Originally Posted by
BobLurker
Please don't try to patronise me, it doesn't help your argument. :) The key statement you make is this:
And this is where you are wrong. In order to complete the quest you HAD to be lucky enough to get more than one specific reward drop. Without them you could not complete the quest. As you can see, many players completed many, many adventures without getting the necessary reward. Getting lucky is not a challenge, it's just random chance with no regard for skill or dedication.
I'm really not trying to be awkward here - the quest required random luck to be completed and random luck on the critical path of a game design is bad design. That's all there is to it. I very much hope BB have learned from their mistake, because it really is a bad mistake and not only should it not happen again it should never have happened in the first place. In future quests I expect them just to require us to complete a specific adventure (preferably hard to get or hard to complete ones) or complete it with certain new restrictions (soldier loss limits and so on). If they continue relying on blind luck, then I will again simply cancel the quest.