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The shaman
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Updates
2013-06-27 - Create Guide - peck_ed
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http://img547.imageshack.us/img547/5537/d24a.jpg
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For now, till we get proper map.
As combat sim is crashing today, you should take it as guideline. Soldiers can be replaced with Elites. Its for 200 gen.
From landing:
C1 - 47R, 53S, 100C
C2 - 21R, 1S, 178C
L1 - 131R, 69S
From Village:
C5 - 40R, 160C
L2 - 77R, 123S
From upper side of Village:
C6 - 80R, 100S
C7 - 90R, 110S
C8 - 141R 59S
C9 - 160R, 40 longbows (200 gen, you loos some longbows)
L3 - 120R, 60cav, 20 longbow (200 gen, you might loos 1 cav)
Need to calc harder camps yet. Good luck till this point!
C10 - 20R, 40bow, 140 longbows (loos 20r, 40b, 105lb) or 40R, 160LB (loos 40r, 125lb)
C11 - 40r, 20bow, 140longbob (loos 40r, 20b, 95LB) or 40R, 160LB (loos 40r, 79lb) - i think it can be skiped
C12 - 2 waves: W1 - 200LB, W2 - 40R, 20B, 140LB
C13 - 40R, 20B, 140LB (loos 40R, 20B, 87LB) or 40R 160LB (loos 40R, 105LB)
L4 -
W1: 170R
W2: 120S 80B (not tested)
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1 Attachment(s)
Hello,
I can provide you the bandit camp configuration of the Shaman adventure:
1: 100 Scavenger + 50 Ranger
2: 80 Scavenger (influenced area are over camp 3)
3: 50 Scavenger + 50 Guard Dog + 80 Stone Throver (Bandit Leader)
4: 80 Cultist + 60 Shadowsneaker + 50 Firedancer (influenced area are over camp 5)
5: 40 Shadowsneaker + 80 Firedancer + 80 Dancing Dervish (influenced area are over camp 5)
6: 100 Cultist + 1 Witch of the Swamp + 1 Mystical Shaman (Bandit leader)
7: 80 Cultist + 80 Fanatic
8: 60 Cultist + 80 Shadowsneaker + 60 Dark Priest
9: (Witch Tower)
10: 160 Thug (influenced area are over camp 11)
11: 80 Scavenger + 100 ranger + 1 One-Eyed Bert (Bandit Leader)
12: 100 Scavenger + 40 Guard Dog + 50 Stone Throver
13: 100 Guard Dog + 80 Ranger
14: 100 Scavenger + 80 Guard Dog
15: 80 Scavenger + 100 Thug
16: 90 Scavenger + 100 Ranger
17: 80 Scavenger + 80 Stone Throver (influenced area are over camp 18)
18: 100 Scavenger + 80 Guard Dog + 1 Skunk (Bandit Leader)
Enjoy.
Cosmin
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Maybe this is useful, partially:
First click on the rocks to destroy them and clear
the passage so you could move your gens to sect2.
After that move gens next to city and attack first
leader from sect2
sect2
camp close to leader
40r+60es+100cav
leader
100r 100es
sect1
camp close to leader - 80 scavenger
25r+25es+150c
leader - 50 scavenger+50 guard dog+80 stone thrower
130r+70es
sect3
camp1
70r+130es
camp2
83r+117es
camp3
136r+64es
shaman
W1:170r W2:150r+50s
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Here is a good image guide by Seamus1! With Elites
http://www.thesettlersonlinewiki.com...ith-Elites.JPG
LAST CAMP = 175R - 75E ( DON'T USE X-BOWS )
Special Thanks to ThankMe from Northisle
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As there are different difficulty levels... can people please write what level they are when they post and/or include the bandit troops. I do understand that this will take more time, but it will be more useful for those that are looking for help:)
And for those that are looking at these - it might be worth simulating a few camps yourself to ensure that the difficulty level in your adv matches what are in these guides. Otherwise you might find that you have lost a lot more troops than expected
http://www.settlersonlinetools.com/en/combat_simulator/
http://settlersonlinesimulator.com/d...fsimulator/en/
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Quote:
Originally Posted by
peck_ed
Careful on camp 12, with that setup u'll lose cavalry!!!
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The Mystical shaman has "Attack weakest target" and "Splash damage", which means using Crossbowmen will be disastrous (camp 14).
Could be that the description is wrong (he has no "Attack weakest target") or that guide is a from a lower difficulty adventure than mine (I'm level 49).
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im only level 32 and dont have elite soldiers or xbow what do i do and need i need help