had Recruitment Guide on:
http://image.prntscr.com/image/257de...86ef1ed04f.png
then put myers on top and training time increased, lol:
http://image.prntscr.com/image/9ca06...5730e4adfd.png
any logical explanation for that?
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had Recruitment Guide on:
http://image.prntscr.com/image/257de...86ef1ed04f.png
then put myers on top and training time increased, lol:
http://image.prntscr.com/image/9ca06...5730e4adfd.png
any logical explanation for that?
I haven't seen this problem but another
- a MOD told me to post in this thread.
There is a general problem with calculating production time in barracks when zone buff 'Recruitment Guide' is applied.
The effect is calculated on entire queue instead of being restricted to the actual duration of buff.
(All durations are rounded to whole hours)
Without buff on Barracks:
Before zone buff got applied (24h):
http://image.prntscr.com/image/0dfbb...74dd2a24f8.png
With Recruitment Guide applied (8h):
http://image.prntscr.com/image/cfd2d...c8af539eac.png
Time is wrongly calculated as 1/3 of original queue time [24h/3 = 8h)
Buff effect is +200% for 6h which equals 12h of original production time.
Remaining queue should have been calculated as 24h-12h = 12h - which is how the buff actually works.
With buff on Elite Barracks:
Original EB queue (63h):
http://image.prntscr.com/image/7d6e9...a28b5fd865.png
With 'Drill Sergeant Skunk' applied (39h):
http://image.prntscr.com/image/552c0...c56dd3ec1f.png
Buff effect correctly calculated and queue ending at 39h (+200% for 12h subtracting 24h from original value)
With zone buff applied afterwards:
http://image.prntscr.com/image/de565...b53c870e39.png
Remaining time should have ended at 27h; original value subtracted effect of Skunk AND zone buff effects. (63h-24h-12h)
How you end at 15h is currently a mystery to me :confused:
it seems there is a new issue with the barrack times. If for instance a myers or a skunk is placed, and then also a recruitment zone on top, the training time is being shown as if those buffs were permanent (ie say 7 hours to complete all orders). However, in reality once the relevant buffs expire the training time then reverts back to it's original time (ie say 1 day 1 hour to complete all orders).
There should be more clarity on how each buff affects the timings
Yeah, it has already been reported here
First, its suggestion forum :D
And +1
http://i.imgur.com/Y1utVIB.png
http://i.imgur.com/BP4hMUO.png
Merged and Moved to correct forum
Thanks for the reports - this has been forwarded to the devs to address. The screenshots helped tremendously, so kudos for that!
I want to report that still there is an issue here, It's supposed to be fixed, but it is not, in changes logs : http://forum.thesettlersonline.com/t...Log-15-11-2016
the following is my "test" case:Quote:
The production times for Barracks and Elite barracks are now displayed correctly with an active "Recruitment Guide".
I started training for 1650 Recruits , 2000 bowmen, the queue was almost 1 day and 12 hours, I applied the recruitment guide, (premium friend applied it so the buff must last 6 hours and 35 minutes) , the timer to finish queue down to 22 hours and a few minutes, once I applied Mr. Myers buff to my barracks, the timers goes up again to 1 day and 1 hour.
So something not correct still happens.
Adding new screenshot:
Before any buff or guide:
http://i.imgur.com/rla2i5u.png
After applying guide:
http://i.imgur.com/C93HBhe.png
Now while buff is active, I applied the Myer buff on my Lvl 6 barracks:
http://i.imgur.com/PwCc4nx.png
Mr Myers is still not working, is there anyone on the dev team that can look into it please.
Overall I've given up trusting the build times in the barracks. I will have x days and y hours, then a buff expires, I immediately replace it with the same buff, and then I will have a totally different time. It's almost like new troops added while a buff is running don't show the benefits of the buff until a new buff is placed.