[Guide] Princess Ally's Updated guides
This is a work in progress at the moment. Photobucket have changed their policy so that you have to pay monthly once the bandwidth has been exceeded so I am in the process of updating the guides and moving the images. I am also going to try and include setups for Major General.
My guides:
Clever Little Tailor
Heroic Little Tailor
Tomb Raider (formerly in Killste's thread)
Nords (formerly in Killste's thread)
Roaring Bull (formerly in Killste's thread)
Surprise Attack (formerly in Killste's thread)
Black Knights
Horseback
Football
While the older guides were moved from Killste's thread to this one, the old links will still work.
Nords with Veteren General and Crossbows
This guide has a setup for minimal losses and is in part based on a guide by Proddy. This guide has been updated after the leader camp's had their influence area removed April 2016.
Take 150R 50M extra until I can sort out the list of losses.
One VETERAN general general with Crossbows
One NORMAL general, using one round block
- Units needed: 26R 150M 124S 160E 200C 248XB
- Units needed max: 26R 151M 169C 128S 448XB 161E (for 2x VETERAN general)
- Units lost, average: 13R 137M
- Units lost, maximum: 26R 150M 3S 1C
If you have MAJOR general, VETERAN general, MASTER of Martial Arts (2 if you have them), Normal General
- Units needed: 127R, 59M, 122S, 160E, 200C, 580XB (638XB or 663XB is useful)
- Units lost, average: 122R, 53M
- Units lost, maximum: 128R, 58M
see the quick setup list at the end of the guide if you already know the positions for the generals.
http://www.thesettlersonlinewiki.com...ps1425352a.png
http://i.imgur.com/bV85MwA.png
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G1 (Camps 1-4)
Can be anywhere in the landing zone but I have shown the vet and any general so that they can be sent immediately after each other to save time.
Position A: VETERAN general
Position B: Any General (or use General A)
http://i.imgur.com/1SBxdNa.png
Camp 1) 100 Karl, 50 Valkyrie
VETERAN general: 120C 130XB (0 - 0 - 0)
MASTER of Martial Arts: 7M 73C 140XB (0 - 0 - 0)
Trap 1) 150 Wolf
Any General: 8R 160E (8R - 8R - 8R)
Any General: 9R 148S (9R - 9R - 9R)
Camp 2) 50 Housekarl, 100 Thrall
VETERAN general: 2M 248XB (0 - 0 - 1M)
MASTER of Martial Arts: 12R 1S 207XB (0 - 7R - 12R)
MAJOR general: 30R 240XB (0 - 0 - 1R)
Camp 3) 50 Housecarl, 50 Thrall, 25 Valkyrie
Send general straight to camp 4 and get intercepted by this camp with no losses
Camp 4) 75 Housecarl, 50 Valkyrie, 5 Berserk
VETERAN general: 7R 2E 63C 178XB (0 - 2R - 7R)
MASTER of Martial Arts: 10C 210XB (0 - 0 - 0)
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G2 (Camps 5-7)
Position A: VETERAN general
http://i.imgur.com/OTaQCXD.png
Camp 5) 50 Housecarl, 75 Karl
VETERAN general: 10S 240XB (0 - 0 - 0)
MASTER of Martial Arts: 4R 2S 214XB (0 - 0.05R - 4R 1S)
Send the attack to the camp before the leader. Using the Vet there is a possible loss of 5C if the attack on camp 6 kills 4R and 2S.
Camp 6) 50 Housecarl, 50 Valkyrie, 50 Karl
VETERAN general: 4R 2S 64C 180XB (0 - 0 - 4R 2S)
MASTER of Martial Arts: 1S 6C 213XB (0 - 0 - 0)
Camp before 7) 50 Housecarl, 50 Valkyrie
VETERAN General: 80R 70C 100XB (0 - 0 - 0)
MASTER of Martial Arts: 100R 120XB (0 - 1R - 5R)
Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
VETERAN General: 20M 4E 66C 160XB (15M - 18M - 20M 1E)
MASTER of Martial Arts: 15M 5C 200XB (8M - 11M - 14M)
MASTER of Martial Arts: 32R 1E 2C 185XB (20R - 27R - 32R) (using this attack check that the previous camp didn't kill recruits if it did retreat and reload)
If you have 2 MMA
Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
W1: MASTER of Martial Arts: 1R (1R)
W2: MASTER of Martial Arts: 19R 1E 200XB (12R - 18R - 19R 1E 4XB)
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G3 (Camps 8-9)
Position A: VETERAN general
Position B: Any General (or use General A)
http://i.imgur.com/km8jgU1.png
Camp 8) 75 Valkyrie
Any General: 2S 105C (0 - 0 - 0)
attack camp 9 will get intercepted but max loss with Vet is 1R. No loss with MASTER of Martial Arts or Major
Camp 9) 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking
VETERAN general: 11R 2E 63C 174XB (0 - 3R - 11R 2E)
MASTER of Martial Arts: 2R 1S 10C 207XB (0 - 0 - 0)
MAJOR general: 1E 75C 194XB (0 - 0 - 0)
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G4 (Camps 10-14,BLOCK)
Position A: VETERAN general
Position B: NORMAL general for block
http://i.imgur.com/i7t3AUo.png
Camp 10) 75 Housecarl, 50 Karl
VETERAN general: 3M 247XB (0 - 0 - 1M)
MASTER of Martial Arts: 13M 1S 206XB (0 - 7M - 13M)
MAJOR general: 260XB (0 - 0 - 0)
MAJOR general: 60E 210XB (0 - 0 - 0)
Send the generals right after each other although the block fight is very long so you don't need to be too fast.
Camp 11) 120 Housecarl
BLOCKING NORMAL general: 122S 78C {minimum 257 seconds to end of battle, rounds 7 - 10 - 15}
Camp 12) 100 Housecarl, 50 Karl, 15 Berserk, 20 Jomviking
VETERAN general: 48M 1S 201XB (41M - 45M - 48M) {2 rounds, max time 170s}
VETERAN general: 47R 27M 2E 174XB (47R 22M - 47R 25M - 47R 27M) {2 rounds, max time 170s}
MASTER of Martial Arts: 52M 1S 167XB (45M - 49M - 52M) {3 rounds, max time 180s}
MAJOR general: 87R 7M 2E 174XB (84R - 87R 3M - 87R 7M) {2 rounds, max time 170s}
MAJOR general: 43M 3E 224XB (36M - 41M - 43M) {2 rounds, max time 170s}
If your best general is a MASTER of Martial Arts then you will need to attack 3 camps as the losses are too great to attack in one attack.
Camp 13) 150 Karl
MASTER of Martial Arts: 7S 193XB (0 - 0 - 0)
MAJOR: 60R 210XB (0 - 0 - 0) can attack camp 14 directly
Camp 14) 150 House Karl
MASTER of Martial Arts: 35M 185XB (27M - 30M - 33M)
MASTER of Martial Arts: 90R 10S 120XB (86R - 90R 4S - 90R 9S)
MAJOR: 60R 210XB (43R - 51R - 59R)
Camp 14A) 150 Valkyrie
MASTER of Martial Arts: 80R 140C (0 - 0 - 0)
MAJOR: 70R 200C (0 - 0 - 0)
Camp 15) 120 Housecarl, 30 Berserk, 50 Jomviking
MASTER of Martial Arts: 84M 9S 127XB (81M - 84M 3S - 94M 7S)
MASTER of Martial Arts: 96M 2E 122XB (82M - 91M - 96M)
VETERAN general: 80M 3S 167XB (61M - 74M - 80M 1S)
MAJOR: 52M 2E 216XB (45M - 50M - 52M)
If you know the positions for the generals and have MAJOR general, VETERAN general, MASTER of Martial Arts, Normal General generals then this is a quick setup list (send 127R, 59M, 122S, 160E, 120C, 580XB (663XB)).
Camp 1) VETERAN general: 120C 130XB (0 - 0 - 0)
Trap 1) Any General: 8R 160E (8R - 8R - 8R)
Camp 2) MAJOR general: 30R 240XB (0 - 0 - 1R)
Camp 4) MASTER of Martial Arts: 10C 210XB (0 - 0 - 0)
Move generals after camp 4 has gone and the MMA is walking back. Don't forget to unload MMA before moving to G2 or take 663XB
Camp 5) VETERAN general: 10S 240XB (0 - 0 - 0)
Camp 6) MASTER of Martial Arts: 1S 6C 213XB (0 - 0 - 0)
Camp 7) MASTER of Martial Arts: 32R 1E 2C 185XB (20R - 27R - 32R)
Camp 8) Any General: 2S 105C (0 - 0 - 0)
Camp 9) MASTER of Martial Arts: 2R 1S 10C 207XB (0 - 0 - 0)
Camp 10) MAJOR general: 60E 210XB (0 - 0 - 0)
Camp 11) BLOCKING NORMAL general: 122S 78C
Camp 12) MAJOR general: 87R 7M 2E 174XB (84R - 87R 3M - 87R 7M) {2 rounds, max time 170s}
Camp 14)MAJOR: 60R 210XB (0 - 0 - 0)
Camp 14A)MAJOR: 70R 200C (0 - 0 - 0)
Camp 15)MAJOR: 52M 2E 216XB (45M - 50M - 52M)
Surprise Attack with Veteran
WARNING this guide has not been updated and the attacks on some leader camps may get intercepted.
Surprise Attack
Average losses (Veteran with crossbows and elite) 274R 154M 19S
Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 4 days
Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
Max XP: 41820
This guide is based on the Hasmir guide but I couldn't get past some of the camps probably due to pathing changes. I also decided to lose recruits instead of militia and soldiers.
http://i.imgur.com/pW0eprB.png
http://i.imgur.com/m7NxS3D.png
http://i.imgur.com/enWVtmW.jpg
One VETERAN general with Crossbows
Three NORMAL general, using round blocks
- Units needed: 299R 181M 307S 298E 204C 195XB
- Units lost, average: 274R 154M 23S
- Units lost, maximum: 299R 176M 23S
The following setup for MMA has been given by Urgh123. I have not tested it but he assures me it is a good setup. I am not sure on the losses at the moment.
One MASTER of Martial Arts
One VETERAN general with Crossbows
Three NORMAL general, using round blocks- Units needed: 601R 320S 298E 178C 203XB 1K
Total units:
http://www.thesettlersonlinewiki.com...s/ornament.pngGarrison Position G1 (Camps 1-3)
Position A: VETERAN general - To save time you can place the general at position C from G2
http://imgur.com/8tAvPeT.png
From A to Camp 1) 130 Karl, 70 Valkyrie
MASTER of Martial Arts: 1R 1S 48C 170XB
VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
MAJOR general: 100C 1E 169XB (0 - 0 - 0)
From A to Camp 2) 100 Karl, 100 Valkyrie
MASTER of Martial Arts: 80C 140XB
VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
MAJOR general: 135C 135XB (0 - 0 - 0)
From A to Camp 3) 120 Housecarl, 80 Valkyrie
MASTER of Martial Arts: 80R 1S 139XB
VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)
http://www.thesettlersonlinewiki.com...s/ornament.pngGarrison Position G2 (Camps 4-7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.
http://i.imgur.com/r8h1sp0.jpg
For the first attack only your VETERAN general is needed:
From C to Camp 4) 100 Housecarl, 100 Valkyrie
MASTER of Martial Arts: 49R 1S 1E 64C 105XB
VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)
Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.
From A to Camp 5) 140 Housecarl, 60 Valkyrie
BLOCKING NORMAL general: 124E 76C {minimum 270 seconds to end of battle, rounds 10 - 12 - 18}
Wait 3 seconds
From B to Camp 6) 200 Housecarl
BLOCKING NORMAL general: 59S 111E 30XB {minimum 270 seconds to end of battle, rounds 7 - 7.9 - 12}
Wait 3 seconds
From C to Camp 7) 100 Housecarl, 90 Berserk
VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M) {maximum 215 seconds to end of battle}
http://www.thesettlersonlinewiki.com...s/ornament.pngGarrison Position G3 (Camps 8-10, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
http://i.imgur.com/Mz7En0H.png
Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 8) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 5S 110E 82C {minimum 250 seconds to end of battle, rounds 10 - 11 - 14}
Wait 5 seconds Don't be too quick changed 3s to 5s
From B to Camp 9) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 137E 31C {minimum 250 seconds to end of battle, rounds 8 - 10 - 16}
Wait 3 seconds
From C to Camp 10) 100 Jomviking, 90 Valkyrie
MASTER of Martial Arts: 54R 1S 1E 28C 136XB
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 190 seconds to end of battle}
http://www.thesettlersonlinewiki.com...s/ornament.pngGarrison Position G4 (Camps 11-15, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://i.imgur.com/w7hLX3V.png
For the first attack only your VETERAN general is needed:
From D to Camp 11) 100 Housecarl, 100 Valkyrie
MASTER of Martial Arts: 49R 1S 1E 64C 105XB
VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 12) 90 Housecarl, 110 Valkyrie
BLOCKING NORMAL general: 61E 139C {minimum 250 seconds to end of battle, rounds 9 - 10 - 16}
Wait 3 seconds
From B to Camp 14) 120 Housecarl, 80 Berserk
BLOCKING NORMAL general: 75S 118E 7XB {minimum 245 seconds to end of battle, rounds 7 - 7 - 9}
Wait 3 seconds
From C to Camp 13) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 2M 80S 118E {minimum 250 seconds to end of battle, rounds 8 - 9 - 15}
Wait 3 seconds
From D to Camp 15) 100 Jomviking, 90 Valkyrie
MASTER of Martial Arts: 54R 1S 1E 28C 136XB
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 180 seconds to end of battle}
http://www.thesettlersonlinewiki.com...s/ornament.pngGarrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://i.imgur.com/qIbAEkn.png
A lootspot buyer can attack camp 16 with 2R in any general or preferably 1r with a MMA but make sure they do not place their general in the paths of your generals.
For the first attack only your VETERAN general is needed:
From D to Camp 16) 150 Housecarl, 50 Valkyrie
MASTER of Martial Arts: 40R 25M 155XB (40R 13M - 40R 17M - 40R 24M)
VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)
or if you have at least 2 MASTER of Martial Arts you can suicide one now so that only recruits are lost.
W1: MASTER of Martial Arts: 1R (1R 1G) (could be done by the lootspot)
W2: VETERAN general: 74R 2S 174XB (62R - 70R - 74R 1S)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 17) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 95S 105E {minimum 225 seconds to end of battle, rounds 8 - 10 - 17}
Wait 3 seconds
From B to Camp 18) 160 Housecarl, 40 Valkyrie
BLOCKING NORMAL general: 150E 50C {minimum 260 seconds to end of battle, rounds 10 - 11 - 17}
Wait 3 seconds
From C to Camp 19) 130 Housecarl, 70 Berserk
BLOCKING NORMAL general: 188S 12E {minimum 210 seconds to end of battle, rounds 5 - 5 - 5}
Wait 3 seconds
From D to Camp 20) 120 Jomviking, 80 Berserk
VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S) {maximum 190 seconds to end of battle}
or do a two wave attack if you have Canoneers
Wave 1 MASTER of Martial Arts: 148R
Wave 2 VETERAN general: 52R 11S 1E 185XB 1K
http://www.thesettlersonlinewiki.com...s/ornament.png
All garrison setups have been tested using this simulator.
Don't be too quick sending your generals in the blocks the biggest risk is getting intercepted by the camp you are trying to bypass. All blocks have lots of time.
I have tried to be as accurate as possible so please send me a message if there are any corrections required.
Roaring Bull with Veteran
Roaring Bull
Out of date guide generals get intercepted
Average losses (Veteran with crossbows and elite) Full Version 1219R 724B 15M 50S
Average losses (Veteran with crossbows and elite) Short Version 834R 217B
Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 5 days
Where to get?: Trader (Shop) for 300 map fragments
Max XP: 41K XP [actual max 38k long, 17k short approx]
This guide is based on the Genesis guide guide but the blocks on that seem to be a bit unreliable.
The goal of this adventure is to destroy all Witch Towers (camps 6, 8 and 21). This can be achieved by attacking from positions G1, G2 and G7 for the short version. The long version gives more experience but also incurs a lot more losses.
http://i.imgur.com/KEfPtiI.png
http://i.imgur.com/7wGnU1U.png
This guide has not been checked for typos, please make sure you use a simulator to check the camp setups. The short and long xp amounts are only approximate
Once I have got a few people to test the guide I will remove the spoiler.
Short Version approximately 17000 xp
One VETERAN general with Crossbows and Elite - prefer to lose recruits
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
- Units needed: 883R 220B 1S 107E 50C 194XB
- Units lost, average: 834R 217B
- Units lost, maximum: 862R 220B 1S
One VETERAN general with Crossbows and Elite - prefer to lose bowmen
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
- Units needed: 504R 579B 1S 107E 249C 99XB
- Units lost, average: 465R 576B
- Units lost, maximum: 485R 579B 1S
One VETERAN general with Crossbows and Elite and Cannon
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
- Units needed: 646R 467B 1S 107E 56C 194XB 85K
- Units lost, average: 609R 464B
- Units lost, maximum: 637R 467B 1S
Long Version approximately 38000 xp
This version gets nearly full XP. There is one leader in the south that is not worth killing.
One VETERAN general with Crossbows and Elite - prefer to lose recruits
At least two, four if possible NORMAL general, using round blocks and 1r blocks
Optional general ANY general
- Units needed: 1655R 376B 25M 145S 205E 152C 194XB
- Units lost, average: 1568R 364B 15M 50S
- Units lost, maximum: 1629R 376B 20M 52S 2E
One VETERAN general with Crossbows and Elite - prefer to lose bowmen
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
- Units needed: 1296R 736B 25M 145S 205E 152C 90XB
- Units lost, average: 1219R 724B 15M 50S
- Units lost, maximum: 1272R 736B 20M 52S 2E
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G1 (Camps 1-6)
As the walks are quite long on the first few camps you can place your VETERAN general at Position A for camps 1-4 and then move to Position C.
Position A: VETERAN general optional position for camps 1-4.
Position B: NORMAL general for Block
Position C: VETERAN general
Position D: ANY general this general will lose the battle and is optional
http://i.imgur.com/XyeHCLU.jpg
http://i.imgur.com/bfLoKec.png
From A or C to Camp 1) 120 Bowmen, 80 Composite
VETERAN general: 47R 107E 96XB (45R - 45R - 47R)
From A or C to Camp 2) 90 Nomad, 60 Lance rider, 50 Cataphract
VETERAN general: 162R 3E 85K (150R - 150R - 161R)
VETERAN general: 174R 76E (153R - 153R - 165R)
From A or C to Camp 3) 100 Cultist, 100 Firedancer
VETERAN general: 50R 101B 99XB (50R 99B - 50R 99B - 50R 101B)
There are a couple of options for camp 4. It can be taken with one wave or with less total losses in 2 waves.
From A or C to Camp 4) 40 Cultist, 60 Dark Priest, 100 Firedancer
VETERAN general: 20R 160B 70XB (20R 158B - 20R 160B - 20R 160B)
VETERAN general: 200R 50C (185R - 185R - 197R)
-- OR --
Camp 4a) 40 Cultist, 60 Dark Priest, 100 Firedancer
From D ANY general: 159B (159B 1G)
Camp 4b) 66-46 Firedancer
From A or C VETERAN general: 1E 249C (0 - 0 - 0)
If your VETERAN general was at Position A move to Position C.
For this 1R block the timing is critical. I have shown 2 points where you can check the spacing of your generals. If they are very different due to lag then retreat and try again. After sending the 1R do a slow count to 3 before sending the second general. The generals can be a little bit further apart than I have shown but not by much. They should walk through the gates near the tower pretty simultaneously or the block will fail.
http://i.imgur.com/PTPcHXa.png
From B to Camp 5) 70 Cultist, 50 Shadowsneaker, 80 Firedancer
BLOCKING NORMAL general: 1R
Count to 3 seconds and then attack with the second general.
From C to Camp 6) 80 Cultist, 120 Firedancer
VETERAN general: 41R 119B 90XB (41R 115B - 41R 118B - 41R 119B)
Once Camp 6 has been destroyed you can move the generals to position G2.
If you are doing the full version move an extra NORMAL general somewhere close to G2 to save time when setting up for G3.
If you are doing the short version setup any spare generals in G7.
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G2 (Camps 7-8, BLOCK)
Position A: NORMAL general for Block
Position B: VETERAN general
http://i.imgur.com/HhITWyN.png
From A to Camp 7) 110 Nomad, 40 Riding Amazonian, 50 Cataphract
BLOCKING NORMAL general: 1R
Count to 5 seconds and then attack with the second general.
From C to Camp 8) 70 Nomad, 100 Lance Rider, 30 Cataphract, 1 Uproarious Bull
VETERAN general: 144R 1S 105E (124R - 136R - 141R 1S)
If you want to do the fast version then skip the next few positions and go straight to G7.
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G3 (Camps 9-11, BLOCK)
Position general B first as position A is not available until at least one general is in this zone.
Position A: NORMAL general for Block
Position B: VETERAN general (position this general first)
http://i.imgur.com/uAcvbyG.png
For the first attack only your VETERAN general is needed:
From D to Camp 9) 120 Noman, 80 Lance Rider
VETERAN general: 85R 15E 150K (71R - 80R - 85R)
VETERAN general: 89R 161E (73R - 81R - 89R)
Send all general A then wait a few seconds before sending B.
From A to Camp 10) 50 Nomad, 50 Lance Rider, 80 Riding Bowman
BLOCKING NORMAL general: 45S 75E (120){minimum 210 seconds to end of battle, rounds 4 - 4 - 6}
Count to 5 seconds and then attack with the second general.
From C to Camp 11) 80 Lance Rider, 40 Riding Bowman, 60 Riding Amazonian
VETERAN general: 20R 100S 130E (20R 48S - 20R 50S - 20R 51S) {maximum 175 seconds to end of battle, 1 round}
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G4 (Camps 12-14, BLOCK)
Position A: NORMAL general for Block
Position B: VETERAN general
http://i.imgur.com/vCVg1Da.png
For the first attack only your VETERAN general is needed:
From B to Camp 12) 60 Nomad, 50 Lance Rider, 80 Riding Amazonian
VETERAN general: 188R 62E (174R - 180R - 188R)
Send all generals straight after each other. Send the blocking general to Camp 14 and he will be intercepted and get diverted to block Camp 13.
From A to Camp 14) 100 Nomad, 90 Riding Amazonian
BLOCKING NORMAL general: 15S 20E 152C (187) {minimum 200 seconds to end of battle, rounds 5 - 5.6 - 8}
From B to Camp 14) 60 Nomad, 70 Riding Amazonian, 40 Cataphract
VETERAN general: 22R 156B 72E (19R 141B - 22R 147B - 22R 156B) {maximum 180 seconds to end of battle, 2 rounds}
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G5 (Camps 15-17, BLOCK
Position A: NORMAL general for Block
Position B: VETERAN general
http://i.imgur.com/9H1JWBl.png
For the first attack only your VETERAN general is needed:
From B to Camp 15) 80 Nomad, 100 Riding Bowman
VETERAN general: 155R 25M 70E (155R 5M - 155R 15M - 155R 20M)
Send all generals straight after each other.
From A to Camp 16) 80 Lance rider, 80 Riding Bowman
BLOCKING NORMAL general: 63S 45E (108) {minimum 185 seconds to end of battle, rounds 5 - 6 - 8}
From B to Camp 17) 50 Nomad, 50 Lance Rider, 60 Riding Amazonian
VETERAN general: 111R 139E (95R - 101R - 108R) {maximum 135 seconds to end of battle, 2 rounds}
VETERAN general: 104R 1M 145K (96R - 101R - 104R) {maximum 135 seconds to end of battle, 2 rounds}
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G6 (Camps 18-19, BLOCK, LOOTSPOT)
if you are feeling lazy / lucky you can leave the VETERAN general in the same position as G5 (position B). This adds 10 seconds to the walking time.
Position A: NORMAL general for Block
Position C: VETERAN general
A lootspot buyer can attack camp Loot 1 with 1R but they will have to wait while you complete positions G6 and move to G7.
http://i.imgur.com/Riko7xt.png
http://i.imgur.com/Q9HnoCh.png
Send generals straight after each other.
From A to Camp 18) 100 Nomad, 30 Lance rider, 50 Composite bow
BLOCKING NORMAL general: 1R 27S 151C (179) {minimum 175 seconds to end of battle, rounds 4 - 4 - 6}
From C to Camp 19) 70 Lance Rider, 80 Riding Bowman, 20 Riding Amazonian
VETERAN general: 186R 3S 61E (163R 175R 185R) {maximum 150 seconds to end of battle, 2 rounds}
If you didn't invite the lootspots to make their kills before now then they can do their kill while you setup for the last attack. Now they will need 4 Cav and it is a slightly longer walk than before. You can advertise the lootspots as ready to finish at this point.
A lootspot buyer can attack camp 80 Nomad, 40 Lance Rider, 80 Riding Bowmen with 4C.
http://i.imgur.com/ZP8H6a2.png
http://static3.thesettlersonline.com...r/ornament.pngGarrison Position G7 (Camps 20-21, BLOCK)
Camp 21 must be killed in 2 waves. This can be done in a number of ways depending on the combination of generals and troops you have. If you only have one NORMAL general left the setup is given further down.
Setup for 2 NORMAL generals
Position A: NORMAL general for 1R Block
Position B: VETERAN general OR ANY general depends on combination chosen B or D must be VETERAN general
Position C: NORMAL general for 1R Block
Position D: VETERAN general OR ANY general depends on combination chosen B or D must be VETERAN general
Position E: ANY general not actually required, I place a general here to enure I have the other generals in the correct place.
http://i.imgur.com/dUNcezG.png
Send generals straight after each other OR in a laggy system or if you are not confident send 1R block and its matching attack and wait.
Check the separation shown in the picture and if it your generals are too far apart then retreat. If the general does get intercepted then retreat and try the block further down which only needs one normal general. In this case you will have to move the generals so that they are in a line with the blocking general at the front, there are plenty of alternative positions available.
From A to Camp 20a) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
BLOCKING NORMAL general: 1R
From B to Camp 21a) 80 Cultist, 50 Shadowsneaker, 70 Firedancer, 1 Dark High Priest
VETERAN general: 225R (225R 1G)
The following two generals can be sent immediately after the first two, or wait until you know general B has not been intercepted.
From C to Camp 20b) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
BLOCKING NORMAL general: 1R
From D to Camp 21b) 1 Dark High Priest
ANY general: 194XB (0 - 0 - 0)
Alternative combinations are:
Camp 21a) VETERAN general: 247B (247B 1G)
Camp 21b) VETERAN general: 56C 194XB (0 - 0 - 0)
Camp 21a) ANY general: 200B (200B 1G)
Camp 21b) VETERAN general: 46R 1E 118C 85XB (35R - 41R - 45R)
Camp 21a) ANY general: 185B (185B 1G)
Camp 21b) VETERAN general: 57R 1E 102C 90XB (48R - 53R - 57R)
Camp 21a) VETERAN general: 225R (225R 1G) (used in the example setup)
Camp 21b) ANY general: 194XB (0 - 0 - 0) (used in the example setup)
Setup for 1 NORMAL general
I DO NOT recommend this block. If you only have 3 normal generals I recommend waiting for one to recover and do the 2 NORMAL general block above.
Position A: NORMAL general for Block
Position B: ANY general for Block
Position E: VETERAN general
http://i.imgur.com/LAR4LTF.png
Please note the order the generals must be sent and the wait times between sending the generals.
Note that the General from Position E must be behind the General from Position B as shown in the picture. If it isn't then retreat all generals and try again.
The spacing for the 1R block is critical as there are only 20 seconds for the fight.
If you take too much time getting the second and third generals out the block will fail so check the picture for the spacing and if it is wrong retreat and try again.
Note on a laggy system this block may not work so watch it as in the worst case you will have lost 1R but you should be able to retreat the other generals in time.
From A to Camp 20a) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
BLOCKING NORMAL general: 1R
Wait 3 seconds
From B to Camp 21a) 80 Cultist, 50 Shadowsneaker, 70 Firedancer, 1 Dark High Priest
VETERAN general: 225R (225R 1G)
wait 8 seconds. Note that this general MUST come out behind general B - see picture.
From E to Camp 21b) 1 Dark High Priest
ANY general: 194XB (0 - 0 - 0)
You can also use one of the combinations given above for the attacks on Camp 21.
http://static3.thesettlersonline.com...r/ornament.png
All garrison setups have been tested using this simulator.
I have tried to be as accurate as possible so please send me a message if there are any corrections required.