Easter: Fight the Party Crashers (high player levels, calculated with Centurion)
Hi everything,
I have compiled attacks for players of high levels (all kinds of troops available) to fight the Easter party crashers. I have made the following assumptions:
* Mary Christmas or Boris are available.
* No suicide waves (not necessary).
* No skills.
The images below are screen shots from the agenda view of the Centurion Fight Optimiser:
* The numbers are the numbers of the day of the event where these party crashers can appear first.
* You will find the general used and the troops/units to put in.
* The last column gives some details such as duration, losses, XP, and so on.
The adventure plan file that was used to calculate this can be found and then used in your Centurion installation under this link: Centurion Easter adventure plan. You are welcome to refine these calculations, for example with the skills of your generals. Simply download the file and edit it through Centurion.
Links related to the Centurion app are in my message signature (footer).
Have fun and a happy Easter event,
aO
:)
Level MAX - Boris only
https://vignette.wikia.nocookie.net/...20200414032748
Level MAX - Mary only
https://vignette.wikia.nocookie.net/...20200414032816
Merged
Centurion's Combat Analysis
Combat analysis is a feature where you can obtain all the details about the course that a particular combat took. Here are situations where this is useful:
* The result of an attack is unexpected and you want to make sure everything has been entered correctly or whether there is maybe an error in the algorithm.
* You want to verify the individual properties of the troops/units in the combat.
* You want to refine your attack configuration.
* You want to understand why the result is what it is.
* You want to know which skills and zone buffs actually have an effect in the combat.
Such a combat analysis can be opened for every result that you calculated in Centurion (simulations, optimisations, useful generals).
https://i.ibb.co/c2VJtw6/Combat-Analysis.png
From the combat analysis you'll learn:
* the individual phases of the combat
* which troops attacked with which properties and who defeated who
* which skills were used
* how long it took
There is an optimistic, a pessimistic and a realistic version of combat analysis:
- optimistic: What happens in the best case? When there is an element of chance in the combat, it is assumed to come out in favour of the player.
- pessimistic: What happens in the worst case? When there is an element of chance in the combat, it is assumed to come out in against the player.
- realistic: What is to be expected realistically? Elements of chance will come out for or against the player according to the underlying probabilities (a single simulation).
More details, for example how to launch a combat analysis, can be found in the Wiki. There is also a page explaining the parts of a combat.
aO
:)