 180 sword wielder
(RG) 21Sw 194MMM
Camp 3: 110 desert marksmen 100 stone cannon
(Mary) 215MMM
Camp 4: 120 horsemen 80 desert marksmen 1 Shrewd Thief
(BOR) 24MS 171MMM (40 sec total battle time)
(G2)
Camp 5: 80 sword wielder 80 mounted bowmen
(RG) 27Sw 67AMM 121MMM
Camp 7: 150 sword master
(BOR) 27MS 168MMM
Camp 9: 70 sword wielder 70 horseman 50 dune marksmen
(BOR) 14MS 181MMM
Camp 8: 70 horseman 50 dune marksmen 1 Greedy Thief
(BOR) 16MS 179MMM (20sec)
(G3)
Camp 10: 90 sword clasher 80 mounted bowmen
(RG) 19SW 196MMM
Camp 11: 70 sword wielder 70 horsemen
(BOR) 14MS 181MMM
Camp 14: 90 sword clasher 90 stone cannon
(GTB) 175MMM
Camp 15: 80 horsemen 80 dune marksmen 1 Mysterious Thief
(BOR) 16MS 179MMM (20 sec)
(G4)
Camp 19: 70 sword master 50 horsemen 60 dune marksmen
(YGG) 76R + (BOR) 2MS 193MMM
Camp 17: 70 desert marksmen 70 mounted bowmen
(RG) 17Sw 198MMM
Camp 21: 90 horsemen 90 desert marksmen 1 Smart Thief
(BOR) 18MS 177MMM (20sec)
Camp 18: 90 sword clasher 80 horsemen 1 Treacherous Thief
(BOR) 18MS 177MMM (30sec)
(G5)
Camp 22: 90 sword wielder 70 horsemen 20 mounted bowmen
(BOR) 29MS 12K 154B
Camp 26: 100 desert marksmen 100 stone cannon
(GTB) 175MMM
Camp 27: 50 sword wielder 70 sword master 40 desert marksmen
(YGG) 1MS + (BOR) 9MS 186MMM
Camp 28: 80 horsemen 80 stone cannon 1 Bandit Lord
(YGG) 141R + (BOR) 195MMM (30 sec)