Please feel free to leave your thoughts and comments on the [Dev Notes] Improvements for Weekly Challenges below.
The original post can be found here.
Happy commenting!
BB_Torkav
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Please feel free to leave your thoughts and comments on the [Dev Notes] Improvements for Weekly Challenges below.
The original post can be found here.
Happy commenting!
BB_Torkav
Without seeing the details, these look good revisions.
With better rewards for sub quests, what about making them non sequential so you don't get stuck for 7 days if you don't/can't complete the first one?
hi,
i think it is a good plan.
to realy choose we should get access to all parts @once
greetings
I like the sound of the improvements being made but for me personally, when resources are included, ie make 160 gunpowder, it is usually double the amount made that you have to pay. I would have preferred to see it more balanced rather than double the resources being paid out, especially as some of the resources in the weekly challenges are expensive. I personally dislike having to complete adventures as part of either the weekly or guild challenges, preferring to choose when and what adventures I want to do, this is mostly due to working shifts and finding it hard to complete them in time. Just my thoughts, am sure plenty others don't mind
Im glad you are doing something about the weeklies!!
That being said i was hoping to be reading something like " we have re worked the questline, this meaning that instead of doing 3 of one adventure there will now be different adventures to do"... But guess my hopes were to high :(
giving me tokens for each sub quest is not what i was looking for, im just sick and tired of having to do 3x SAME adventure... Please do consider making it abit more exciting to do
On the Archaeological Excavation weekly challenge, the "Complete 3 scenarios “Storm Recovery”" is just silly as you need 3300 grout for this so compared to the cost of other adv's it's just not worth doing. I'd either reduce the grout cost in Storm or reduce the number of scenarios to do
I know I speak for many when I say we want more option of adventures to be completed for the weekly.
Ultimately even though we could get the 3x ToW e.g. it's boring as heck doing the same thing 3 times in a row. Especially as it's a crapshot if you got Pathfinder that asks for a hard adventure too.
I like the idea of tokens for sub quests so thats a bonus. I agree with several already that 3x same adv is very boring. Agreed that 3 storm is very expensive for the rewards so hopefully change it to something like 3x sceneios of Storm, Riches and 1 of the others for example. Then we would have a little choice to play on
Nice changes, better sell my besieged city addies fast :)
The changes that give some reward for what can be done is a good idea.
Picking unpopular, resource heavy or difficult to get adventures does not make it challenging or demanding. It makes it frustrating and annoying.
Complete losing less than x troops, or in a certain time. Produce x in x hours , some examples of challenging / demanding.
Please pick adventures that are actually available. Any of the ones currently returned by explorers would be suitable.
I look forward to completing some weekly's :)
have a great day :)
nice changes
Personally, instead of naming a particular adventure, would be great if we could have just a category of adventure to do, like 3 missions of specific type (like arabian nights) and of specific difficulty (from 10 or 12 ...) if that was possible :)
I welcome this. So for I've only completed the challenge when it's Whirlwind (Level 58). I don't have enough grout for storm recovery. And haven't risked the Thief addies, yet
But I agree the weekly challenges shouldn't be too easy
i like it, that you are willing to look at it, i like to do the weekly challenge but, i get stuck near the end, and then when i only have one task to go, all my work is for nothing, and all the recources are gone, that i had to pay. so rewarding each questline works for me! also doing three the same scenario's : boring!! storm recovery is not nice to do because grout is very hard to get.
The weeklies are great stuff, but it was really a mess to do the whole week chain, specially with the same adventures/scenarios, which I found boring and unneeded. Not that important, that you INCREASE the amount of tokens, but rather would like to see to BALANCE the rewards and needs for the whole chain and in all levels (as someone already mentioned). To be short, my wishes/improvements are: BALANCE a bit, MIX the adventures and consider the levels (also shorten the level range of the same chains), REWARDING with a building or special, rare buff, and most important... make it INTERESTING! How to do, not my bussiness, but just do it. Take in consider the working shifts of many people and prolong (just a bit) the weekly delay if someone forgets to claim in time.
M (FRE)
my biggest gripe with the weekly challenges is the build x amount of elite troops (AM, MM etc), i refuse to do these with the donate x amount. I could understand if it was build x amount of soldiers, knights or even MS as these get used in adventures.
When the Weekly Quests were introduced, the concept, the challenge, the rewards were set just about right.
These are Weekly Quests and are not meant to be completed in 3 days - where would the challenge be.
Having to complete 3x of an Adventure doesn't mean you need to then do them one after the other but, and here is the BIG BUT, I totally agree with comments regarding "Storm Recovery".
"Storm Recovery" requires far too much grout for most players to complete it hence why it is the least achieved/started by members in my Guild. Most members will do it once to tick off their Scenario Achievement Box then never do it again. Grout in large amounts is hard to buildup as well as always needed for Building upgrades.
To complete 3x adventures in a week is ok but to have a small list to choose from would be the greatest improvement to the concept.
Yes, some Resource Quests are high; if your Island is economy balanced to some degree for the level you are at, these can be achieved in 2-3 days.
It is great that Tokens will be added to sub-quests so that all your work completing 3+ sub-quests is acknowledged if you stumble to finish the Adventure Main Quest.
You are so WRONG hipster.
In most cases you have to spend 3-4 days in section 1 before you can even start the adventure stage.
Would be better to be able to start / complete all sections together. instead of having to finish section 1 before starting section 2 etc, etc
building any amount of troops is a non-starter for me.
My armies are mainly ready to go for any adventure, but I see no purpose in building a hundred extra besigers then "donating" double the amount for xp when I can get said xp on a few MCC advs without losing any beseigers (normally) and having to waste time rebuild them.
By all means make us produce the weapons, but I refuse to kill armies without letting them lose fairly in a fight - am I not merciful? :p
Changes to weekly challenges are welcome but it depends what changes! By the sounds of it all you are doing is making hard to get adventures available in shop. That's terrible! Adding tokens to smaller sub quests is actually a good idea as long as its for every sub quest (i.e, producing troops for the 3 ships)
The point of ppl's anger was that there is only 1 adv available from your so called LIST, having to dump extremely expensive troops like armoured, mounted marksmen & besiegers & having to pay double resources to what you are asked to produce! Balance all this & we getting somewhere but if all you gonna do is add adv to the merch for frags & give tokens for sub quests then I'd say don't bother!
I love the ideas some of the other commenters have put forward about changing the types of adventures (especially to require a set amount of adventures of a certain type or a certain difficulty, rather than 3 x the same named adventure.
Also agree with making them less linear - it would be good to be able to start the adventure task first if desired.
Totally agree. Wasting 3300 grout isn't a "challenge", it's just a waste. Storm Recovery is easy and absolutely no effort compared to the adventures needed for other weekly challenges it's just a waste (did I say that already :). The idea behind all of these adventures/scenarios/challenges for me is to spend time/energy to improve my resources. Grout is way to valuable to throw away for the few tokens you get in return - maybe the increase will shift the balance - alternatively reduce the amount of grout - around 330 grout for a storm recovery and I might think about it.
it can take most of the time just to make the res needed as it is now. then u have to pay double what u make only to find what u make then pay is also neded for the addy so have to make even more.
IE train elite troops pay them then have to do addy needing those elite troops. Usualy u have to pay the res needed to make the elite weapons as well leaving very little left to do the addy.
It can take several weeks to make enough weapons to do 1 arabian nights addy let alone do 3 in 7 days which gets cut down to a day or 2 after the tike it takes to make the res needed before u even get the addy part of it.
Higher lvls who have got the buildings upgraded enough to make weapons and train elites not to much of a prob but not all players have enough grout and granite to upgrade the buildings to make the weapons and troops fast enough. Ive got a lvl 6 elite barracks and a lvl 6 plat weaponsmith and it still takes me nearly a week to make enough to do the thiefs once let alone 3 times.
Making some addy available for map frags wont solve the prob if u cant make the troops and res fast enough.
Firstly thanks for taking the numerous comments posted on other threads into account when thinking about improvements to the Weekly challenges.
On the changes to rewards - sounds great.
On the changes to adventures - while making them available for map frags is definitely an improvement I still feel that having a choice of adventures would still be preferable (For example complete 3 adventures from the list - Wisdom, Knowledge)
The building of troops just to give them away is somewhat frustrating, I'm not sure whats a better way of achieving this, maybe force an adventure that causes you to lose a lot of the troops you have built, at least you would get something for it rather than just giving them away.
As to the resource requirements, using the various area buff buildings and other specialized buffs can make these relatively easy, assuming of course you haven't cut corners in building the various resource chains (but I would like something that chucks out shedloads of marble).
I still would very much welcome a tick box to switch the weekly quests off.
It would save me the irritation over the "you have failed..." messages every week. (I haven't failed the quest, I've not done it intentionally, which is something completely different)
I won't play them as long I have to build and then ditch troops without having them used in adventures, and only for a few tokens I can't trade or can't pass on to guild members who do value them more than I do.
Really, you listened? I see nothing here but tinkering around the edges to do what should have been done before it was thrown upon us. Oh your going to make more of the adventures available in the merchant for map frags, this is addressing the real issue is it, the issues that you listened so carefully too?
First you said they were voluntary, and the option to complete the challenge was up to the player, and they were not meant to be done every week..... yet who was it that put a big red quest failed persistent arrow constantly in the face of the player who chose not to do one? If it was so voluntary why , like the daily quest did it not sit quietly in the quest book till deleted or replaced with a new one? Do you think it is a good gaming policy to tell a player they have failed just because the content YOU thought was a good idea wasn't in keeping with their game? Do you think it encourages them to invest in a game that wants to put them down? Even when it was by choice they did not participate, being voluntary after all, why is that a fail?
You were repeatedly told in the feedback thread of what players actually thought met with the description of `challenge', Doing multiple same adventures, building expensive troops to donate them does not come close to being in the description of challenge, except as a resource sink, and for what, more population? This is an economic balanced game, but it seems you have forgotten that. Any challenge will involve production and balancing of resources....which, with a little bit of thought by the devs, should then be useful to the the player within their game, not thrown away or wasted, what is the point of that, other than to get a few tokens to gain more population. ( personally I have over 500,000 bread settlers sitting in star, do you think what you are producing as a `challenge' is going to interest me at all for that reward? )
Reward players for doing more of what they want to do rather than turn the game into a chore of doing things you want them to do and they don't because you are incapable of making genuine new content true to the Settlers genre!
what about a button "I don't want weekly challanges"
As pointed out repeated elsewhere on this thread, you are missing the main points of the feedback. It's not the availability of the adventures that's the problem, it's the complete lack of choice on which adventures to run.Quote:
Your concern related to the availability of adventures required for certain Weekly Challenges is definitely valid. To improve this aspect, we will add more adventures available for map fragments to the merchant.
Several of the adventures in the weekly challenges are unpopular because the resources required are far greater than the rewards. Trying to add incentive to run these adventures by including them in weekly challenges misses the fundamental point that they are unbalanced. By adding them to weekly challenges, you've just dragged down the challenges to same level of unbalance..
PLEASE - give us choices for challenge adventures!
first thought is, very good , you have listen to us, and if all requirements are not down to a lucky drop of an adventure, that is good. i might do some.
my problem is >> is the list wording for adventures, where a list is mentioned there should be a choice, ( a list is more than one in english, , not knowing german, the translator who converted it into english got it wrong, what word was used on the german site ?.)
If i can get the adventure easily its will be better, but i like the quests to have random tasks so its not the same thing every time, its why i like the Pathfinder more, its 9 random tasks every week from a long list.
Any timeframe as to when those changes will be introduced?
This cant happen soon enough for me i like the idea of the weekly challenges but frankly it was impossible most of the times due to the adventure issues...so if i can get the needed ones for map frags i will be all over them...also allowing us to get tokens from the sub quests is great the higher your lvl the harder it was to get the tokens so this will allow everyone to some point get tokens and with the new buildings due in easter it now makes them more appealing
As I have mention in another thread, at level 55 the adventures to do are Dark Brotherhood, Wild Mary, Tomb Raiders, at level 56 the adventures are Woodcutter and 1st/2nd thief. I certainly miss a step here, why not tailor adventures first? Not sure about most other level 56 players, but I am nowhere near being able to do (multiple) Woodcutters or 1st/2nd thieves yet.
The increase in difficulty is quite high in just 1 level.
Did the weekly a few times, then dicided the rewards are not worth to do them (for me).
So just curious how the rebuilded weekly would look like, maybe give it a try again.
So far i like the way "the Pathfinder" works, even when You can just do a part of the weekly challenges the rewards can still be nice.
Would be nice if the weekly get something simulair.
The inclusion of coop missions is a major problem when you don't have others interested in doing them. I think the resources needed to complete some quests are off putting,
If we dont want to do dailies, we can cancel them.... big X button!
If we dont want junk that the explorers manage to find, same story.... big X button!
If we dont want to do weeklies.... too bad! No X button!!!
Give us the choice to kill it if we dont want it, instead of having to continuously clutter up the quest window. I for one would immediately select a PERMANENT delete option.
Some small moves in the right direction, but very, very late and some of the most ridiculous elements aren't being addressed, like the choices of scenarios mentioned above, and the "lists" of a single adv/scenario to be done multiple times.
Once again, a promising idea ruined by poor implementation and an apparent detachment between the authors and the real (TSO) world.