its a great guild competition too. We run the co ops this way pitting player teams against teams. With prizes for the quickest.
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its a great guild competition too. We run the co ops this way pitting player teams against teams. With prizes for the quickest.
Ali Baba Third Thief - 1hour 9mins from starting.
Managed this a few times, but can't beat it.
Note - Does involve buff kill on final stronghold. Can 'finish' 5m earlier, but 1h 9m is FULL clearance.
http://image.prntscr.com/image/f06a8...6e2059947e.png
Bandits Nest 19 minutes includes 2 sets of blocking with MoDs.
http://thesettlersonlinewiki.com/upl...BN 19 mins.jpg
and slightly better in 18 minutes...
http://thesettlersonlinewiki.com/upl...bn 18 mins.jpg
SE - 1h 29m - 2 lootspotters with 1R kills - all generals used with 3jog.
https://prnt.sc/fn8mhg
Since noone bothered, I'll be YWC leader for at least a moment :)
54 minutes, all blocks, tavern generals without navigation (but 2 of them with jog-3).
After making Navigation-3 on four tavern generals (still Jog-3), it's 45 minutes.
Picture in spoiler:
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TOK, had few min under 4h, now with Anteria Generals fully upgraded under 3h:
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Secluded Experiments - 70 minutes
Details:
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Picture:
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Outlaws - 29 minutes
Details:
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Picture:
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A little off-topic, but it's Evil_J's guide, I just added some extra suiciders (currently using 3x MMAs, 3x Champions - naturally Anslem as last, all with 1MM + (as wave 7), Major 285 MM, for a non-loss attack (after First Aid). Major must have Planner + Charge-3, otherwise you need some extra suiciders, I'm afraid.