Shaman Guide for Normal and Battle Hardened Generals
My first guide here, hope you guys like it!
It's not QUITE complete yet, but I have all the troop setups there. The only thing I'm missing is a couple block diagrams, and troop totals.
NOTE: Highlighted troops are those above Soldiers.
Please scrutinize fully, etc.
And sorry Veteran players...
The Shaman
http://img855.imageshack.us/img855/4184/e70.png
Troop totals:
follow REALLY soon
When you get into the adventure, you will find two "rocks" in the position of A and B in the diagram above. Click on them. This is a quest in the adventure. Also, Camp 13 has no troops and is part of the quest: click on it to make it disappear.
Garrison Position G1 (BLOCK)
Position A: NORMAL General
Position B: ANY General
http://img442.imageshack.us/img442/4852/vkxp.png
For the block, send A and B right after each other.
Camp 6: 80 Scavengers, 80 Stone Throwers
BLOCKING NORMAL General A: 1S 173C (120-220 seconds)
BLOCKING NORMAL General A: 1R (20 seconds)
Camp 7: 100 Scavengers, 80 Guard Dogs, 1 Skunk
General B: 77R 123S (62R - 71R - 77R) (50 or 100 seconds)
General B: 75R 1S 124K (60R - 68R - 75R) (40 or 80 seconds)
NOTE: The block with normal generals and no Cannoneers will be VERY tight. Thus, I recommend the 1R block if you only have normal generals.
Garrison Position G2 (BLOCK)
Position A: NORMAL General
Position B: ANY General
http://img199.imageshack.us/img199/9120/5qi.png
For the block, send Generals A and B right after each other.
Camp 2: 80 Scavengers
BLOCKING NORMAL General A: 1S 135C (120-220 seconds)
BLOCKING NORMAL General A: 1R (20 seconds)
Camp 3: 50 Scavengers, 50 Guard Dogs, 80 Stone Throwers
133R 67S (105R - 118R - 133R) (40 or 80 seconds)
I would recommend the round block for all players, but the 1R block is there if you want.
Garrison Position G3 (BLOCK):
Camp 8: 100 Scavengers, 80 Guard Dogs
73R 127S (61R - 68R - 73R)
Camp 9: 100 Guard Dogs, 80 Rangers
88R 112S (65R - 76R - 88R)
Camp 10: 100 Scavengers, 40 Guard Dogs, 50 Stone Throwers
141R 59S (115R - 129R - 141R)
Camp 11 can be blocked if you have a Battle Hardened General.
If you do not want to use the block:
Camp 11a: 160 Thugs
104R (104R)
Camp 11b: 110-121 Thugs
99R 1S 100LB/XB (68R - 82R - 99R)
Camp 12 with Longbows:
Camp 12a: 80 Scavengers, 100 Rangers, 1 One-Eyed Bert
148R (148R)
Camp 12b: 67-100 Rangers, 1 One-Eyed Bert
11R 1S 139C 49LB (7R - 9R - 11R)
Camp 12 with Crossbows:
Camp 12a: 80 Scavengers, 100 Rangers, 1 One-Eyed Bert
127R (127R)
Camp 12b: 4-19 Scavengers, 100 Rangers, 1 One-Eyed Bert
21R 1S 139C 39XB (7R - 13R - 21R)
Position A: NORMAL General
Position B: ANY General
Position C: BATTLE HARDENED General
http://img189.imageshack.us/img189/9436/auk.png
For the block, send all generals right after each other.
Camp 11: 160 Thugs
BLOCKING NORMAL General A: 125S 2C (140-240 seconds)
Camp 12 with Longbows:
Camp 12a: 80 Scavengers, 100 Rangers, 1 One-Eyed Bert
ANY General B: 148R (148R) (20 or 40 seconds)
Camp 12b: 67-100 Rangers, 1 One-Eyed Bert
BATTLE HARDENED General C: 11R 1S 139C 49LB (7R - 9R - 11R) (40 seconds)
Camp 12 with Crossbows:
Camp 12a: 80 Scavengers, 100 Rangers, 1 One-Eyed Bert
ANY General B: 127R (127R) (10-20 or 20-40 seconds)
Camp 12b: 4-19 Scavengers, 100 Rangers, 1 One-Eyed Bert
BATTLE HARDENED General C: 21R 1S 139C 39XB (7R - 13R - 21R) (40 seconds)
NOTE: If you only have one Battle Hardened General, the block is a bit tight. Make sure you send your generals within 10 seconds of each other.
Garrison Position G4:
Camp 14: 60 Cultists, 80 Shadowsneakers, 60 Dark Priests
157R 43S (152R - 155R - 157R)
Camp 17 with Longbows:
Camp 17a: 40 Shadowsneakers, 80 Firedancers, 80 Dancing Dervishes
145R (145R)
Camp 17b: 0-5 Firedancers, 74-80 Dancing Dervishes
29C 171LB (0)
Camp 17 with Crossbows:
Camp 17a: 40 Shadowsneakers, 80 Firedancers, 80 Dancing Dervishes
140R (140R)
Camp 17b: 0-21 Firedancers, 75-80 Dancing Dervishes
87C 113XB (0)
Camp 16: 80 Cultists, 60 Shadowsneakers, 50 Firedancers
147R 53S (140R - 144R - 147R)
Camp 18a: 100 Cultists, 1 Witch of the Swamp, 1 Mystical Shaman
15R 136B (15R 136B)
Camp 18b: 1 Witch of the Swamp, 1 Mystical Shaman
106R 94S (45R - 93R - 104R)
Or if you have Cannoneers:
Camp 18: 100 Cultists, 1 Witch of the Swamp, 1 Mystical Shaman
117R 83K (81R - 107R - 117R)
If you have Cannoneers or a Battle Hardened General, you may want to use the following block:
Position A: NORMAL General
Position B: ANY General with Cannoneers OR ANY General
Position C: BATTLE HARDENED General (not needed if you have Cannoneers)
http://img51.imageshack.us/img51/497/twu.png
Camp 16: 80 Cultists, 60 Shadowsneakers, 50 Firedancers
BLOCKING NORMAL General A: 37S 163C (120-220 seconds)
With Cannoneers:
Camp 18: 100 Cultists, 1 Witch of the Swamp, 1 Mystical Shaman
ANY General B: 117R 83K (81R - 107R - 117R) (40 or 80 seconds)
Or without Cannoneers:
Camp 18a: 100 Cultists, 1 Witch of the Swamp, 1 Mystical Shaman
ANY General B: 15R 136B (15R 136B) (10 or 20 seconds)
Camp 18b: 1 Witch of the Swamp, 1 Mystical Shaman
BATTLE HARDENDED General C: 106R 94S (45R - 93R - 104R) (70 seconds)
All garrison setups have been simulated at least 5000 times, using this simulator, except for Camp 18, which was simulated 2200 times with this simulator, as well as with a little bit of math.
I take no responsibility for troops lost inadvertently by trying this guide.