How Science Can Change TSO For the infinitely better
Recently I made A thread on the idea on implementing research into TSO here, and not a few weeks later we can now see this in the Dev Diary:
Quote:
Originally Posted by
BB_Azariel
We’ve been working on new elements for high level players in order to increase the level cap in the future. An important part will be the new science system. You will be able to gain skill points and use them in different kind of skill trees.
This new science system clearly has the potential to add a whole new dynamic to TSO, implementing many of the other suggestions made by people all of this forum.
-Boats and exploring
-Removing unwanted chores such as replenishing mines, wells and Wheatfields.
-Making combat more complex and interesting
As this new feature is in its early stages we can assume that BB is still tossing around ideas themselves and so what better time than to present our own ideas.
So for this thread please post down below any ideas for research abilities, how you think it should be implemented and any other ideas