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Witch Of The Swamp
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Since no loot is mentioned, hereby the loot I received:
1000 iron ore (to add to deposit)
50 settlers
500 iron swords
300 longbows
300 hardwood
500 exotic hardwood
Furthermore this is an experience adventure. Bit of annyoing one to play though; you have to transfer your camp quite often, but there are only few sectors where you can put it close to the border; lot of walking and waiting.
On the internet, it is mentioned that 500 granite is also part of the loot. Unfortunately not. Can't say I find the loot+XP worth losing somewhere between 1000 and 1200 units.
Rumours are true by the way; she really is ugly.
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Heres a link to Tage's guide MrBranch
http://forum.thesettlersonline.com/t...l=1#post183441
It has the potential loot table (you will get granite OR exo logs), and can help you lose much much less troops, 600 or less total losses easily (and there are many other guides)
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What's the fun of playing with a guide?
But, it's good to learn from my mistakes:
The blocking trick could have saved me from some losses indeed.
(don't you need to do it once more when attacking camp 10?)
Spoken about camp 10: I'm now hitting my head very hard into the table: I was convinced that the Witch attacks the weakest unit. I could have saved another bunch of recruits there.
Furthermore, I had only 160 cavalry with me. That costed me some recruits in the easy camps.
But altogether: < 600 units lost...job well done!
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No, you won't have to do it again for camp 10, as camp 9 is a leader camp which takes down the other camp when it is defeated.
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Just gave it a try myself. Since this is an easy adventure (normally done by players with only normal generals), I only blocked camp 8 (since that's even easy with two normal general)
When playing that way, I lost:
321R, 30B, 33S, 131C
Indeed way below 600 losses. Thanks for the tips.