More Secluded Experiments
2 Player/10 Days
Follow up adventure (Secluded Experiments)
Double veteran setups, round blocks, cannons
Major setups
MMA setups
Credits:
Evil_J -- this guide is based on his map
bri0sheje
http://cempire.org/images/0/0a/Mse.PNG
Troops required:
MMA setups 498R, 163M, 100S, 341ES, 356C, 176K (+74R on optional)
Maximum losses
MMA setups 498R, 163M, 81S (+74R on optional)
Required generals MMA general version:
1x MMA general
2x REGULAR general
Transporter generals for 1000 more troops (others than the ones transported by the MMA and the 2 regulars)
Required generals VETERAN general and MAJOR general version:
1x VETERAN general or MAJOR general
2x REGULAR general
2x FAST general
Legend:
block
REGULAR general
FAST general
VETERAN general
MAJOR general
MMA general
As an alternative to Garrisson 1 - Garrisson 3 attacks, you can do this:
WPP on Garrisson postion 3 leader (150 militia, 1 Big Bertha) and then if inside is left Big Bertha, use an RS on it, if left with the 150 militia , use another WPP. From then on continue with the guide.
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 1
http://i.imgur.com/Dg4iypZ.png
Positions:
1 = regular general
2 = MMA general
c0: 70 militia, 50 bowmen
MMA general 37R, 1ES, 182C (37R)
VETERAN GENERAL: 33R, 2M, 1ES, 214C (33R, 2M)
MAJOR GENERAL: 34R, 1ES, 235C (34R)
c1: 80 recuit, 80 longbow
NORMAL GENERAL: block: 174C
c2: 50 recruit, 50 militia, 50 cavalry, 50 longbow
VETERAN GENERAL: 133R, 1ES, 116K [133R]
MAJOR GENERAL: 112R, 1ES, 157K [112R]
MMA general 97R, 1ES, 122K (97R)
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 2
http://i.imgur.com/1PtaGV5.png
Positions:
1 = regular general
2 = MMA general
c0: 80 militia deserter, 80 bowmen deserter
VETERAN GENERAL: 57R, 1ES, 162C, 30K [57R]
MAJOR GENERAL: 53R, 1ES, 166C, 50K [53R]
MMA GENERAL: 53R, 1ES, 150C, 16K [53R]
c1: 90 militia deserter, 90 longbow deserter
NORMAL GENERAL: block: 33ES, 121C
c2: 80 recruit deserter, 1 Big Bertha
VETERAN GENERAL: 50R, 1ES, 199K [50R]
MMA GENERAL: 44R, 176K [44R]
Optional:
c3: 40 militia, 40 cavalry, 60 crossbowmen
VETERAN GENERAL: 170R, 40M, 20S, 20K [91R - 100R]
MAJOR GENERAL: 100R, 40M, 20S, 110K [91R - 100R]
MMA GENERAL: 74R, 1ES, 145K [74R]
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 3
http://i.imgur.com/t6JxiaG.png
Positions:
1, 2 = regular generals
3 = veteran, major or MMA
c1: 90 recruit, 80 crossbow
NORMAL GENERAL: block: 30ES, 88C
c2: 90 militia, 90 crossbow
NORMAL GENERAL: block: 25ES, 150C
c3: 150 militia, 1 Big Bertha
VETERAN GENERAL: 132R, 1ES, 117K [132R]
MMA GENERAL: 128R, 1ES, 91K [128R]
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 4
http://i.imgur.com/bq77Dae.png
Positions:
1 = regular general
2 = MMA general
When the blocking general reaches at the marked spot send the attack.
c1: 80 militia deserter, 80 cavalry deserter, 40 bowmen deserter
NORMAL GENERAL: block: 108E
c2: 1 witch, 100 shadowsneakers, 100 dark priest
MMA general 23R, 81S, 1ES, 115K [23R, 81S]
MAJOR general 35R, 94S, 1ES, 140K [35R, 94S, 2K]
2 wave setup:
w1: BATTLE HARDENED GENERAL: 100C [100C]
w2: VETERAN GENERAL: 38S, 137C, 75K [38S]
w2: MAJOR general 42R, 16S, 137C, 75K [42R 16S]
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 4 - part 2
http://i.imgur.com/piWmv6i.png
Positions:
1 = regular general
2 = MMA general
c1: 120 elite soldier deserters
NORMAL GENERAL: block: 19S, 60ES, 120C (7-15 rounds, 9.19 avg) or 100ES, 42C
c2: 70 elite soldier deserters, 70 crossbow deserters
VETERAN GENERAL: 70R, 20ES, 100C, 60K [46R - 59R]
MAJOR general 58R, 1ES, 100C, 111K [58R]
MMA general 56R, 1ES, 95C, 68K [56R]
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 5
http://i.imgur.com/eiUeiS7.png
60 cavalry deserter, 60 longbow deserter, 1 Big Bertha
VETERAN GENERAL: 71R, 2ES, 177K [71R]
MAJOR general 70R, 2ES, 198K [70R]
MMA general 60R, 1ES, 159K [60R]
http://static3.thesettlersonline.com...r/ornament.png
Garrisons Position 6
A ranged support buff placed now on the leader has the chance to take out the Spawn of Hell and a significant part of the rest of enemy troops leading to significant troop save.
Remember to invite lootspotters and have them hit with 1C on any camp close.
http://i.imgur.com/3AJdTWu.png
Positions:
1, 2 = regular general
3 = MMA general
c1: 100 cultist, 100 dark priest, 1 Dark High Priest
NORMAL GENERAL: block: 179ES
c2: 100 shadowsneaker, 80 firedancer. 1 Dark High Priest
NORMAL GENERAL: block: 162ES 38C
c3: 1 Spawn of Hell, 30 shadowsneaker, 60 firedancer
Make sure that the attacking general is placed as hard to the right of the green area as possible.
MMA general 163M, 57K [163M]
BATTLE HARDENED GENERAL: w1: 135C [135C]
VETERAN GENERAL: w2: 92M 158K [92M]
MAJOR GENERAL: w2: 106R, 1ES, 163K [106R]